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[4.1] X-Men Stats
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Each X-Man has four ability statistics (stats):
- Strike: Attack rating is 1 per level + 1 per Strike rank
Your attack rating affects how often you hit when fighting hand-to-hand; it
also affects how much base damage your character does when he or she hits.
- Agility: Defense rating is 1 per level + 1 per Agility rank
Your defense rating affects how often you are hit by melee attacks or
ranged, non-mutant attacks (i.e. guns).
- Body: Health is 25 + 5 per level + 10 per Body rank
The more health you have, the more damage you can absorb before needing to
use up health packs. Since some attacks, especially mutant powers directed
against you, cannot be avoided with Agility, you need a decent Body stat,
even if your Agility is high.
- Focus: Mutant energy is 30 + 4 per level + 7 per Focus rank
Mutant energy regeneration is +1% per Focus rank
The more mutant energy you have and the faster it regenerates, the more you
can use your mutant powers; this is an important stat for all X-Men.
In general, you should concentrate on Focus for each X-Man as your mutant
attacks are your most powerful, so you want to be able to use them as much
as possible. You should spend at least one of every three stat increases on
Focus. Over the course of the game, this should add about 14 or 15 points
of Focus to your starting stat. Characters that heavily rely on mutant
powers (e.g. Storm, Cyclops, Jean Grey) should get one of every two points
or two of every three points placed in Focus.
Spread the remaining points out however you wish. There's no real formula
for how these scores should relate to each other. Melee characters will
want to concentrate on Strike and Body; ranged characters on Body and
Agility. You'll find that, for characters that need high scores in these
three stats, you'll get bonus skills and items that greatly improve them.
This makes it even easier to concentrate on Focus.
Each X-Man also receives bonus stat points to a specific stat each time he
or she levels up. This varies by X-Man, though it is usually related to
that X-Man's primary need. E.g. Cyclops, Storm and Jean Grey receive bonus
Focus points; Nightcrawler receives bonus Agility points; Wolverine
receives bonus Strike points; etc. Since the characters that are more
reliant on Strike, Agility or Body receive these bonus points, you can
afford to spend more on Focus to increase their ability to use mutant
powers.
There are also three other stats that can be affected by powers, skills and
equipment.
- Knockback: governs how far you are thrown back when hit by a knockback
attack, or how far you throw enemies with knockback attacks.
There are a lot of attacks in the game that cause "knockback"--you or your
enemy is literally flung through the air. There are a number of powers
(Cyclops' Optic Sweep, Colossus' Concussion Slam, etc.) that cause a lot of
knockback. These powers are useful for separating yourself from a mob of
enemies. Similarly, there are powers, skills and equipment that reduce the
chance your X-Man will be flung backwards if hit by such an attack.
- Pain: pain appears to affect whether your X-Man is stunned by a
sufficiently severe attack
Without being able to examine the game engine, it seems pain is used
whenever an X-Man is hit by an attack that causes a large amount of damage.
In such cases, your X-Man may appear "stunned", even though he or she has
not been hit by a stunning mutant power. There are defensive powers and
equipment that reduce pain.
- Destruction: a lot of the scenery in X-Men Legends is destructible;
this stat shows how effective a power is at destroying the scenery
The higher the destruction rating of a power or skill, the easier it is to
blow up the scenery.
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