=========================
[4.15] Rogue (Anna Marie)
=========================
A-power: Southern Strike/Southern Smash/Southern Legend--powerful punch
attack
B-power: Ability Drain/Ability Sap/Consume Ability--stun attack that steals
powers from the victim; while the victim is stunned, Rogue can use the
stolen power by pressing R+B
X-power: Bullet Proof/Iron Maiden/Invulnerability--reduces damage and pain
Y-power: Energy Drain--saps energy from all enemies, stuns them and
prevents them from using their powers for a short time
Skills:
- Critical Strike: Increases chance of a critical hit for a melee attack
- Flight: Allows flying and flight pickup (at level 3 and above)
- Grappling: Increases Strike and reflects punches and kicks
- Might: Increases lifting strength and damage of melee attacks
- Mutant Mastery: Increases maximum mutant energy
- Toughness: Increases maximum health
When acquired: Rogue is hanging out in the sitting room of the X-Mansion
during your first interlude there.
Recommended AI level: Aggressive
Recommended AI power: Ability Drain
Rogue might be one of the most difficult characters to get a handle on in
X-Men Legends. Her two offensive powers are radically different; and, when
you use Ability Drain, you actually end up with a different power mapped to
your B button.
Rogue is set up as a tank. Southern Strike is second only to Colossus'
Power Smash in terms of raw, physical damage--and is also a very slow
attack. Her personal shield is not quite as powerful as Colossus', but will
still shield her from a lot of damage. Grappling not only increases her
Strike rating, it also adds to her defense by deflecting melee damage.
Finally, she gets both Might and Flying, making her the only X-Man that
could fly tanks over a ravine. Too bad there's really no opportunity to do
so...
Ability Drain is most useful against boss mutants (Mystique, Pyro,
Avalance, etc.); and is a good power to use as Rogue's AI power for scoring
combos. Southern Strike is less useful as it is easy to dodge; but, coupled
with a Muscle Accelerator or under the influence of Gambit's Kinetic
Mastery, it can do a lot of damage. Because Grappling aids in defense, you
probably don't need Rogue's personal shield--especially if you have a
party-wide shield (Jean, Storm) available.
Max out Rogue's Critical Strike, Grappling and Might skills. You should
also max out one of Southern Strike or Ability Drain and buy the other up
to at least level four or five of the second branch (i.e. Southern Smash 4
or 5; Ability Sap 4 or 5). Take three levels of Flight to pick up allies.
Concentrate Rogue's stat points on Focus, Strike and Body.
|
|
|