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( 6. Enemies )
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Level 1-
Common Enemies:
Anti-Mutant troops= These guys are easy a few hits to them and they are
killed. Half of the time they drop health and on rare
occasions they drop armor and money.
Brotherhood thugs= These thugs are harder than the troops but are
basically the same. They don't drop items or
equipment that often.
Brotherhood Insurgent= These members of the Brotherhood have a long
distance weapon. They have about the same health as
the other Brotherhood thugs. They also have the
power to stun you. Rarely drops anything.
Bosses:
Mystique= Mystique is pretty easy. Just keep attacking at her. Eventually
she will disappear from the screen and her thugs will attack
once you kill them Mystuque will reappear again. Also in a
taunting way Mysitque will change her shape to make herself look
like Wolverine. Just keep attacking and healing when your health
gets dangerously low. Using your superpowers by pressing R2 and
whatever button the attack is binded to. If an attackin on the
bottom of the superhero selector then the attack is binded to X.
When Mystique points her guns in the air that means she is about
to sweep the area with bullets so jump above the bullets or hide
behind cover. Also note that when fighting her thugs Mysique will
start throwing grenades at you.
Blob= The Blob is physical Resistant making your regular punches very weak
to him. The best idea is to hit him with your superpowers and to
throw random objects at him. The Blob has some powerful attacks on of
them is a belly flop that will do a lot of damage. You can dodge this
attack by jumping above him or by being far away from him. The Blob
is also able to throw cars at you so watch out for those too.
Level 2-
Common Enemies:
HAARP Soldier= These soldiers come equipped with a machine gun and are
very easy to kill. They rarely drop anything. They will
also occasionally throw grenades at you.
HAARP Flamethrower= These guys have flamethrowers and shoot out the flames
in a sweep.
HAARP Security= Just the same as any other HAARP enemy but they use a
night stick.
HAARP Officer= These guys are physical resistant just like Blob. But it
doesn't mean they still can't be hurt by attacks. They will
just take less damage. Superpowers work well against them.
They use a gun that shoots out ice spikes that shoot out in
three directions.
Brotherhood Marauder= Not to tough. They are energy resistent. So throwing
explodable barrels or any energy attacks won't hurt
them to much. Use all physical attacks. They have
one really anoying attack. They will send out this
large ring of fire knocking all of your team mates
onto their backs. Then allowing them to attack you
while you are down.
Brotherhood Revolutionary= These guys are a stronger version of the HAARP
Officer. They shoot out a green beam making
your character temporarly stunned while they
attack you. They are also physical resistent.
Bosses:
Tank I= First of all take out the accompanining guards before you take on
the tank. This way you will be able to direct all of yours and your
teams attention to the tank. To win this fight you have to attack
the turret directly. Jump onto the base of the tank and start
attacking the turret. Using your superpower attacks works well.
Watch out gor when the tank shoots out rockets taking half of your
health out.
Tank II= This is more or less the same as Tank I. Except now Flamethrower
wielding guards are thrown into the mix. Firstly take out the
flames so that you don't get thrown into the fire. Then go and kill
the enemies. Now for the tank again just put all force into the
turret. The superpowers work best. Also run behind the long cannon
whenever it starts to look your way so that it won't be able to
shoot at you.
Pyro= Pyro is one of the strongest bosses so far. He will make this ring of
fire come out of the ground hurting anyone surrounding him. Cyclops is
good to have in this fight to help take him out from a distance. Some
times Pyro will summon these Fire Demons to help him fight. They are
very easy to kill. A few hits usually kills them. Pyro will sometimes
shoot balls of fire at you in three different directions so thats
another hazard to watch out for. Iceman works well if he has ice
attached to his attacks in his powers section. He will also shoot
out a large flame from his hand sweeping back and forth so move away
from him or behind him continuing to attack. Remember to keep
switching mutants making sure everyones health is up.
Toad= Toad is extremely fast and will occasionally shoot acid or spin his
tounge around hitting everyone close by. When the screen goes black
and Toad is about to whip his tounge around switch to all your
characters and make them jump to avoid being hit by Toad's tongue.
Toad s also multiple resistent making him very strong. Also he will
try to make an escape in one of the jets to prevent that from
happening attack the jet he is on at full power. Occasionally
HAARP soldiers will come to join Toad so kill them and continue
attacking Toad.
X-Mansion-
Common Enemies:
Sentinels- These guys are strong. They are mutant hunters. If you see a
blue light come out of their eyes run away because if you go
through that light they will shoot missles out at you. They
also have a flamethrower attack. Sentinels are mental resistent
so Jean Grey's attacks will be weak to them. They also shoot
out a green smoke.
Danger Room Robots- These are easy a few hits and they are dead. Then will
shoot a blue blast at you so jump or dodge it.
Danger Room Sentry- Slightly stronger versions of the robots. Still an
easy opponent.
Bosses:
Juggernaut= Juggernaut is a lot like Blob. After awhile his helmet will be
"removed" allowing for mental attacks. The bar at the right is
manison's damage meter. When it fills all the way up its game
over. Keep attacking at Juggernaut till he is finished. Use
Iceman to slow him down. When he glows red that means he is
about to run through a wall, so watch out.
Level 3-
Common Enemies:
Morlock Brute= These guys are very tough. They are sort of like a minature
Juggernaut.
Morlock Claw= Claws are good at melee attacks and don't have too much
health. They will throw daggers.
Morlock Giant= These are a stronger version of the Brutes. Just pound away
at them.
Morlock Goth= If you enter any room with one of these guys take them out
first. If you don't they will make any other an enemy killing
useless. They are not very strong. Just annoying.
Bosses:
Marrow= Her attacks are that she will shoot spikes at you. She rolls into a
ball and shoots out spikes in all directions. Marrow is mental
reisitent so Jean Grey is not too much help in this fight.
Level 4-
Common Enemies:
GRSO Soliders= These soldiers are almost exactly like the HAARP soldiers
except slightly stronger.
Sentinels= These guys are strong. They are mutant hunters. If you see a
blue light come out of their eyes run away because if you go
through that light they will shoot missles out at you. They
also have a flamethrower attack. Sentinels are mental resistent
so Jean Grey's attacks will be weak to them. They also shoot
out a green smoke.
GRSO Assult= They are skilled soliders in melee attacks and have a long
laser sword. They don't require that much energy to defeat
them.
Sentinel Controller= Has basically the same attacks as a Sentinel, except
stronger.
GRSO Officer= Very strong almost identical to HAARP Officer.
X-Mansion-
Common Enemies:
Weapon X Security= These guys are easy a few hit and they are dead.
Weapon X Officer= These are powerful soldiers. They're ray gun will do a
lot of damage.
Level 5-
Common Enemies:
Nuclear Security= Easy enemies.
Nuclear Guards= Slightly stronger than security still easy though.
Acoylte= They are very strong. They also have a gun that will stun
you.
Acoylte Warrior= Very powerful. Has n attack that sends out a wave hitting
any surrounding team mates.
Acoylte Adept= These guys can teleport and are sort of like mutants with
limited powers.
Acoylte Master= A much stronger version of an adept. They are annoying too
because every time you kill them they reivive themselves.
After killing them a few more times they will finally die.
They drop a lot of heal and energy packs along with
equipment.
Level 6-
Common Enemies:
GRSO Infiltrator= Real easy to kill. Does quite a bit of damage to you
though.
Infiltration Droids= Despite their size they can do a lot of damage to a
mutant.
Level 7: Astral Plane-
Common Enemies:
Astral Shade= Nightmarish creatures that shoot green plasma at you. Not to
tough but still a threat.
Astral Fiend= Not as swift as shades but much more powerfuller.
Astral Shadow= One of the most defensive of the Astral forms.
Warped Synapse= They spawn astral enemies.
Astral Warden= These are very powerful and very swift enemies. Still can be
destroyed but will just take a while.
Astral Goliath= These guys are very powerful. They will crush you like a
tank if you are not careful.
Level 8: Weapon X-
Common Enemies:
Patrol Drone= Real easy just annoying. They can stun you and don't do too
much damage.
GRSO Skirmisher= These guys have electrified fists making their punches
even more lethal. Thy are not that difficult of an
opponent.
GRSO Expert Sniper= A powerful long distance attacking enemy.
GRSO Commander= They have a lot of health and do a lot of damage.
GRSO Master Sniper= An even more powerful long distance attacking enemy.
They throw grenades and their gun is rapid firing.
GRSO Line Officer= They have powerful gun that take a few seconds to charge
up. They also have a high defense.
Bosses:
Havok= Cyclop's own flesh and blood. Your optic beams will be no good in
this fight so use your own hands and whatever you can throw at him.
You can still shoot at him and send him through the wall. Its best to
just punch him.
Level 9-
Common Enemies:
Morlock Blades= Much like Morlock claws in the attacks but these guys are
stronger.
Bosses:
Avalanche & Sabertooth= You have to fight both of them at the same time.
Sabertooth will do a propellar kick similar to
Beast's. Whenever he does this get away and have a
long distance attacker attack. Avalanche will shoot
out a beam that when it reaches where you stand a
spike shoots out from the ground. Just move to the
the other side when this happens. Both of them are
physical resistent making regular attacks do little
damage. If you are lucky and get one of them to fall
in the lava it is indeed lucky. Another of
Avalanche's attacks are that he sends out a wave of
rocks that knocks back anyone close. Avalanche's
special is quake. When he does this A huge wave
comes out. The only way to dodge this is to either
jump it or be on the other side of the map. Then
rocks will start to fall from the sky as an after
affect of quake. Sabertooth's attacks are almost
identical to Wolverine's. Avalanche also has the
ability to make a rock prison for your team mates.
When this happens just break out. If you kill one
the fight is over.
Level 10: Defeat Juggernaut-
Bosses:
Juggernaut= He is mental resistent and is like a raging bull. Has very
powerful punch attacks. When he turns red that means he is about
to crash through a room. When his helmet is removed he is no
longer mental resistent. Use fighting tactis used on Blob for
Juggernaut. Your superhero powers work well in this fight.
Level 11: Stop the riots-
Common Enemies:
Sentinel Mark II= This is the same as a sentinel just has a different name.
Level 12: Defend the Morlocks
Common Enemies:
GRSO Captain= These enemies are physical resistent. Not to hard just takes
a while to kill. They throw flashbang grenades.
GRSO Flamer= The level two form of the flamethrower.
GRSO Elite Skirmisher= The level two form of skirmisher.
Bosses:
Marrow= This fight is really tough. The Levithans will revive Marrow every
time you kill her making this battle hard. Keep defeating the
Levithans and then attack Marrow. Marrow has the same attacks as she
did during the last fight. You will have to defeat the four revivers
in the corners before you can really kill her. It helps to have
Iceman in your team so that he can freeze the Reviver so you can
kill him before he disappears. The reviveres first appear from the
door you cam from in the upper top right corner and they go
clockwise. Heres a map:
================= =================
= = = =
= 1 = = 2 =
= = = =
= = = =
= =============== =
==== ====
= =
= =
= =
= =
= =
= =
= =
==== ====
= ================ =
= = = =
= 4 = X = 3 =
= = Entrance = =
= = = =
================= =================
They will keep going in this pattern until you defeat five of them.
After defeating each reviver Marrow will start to revive with less
and less health. After the fifth reviver is defeated just attack
Marrow until its all over.
Level 15-
Bosses:
Shadowking= You won't be able to hurt him from the front because of his
shield so run behind him and attack. Shadowking's attacks
are that he will throw spears at you. He will also spin
a scythe around his head. Knocking you on your feet. Also
Shadowking will conjur bats. The bats are more annoying than
harmful. After destroyung his armor he starts with melee
attacks. Keep your distance and watch your health. He also
has a long distance attack where he breathes out toxic fumes.
This attack leaves him open for attacks from behind. After a
few hits the Shadowking will make two more copies of himself.
Level 16-
Bosses:
Magneto= Magneto isn't as hard as I expected him to be. AS soon as you
begin to fight run up to Magneto to get a few good hits in.
When he forms a barrier around himself you must attack any enemies
on the screen. Magento also fights with Sabertooth. Sabertooth is
the hard part about this fight. Keep pounding away at Sabertooth
until he dies now start to attack Magneto again. After defeating
Sabertooth and doing some damage to Magneto Mystique runs in. Now
kill her for the shields to disolve from Magneto. After killing
Mystique, Sabertooth will revive again. So attack him now until
he dies making Magneto vulnerable again. His two attacks are he
will incase in a metal ball them shoot out metal in every
direction. And also he will throw large pieces of metal at you.
Master Mold= This is a tough battle naturally because its also the last
one. His attacks are that he shoots out rockets. Use a long
distance attacker to attack from a distance away and have
melee fighters get inclose and personal. If you use Wolverine
have him retreat once and a while to regain some health and ep
whenever he gets low. Once and a while he will start breaking
off parts of the platform. Just stay out of the way. Once he
is free to move this is when it gets hard. If any of your team
mates die run over and use the X-Traction point. After awhile
some sentinels will come to join. Have someone concertrate on
them while having a contious long distance attacker hit Mold.
A good person to do this is Cyclops. Another weapon he will
use is a spider mine. These will chase you down and explode.
He also shoots out flames from his hands and green lasers from
his eyes. If he stops taking damage use the three generators.
Now just attack at full force.
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