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[5.4] Sentinels
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The ultimate mutant-killing machines, Sentinels of various types pop up
throughout X-Men Legends. However, rather than inspiring fear and
trepidation, they are more like an obstacle that needs to be brushed out of
the way. For all the terror they are supposed to induce, they are really
rather easy opponents.
[5.4.1] Sentinel Alpha
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Health: 100
Resistances: Mental
Powers: Energy beams, missiles, strong melee attacks
XP: 67
These are the Sentinels you fight in the Sentinel Flashback scenario. They
don't have much in the way of health and aren't resistant to physical
attacks. Wolverine's Brutal Slash or Nightcrawler's Teleport Flurry is the
way to take them down, especially if you can combo it with Cyclops' ranged
attack.
[5.4.2] Sentinel
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Health: 500
Resistances: Mental
Powers: Energy beams, missiles, strong melee attacks
XP: 283
A stronger Sentinel you first encounter on board the Arbiter. Taking it
down is the same as any tough foe--lots of combos. Storm and Cyclops, with
their energy ranged attacks, are good against these behemoths, as is Rogue
with her mutant-powered smash and Nightcrawler, since he is hard to target.
By this time, you should be able to buy and use the Hammer of Nimrod, which
will make disposing of these robots even easier.
[5.4.3] Sentinel Controller
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Health: 600
Resistances: Mental
Powers: Energy beams, missiles, strong melee attacks
XP: 2071
An even bigger, badder Sentinel that uses a lot more energy beam attacks.
[5.4.4] Sentinel Mark II
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Health: 1500
Resistances: Mental
Powers: Energy beams, missiles, grenades
XP: 6647
These more advanced Sentinels first show up in the Sentinel factory. The
Hammer of Nimrod equipped on an X-Man with a powerful ranged attack or on
Nightcrawler will take them down quickly.
[5.4.5] Sentinel Platform Mark II
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Health: 5000
Resistances: Mental
Powers: Lots of weapons
XP: 117987
Also known as "spider Sentinels", these are the toughest anti-mutant robots
in the game. The Hammer of Nimrod gives you an advantage, and you need
every advantage you can get.
[5.4.6] Sentinel Advanced
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Health: 800
Resistances: Mental
Powers: Various ranged attacks: energy, freezing, fire, etc.
XP: 37331
These cyborgs first show up in the Sentinel factory. They're actually not
as hard to deal with as the larger Sentinels.
[5.4.7] Sentinel Advanced Mark II
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Health: 1200
Resistances: Mental
Powers: Various ranged attacks: energy, freezing, fire, etc.
XP: 88491
These are the Sentinels that attack Asteroid M during the final mission.
They should not present you with much of a problem.
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