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[4.5] Cyclops (Scott Summers)
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Mutant Powers
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A-power: Optic Beam/Optic Blast/Legend Blast: ranged attack that does
energy damage; can weld metal; higher levels have Piercing capability,
allowing Cyclops to shoot multiple enemies in a line or shoot through walls
B-power: Optic Sweep/Optic Slam/Legend Slam: ranged attack that does energy
damage to multiple targets in an arc in front of Cyclops, also knocks
enemies back and causes a fair amount of Destruction
X-power: Tactics/Strategy/Command: Cyclops' leadership abilities add to his
or the team's Strike and Agility scores
Y-power: Optic Rage--an extremely powerful version of Optic Sweep
Skills
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- Accuracy: Increases chance of a critical hit for a ranged attack
- Critical Strike: Increases chance of a critical hit for a melee attack
- Leadership: Increases damage of and experience received from combos
- Mutant Mastery: Increases maximum mutant energy
- Point Blank Shot: Increases damage of ranged attack within 10 feet
- Toughness: Increases maximum health
When acquired: You pick up Cyclops just after fighting Mystique during the
first mission.
Recommended AI level: Normal
Recommended AI power: Optic Beam
Cyclops isn't really built for melee fighting. He has no melee skills
except Critical Strike. His Tactics power can't even be purchased until
level five, and isn't hugely useful until level 9, when you can get Tactics
3 and receive +6 to Strike and Agility.
Since he is so weak at melee, you'll want to concentrate on powering up his
ranged attacks. He's dependant on mutant energy, so pour stat points into
Focus until you've gotten that stat into the 20s; you can then spare a few
stat points to beef up his health (Body).
Max out Optic Beam to Legend Blast and Tactics to Command 3 for an insta-
buff to all X-Men. You'll also need levels in Tactics for the Weapon X Part
Deux mission. A few levels of Optic Sweep can be effective for crowd
control and for taking out energy saps.
Level up Cyclops' Leadership, Accuracy and Point Blank Shot skills as soon
as possible. You may also want a point or two in Mutant Mastery. Ignore
Critical Strike and Toughness. Optic Rage is nice, but not as useful as
those Xtreme powers that have 360-degree radial effect (Optic Rage only
works in a 90-degree arc in front of Cyclops).
With his weak melee skills and the limited usefulness of his ranged attack
early (before he has enough Focus to keep up the blasting), Cyclops is not
a good choice for your team until the early teen levels. Afterwards, he
will probably become a mainstay as his Optic Beam has the longest range of
any mutant attack in X-Men Legends and Leadership will have a significant
effect on your team.
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