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X-Men: Legends - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots

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[4.15] Rogue (Anna Marie)
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A-power: Southern Strike/Southern Smash/Southern Legend--powerful punch 
attack

B-power: Ability Drain/Ability Sap/Consume Ability--stun attack that steals 
powers from the victim; while the victim is stunned, Rogue can use the 
stolen power by pressing R+B

X-power: Bullet Proof/Iron Maiden/Invulnerability--reduces damage and pain

Y-power: Energy Drain--saps energy from all enemies, stuns them and 
prevents them from using their powers for a short time

Skills:
 - Critical Strike: Increases chance of a critical hit for a melee attack
 - Flight: Allows flying and flight pickup (at level 3 and above)
 - Grappling: Increases Strike and reflects punches and kicks
 - Might: Increases lifting strength and damage of melee attacks
 - Mutant Mastery: Increases maximum mutant energy
 - Toughness: Increases maximum health

When acquired: Rogue is hanging out in the sitting room of the X-Mansion 
during your first interlude there.

Recommended AI level: Aggressive
Recommended AI power: Ability Drain

Rogue might be one of the most difficult characters to get a handle on in 
X-Men Legends. Her two offensive powers are radically different; and, when 
you use Ability Drain, you actually end up with a different power mapped to 
your B button.

Rogue is set up as a tank. Southern Strike is second only to Colossus' 
Power Smash in terms of raw, physical damage--and is also a very slow 
attack. Her personal shield is not quite as powerful as Colossus', but will 
still shield her from a lot of damage. Grappling not only increases her 
Strike rating, it also adds to her defense by deflecting melee damage. 
Finally, she gets both Might and Flying, making her the only X-Man that 
could fly tanks over a ravine. Too bad there's really no opportunity to do 
so...

Ability Drain is most useful against boss mutants (Mystique, Pyro, 
Avalance, etc.); and is a good power to use as Rogue's AI power for scoring 
combos. Southern Strike is less useful as it is easy to dodge; but, coupled 
with a Muscle Accelerator or under the influence of Gambit's Kinetic 
Mastery, it can do a lot of damage. Because Grappling aids in defense, you 
probably don't need Rogue's personal shield--especially if you have a 
party-wide shield (Jean, Storm) available.

Max out Rogue's Critical Strike, Grappling and Might skills. You should 
also max out one of Southern Strike or Ability Drain and buy the other up 
to at least level four or five of the second branch (i.e. Southern Smash 4 
or 5; Ability Sap 4 or 5). Take three levels of Flight to pick up allies. 
Concentrate Rogue's stat points on Focus, Strike and Body.
 

Gameplay


X-Men


Enemies


Walkthrough


Danger Room Scenarios

 




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