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X-Men: Legends - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots

=======================================================
[5.6] Genetic Research and Security Organization (GRSO)
=======================================================

These are the soldiers working for General Kincaid, an anti-mutant zealot 
who is, along with Magneto, one of your primary opponents. You first run 
into GRSO soldiers on the U.S.S. Arbiter during the fourth mission.

[5.6.1] GRSO Soldier
--------------------
Health: 200
Resistances: None
Powers: None
XP: 119

These foot troops are armed with machine guns and grenades; but, aren't 
much tougher for you than the HAARP soldiers were in the second mission.

[5.6.2] GRSO Assault
--------------------
Health: 200
Resistances: None
Powers: None
XP: 119

A GRSO soldier that uses a melee weapon--a type of sword that does 
additional energy damage--instead of a rifle.

[5.6.3] GRSO Officer
--------------------
Health: 300
Resistances: Mental
Powers: None
XP: 283

Slightly tougher version of the GRSO soldier that uses a ranged energy 
weapon.

[5.6.4] GRSO Infiltrator
------------------------
Health: 400
Resistances: None
Powers: None
XP: 667

These are the GRSO troops that attack X-Mansion during Interlude #5. They 
are tough only in numbers, since each appears with a drone. If two or three 
spawn in at once, you've got a fight on your hands. One-by-one they're 
cake.

[5.6.5] Infiltration Drone
--------------------------
Health: 200
Resistances: Mental
Powers: None
XP: 667

These drones are small robots that accompany the GRSO Infiltrators. They're 
resistant to psychic attacks, as all robots are, but aren't quite as 
dangerous as the troops. The main threat comes when you destroy them, as 
they explode a second or two afterwards.

[5.6.6] Patrol Drone
--------------------
Health: 300
Resistances: Mental
Powers: Electric shock, can freeze opponent in place for a few seconds
XP: 1579

You encounter these robots in the ruins of Weapon X. By this point in time, 
two shots from Cyclops' Optic Beam should take care of them. Watch out, 
they explode when you destroy them.

[5.6.7] GRSO Skirmisher
-----------------------
Health: 300
Resistances: None
Powers: Energy melee attack
XP: 2103

These are the front line troops located in the ruins of the Weapon X 
facility.

[5.6.8] GRSO Expert Sniper
--------------------------
Health: 500
Resistances: Energy
Powers: Rapid fire, highly accurate machine gun
XP: 2103

These guys can really pepper you full of holes. Take them down quickly.

[5.6.9] GRSO Captain
---------------------
Health: 600
Resistances: Physical
Powers: Energy gun
XP: 1003

These units are usually accompanied by Expert Snipers, and it's the snipers 
you've got to watch out for. The Captains aren't much trouble.

[5.6.10] GRSO Line Officer
-------------------------
Health: 600
Resistances: Physical
Powers: Rifle drains mutant energy
XP: 2103

Perhaps the most dangerous enemy in the Weapon X ruins, these officers can 
drain your mutant energy and prevent you from using your powers. Since they 
are resistant to physical damage, you don't want to be left without Scott's 
eye blasts.

[5.6.11] GRSO Commander
----------------------
Health: 600
Resistances: Energy
Powers: High-powered energy gun
XP: 4983

The commanders go down pretty easily to Wolverine's Brutal Slash.

[5.6.12] GRSO Major
-------------------
Health: 1000
Resistances: Mental
Powers: None
XP: 1003

By the time you encounter these troops, one combo will usually take them 
out.

[5.6.13] GRSO Black Guard
-------------------------
Health: 500
Resistances: Energy
Powers: Multiple projectile attack, high Agility
XP: 27999

These troops can be fairly nasty, since they attack from range and are 
resistant to most of your ranged attacks. Hit a combo with a tank or a 
psychic X-Man and they'll go down quickly.

[5.6.14] GRSO Elite Skirmisher/Flamer
-------------------------------------
Health: 500
Resistances: -
Powers: Energy melee weapons or flamethrower
XP: 15751

These are the primary troops in the Sentinel factory. Skirmishers use 
energy melee attacks; while Flamers use a flamethrower.
 

Gameplay


X-Men


Enemies


Walkthrough


Danger Room Scenarios

 




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