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[4.11] Magma (Alison Crestmere)
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A-power: Fiery Blast/Magma Blast/Magma Legend--fires balls of fire (energy
damage) in an arc in front of Magma causing energy damage; is capable of
welding metal
B-power: Lava Fissure/Lava Rift/Legend Rift--molten rock erupts from the
ground causing energy damage and throwing opponents in the air; can also
build molten rock bridges
X-power: Fiery Form/Magma Form/Atlas Form--gives Magma protection from
damage, damages attackers and adds Might and energy damage to her own melee
attacks
Y-power: Volcano--Vesuvius erupts under your opponents' feet
Skills:
- Burning Rage/Erupting Rage: Adds fire damage to melee attacks
- Critical Strike: Increases chance of a critical hit for a melee attack
- Lava Tracks: Allows Magma to glide through the air on streams of lava
- Magma Might: Increases lifting strength and damage of melee attacks
when in Fiery Form
- Mutant Mastery: Increases maximum mutant energy
- Toughness: Increases maximum health
When acquired: You play as Alison during all the interludes; however, you
can't use her as Magma until you've completed your X-Men Qualification Exam
after the mission to save the Arbiter.
Recommended AI level: Normal
Recommended AI power: Lava Fissure
Magma is, primarily, a tank. Her ranged power, Fiery Blast, is very weak--
it has no knockback and no bonuses from other skills (such as Point Blank
Shot). Lava Fissure is a great offensive power, but has limited range.
However, the combination of Fiery Form, Burning Rage and Magma Might makes
Alison one tough little cookie. And her Xtreme power, Volcano, isn't too
bad either.
You really do not need to put any additional points into Fiery Blast. The
one point you start with is sufficient if you really need to back up
Cyclops or Storm and weld metal. Lava Fissure is a great offensive power,
and allows Magma to build bridges. Your main goal with Magma is, like Emma
Frost, keep up your defensive power and lay into your enemies with your
fists and feet.
You'll need to max out Fiery Form, Burning Rage, Critical Strike and Magma
Might. You also want to take Lava Fissure up to at least the Lava Rift 3 or
4 level; all the way to Legend Rift if you have the points. Since defensive
powers are so expensive, you might want to consider a point or two of
Mutant Mastery. Lava Tracks, like Iceman's Ice Tracks, is fun to play with
for about ten minutes and then will never be used again; don't waste points
on it. Since you will be operating within a shield most of the time, don't
worry about Toughness. Definitely buy Magma's Xtreme power.
Keep Magma's Focus and Strike scores high and don't worry as much with
Agility and Body. Perhaps 1 of 3 points to Focus, 1 of 3 to Strike and 1 of
3 split to Agility and Body. Keep Fiery Form up at all times, use Lava
Fissure if you get mobbed and just pound away with your fists.
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