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[4.16] Storm (Ororo Munroe)
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A-power: Lightning Strike/Chain Lightning/Legend Lightning--a slow-
developing, ranged energy attack; Chain and Legend Lightning affect
multiple opponents; can weld metal
B-power: Whirlwind/Tornado/Legend Vortex--creates a whirlwind that picks up
and throws enemies, doing physical damage in the process; can also put out
fires and move distant objects
X-power: Storm Shield/Hail Shield/Blizzard Shield--reduces damage (all
types); Hail And Blizzard Shield protect teammates as well
Y-power: Cyclone Fury--a powerful, area-wide lightning and wind attack
Skills:
- Critical Strike: Increases chance of a critical hit for a melee attack
- Lightning Fury/Lightning Rage: Adds lightning damage to melee attacks
- Flight: Allows flying and flight pickup (at level 3 and above)
- Leadership: Increases damage of and experience received from combos
- Mutant Mastery: Increases maximum mutant energy
- Toughness: Increases maximum health
When acquired: You can meet Storm during your first tour of X-Mansion.
Recommended AI level: Normal
Recommended AI power: Lightning Strike
Like Jean Grey, it is very difficult to pick-and-choose from among Storm's
powers and skills. It would be nice if you could just maximize all of them.
Unfortunately, this just doesn't work, so sacrifices have to be made.
By far, Storm's best offensive power is Lightning; you want this leveled up
to Legend status. Whirlwind, while incredibly useful and effective, can be
sacrificed. Buy a few levels for putting out fires and moving objects--just
in case you don't have Iceman or Jean nearby.
You can sacrifice Storm Shield if you will be using Jean Grey and her TK
Shield; however, it's far better to have both shields available so maximize
this to Blizzard Shield 3. The easiest skills to give up are the melee-
oriented ones; Ororo won't beat many people with her fists. A level or two
of Lightning Fury early in the game is a big help; but don't bother maxing
that skill tree.
You can also ignore Critical Strike and Toughness. Storm is dependant on
mutant energy, so at least one level of Mutant Mastery is a plus. You also
don't need more than three levels of Flight (for teammate pickup). That
leaves Leadership as the only skill tree that must be maxed out, and that
will give you plenty more points for increasing Storm's mutant powers.
Because Storm can weld metal (with Lightning), cross gaps (by flying the
team members across), move objects and put out fires (with Whirlwind) and
adds Leadership bonuses to combos, she is the ultimate Swiss Army Knife of
the X-Men. Unless you have some personal vendetta against Storm, you should
always have her on your team.
In the early missions, Storm is a better leader than Cyclops. With a level
or two of Lightning Fury, she can hold her own hand-to-hand when her energy
runs out; and your energy will run out a lot until you get into the low
teens in level. Once you have leveled up a bit, you won't be running out of
power and you can focus on mutant attacks. You'll also be able to bring
Cyclops into the mix and double your Leadership bonuses.
Chain Lightning/Legend Lightning is great for hitting combos and Whirlwind
is very useful for crowd control. Equip Storm with a DNA Generator--or,
better, the mask of Xorn--and let her keep the party shield up and just
spam her mutant attacks.
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