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[5.2] Brotherhood Mutants
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The Brotherhood is Magneto's anti-human gang of mutants. You'll meet a
variety of Brotherhood members during your battles.
[5.2.1] Brotherhood Thug
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Health: 75
Resistances: None
Powers: None
XP: 7
The basic foot troop of the Brotherhood, you'll first meet them in Central
Park, helping Mystique. Three Brutal Slashes will finish them, or you can
toy with them a bit with A and B attacks. They don't pose much threat,
especially since you should have leveled up once by now and put a point
into Wolverine's Healing ability.
[5.2.2] Brotherhood Insurgent
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Health: 40
Resistances: None
Powers: Energy ray that can stun
XP: 11
These mutants are slightly more dangerous than the thugs; you encounter
them on the rooftops of NYC during the first mission. While they can stun
you with their energy ray, their health is low enough they go down to a
single Brutal Slash from Wolverine's claws.
[5.2.3] Brotherhood Marauder
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Health: 120
Resistances: Energy
Powers: Powerful punching attack
XP: 31
A stronger version of the thug with resistance to energy attacks, but not
physical attacks. Beat him down with your tanks, but beware of his power
smash attack. Marauders first appear in the HAARP facility.
[5.2.4] Brotherhood Revolutionary
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Health: 100
Resistances: Physical
Powers: Energy ray that can stun
XP: 67
A stronger version of the Insurgent that makes his first appearance in the
Ice Tunnels of the HAARP facility. He's resistant to physical damage, so
your tanks are going to be less useful against him. Use something that will
slow him down or hold him up to keep him from unleashing his stun ray and
then beat him down.
[5.2.5] Acolyte
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Health: 200
Resistances: Energy
Powers: Stunning beam
XP: 499
These guys are mostly dangerous for their ability to stun the X-Men;
allowing you to get beat up by the Warriors that usually accompany them.
You run into Acolytes first at the Boshnoy Nuclear Plant.
[5.2.6] Acolyte Warrior
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Health: 300
Resistances: Physical
Powers: Super strong melee attack, concussion slam
XP: 667
Strong melee fighters that are resistant to melee attacks; but, they go
down like flies to strong energy attacks, especially combos. Watch out for
their concussion slam, which can knock your entire team off their feet.
[5.2.7] Acolyte Adept
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Health: 250
Resistances: Mental
Powers: Stunning beam, revives fallen acolytes
XP: 887
These slightly tougher acolytes are distinguished by their bright green
outfits--the other acolytes wear black. In addition to being able to stun
you, they can revive their fallen comrades. Like Morlock Goths, always hunt
these mutants down first and take them out; otherwise, you're in for a
long, long battle.
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