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X-Men: Legends - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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====================
[4.2] Power Leveling
====================

If you play through the game normally, you will end with most of your X-Men 
in the upper 30's in level; the maximum level that you can achieve with any 
X-Man is 45. It will take a bit of work to get your X-Men to that level. 
The game is quite beatable without power leveling; getting your X-Men to 
maximum level will just make the game a cakewalk. Still, you'll end up with 
about 10 more stat and skill points to spend, allowing you to more fully 
realize each X-Man's potential.

The key to power leveling is judicious use of Danger Room scenarios. To 
power level, repeatedly play a scenario that earns the maximum XP in as 
little time as possible. You should always have Storm or Cyclops on the 
team for the Leadership bonus to power combo XP. For courses that allow 
unlimited foes (e.g. Survival courses), use both Cyclops and Storm for the 
stacked Leadership damage bonus to enable you to defeat more enemies.

Freshman Courses
----------------
There's not much here that provides power leveling. At the time you first 
gain access to the Danger Room, you can earn more experience just taking 
the Trivia test on the second floor of X-Mansion. In any case, power 
leveling this early in the game is kind of meaningless, as you will level 
very quickly just playing the game.

Sophomore Courses
-----------------
There aren't any really good power leveling classes in this set. All the 
classes have a short time limit, and can end quite early through failure or 
success. The best classes to use for level gains are Focus 201 and Focus 
202. While you will easily end the class successfully by killing the 
Morlock Goths, the Morlocks you confront are worth good XP for your X-Men 
up to about tenth level.

Junior Courses
--------------
Survival 302 gives you no objective other than staying alive for three 
minutes. A good source of experience for X-Men through the teen levels.

Senior Courses
--------------
The best power leveling class in this year is Graduation Exam 400. You can 
get a full two minutes on the Astral Plane defeating hordes of high-XP 
enemies. Protect Prof X and ignore the statues to ensure you "fail" the 
course, allowing you to keep playing it with item drops. You should earn 
over four million XP each attempt, which will quickly power-level 
characters from the mid-20's to the low-30's in level.

X-Man Courses/Legends Courses
-----------------------------
There are no good power-leveling courses at the X-Man level. At the Legends 
level, Focus 601 is a quick XP-earner: between one-and-one-half and two 
million XP in about 15 seconds. Averaged over time, it's a faster leveler 
than GE400 and good for pushing characters from the low-30's to 40th level.

Challenge Legends provides an average of 37 million XP in the five-minute 
time limit; however, by the time you obtain the disc, the game is all but 
over, so power-leveling at that point isn't worth much. Still, if you get 
your characters to 40th level with Focus 601, you can finish the job in 
approximately one hour of dedicated play in Challenge Legends. It won't 
make the final battle significantly easier, but it's the best way to get 
that sense of "completion" to the game.

The best way to power level your characters is to play the game through 
normally until you have obtained Graduation Exam 400. Your primary X-Men 
should be about 23rd or 24th level. Play through GE400 with as many 
different teams as you like until you have pushed your favorite X-Men to 
level 35. Make sure you have either Cyclops or Storm on every team for the 
XP bonus to power combos. Also, don't finish it until you're ready to move 
on to the X-Man and Legends courses--you don't want to lose the items that 
drop each time you play.

Once your characters are 35th level, continue playing through the story. 
After you finish the mission to the Sentinel Factory, you will have the 
Focus 601 disc. Now is the time to power level your preferred teams to 40th 
level using Focus 601. Once you get at least one X-Man to 40th level, you 
will be able to buy Ultra equipment from Forge. (E.g. Ultra Power 
Enhancers, Ultra Nanofiber Armor, Ultra Focus Enhancers, etc.)

Equip your X-Men with Ultra equipment and continue playing through to the 
next-to-last stage of Asteroid M. You should now have the Challenge Legends 
disc and, if you desire that last little bit of power for the final battle, 
use it to level your team to 45th level. Make sure you avoid destroying all 
the generators until you are ready to complete the course; you'll need the 
item drops during each attempt.
 

Gameplay


X-Men


Enemies


Walkthrough


Danger Room Scenarios

 




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