Level 4=
-Available Team-mates: Wolverine, Cyclops, Iceman, Storm, Beast, Gambit,
Jubilee, Nightcrawler, Jean Grey, Rouge
-Hidden Items: Sketch Book
-Objectives: Stop the Brotherhood.
Disable Sentinel launchers.
Get to lower decks.
The level starts with you right next to an X-traction point so save now and
take care of any other business you might have. A new type of solider is now a
threat, GRSO Soldier. These guys are the same as the HAARP Soliders except
slightly stronger. First things first destroy the Sentinel launching pads.
There are only four tubes to destroy so just attack them quickly. Head down the
stairs on the left to get some energy packs and health packs. When ready head
up the stairs. If you head up the left side the ground will break leaving you
to either jump the fire or go the right path. When you reach the second screen
destroy the last two tubes. When ready head down the left path and down the
stairs to the right, to the Aft Flight Deck.
It makes sense now why the Brotherhood attacked Muir Island and stole the
Mutant DMA concealer. Blob jumps off to the right and makes a getaway. A new
enem is in this area GRSO assult. They are skilled soliders in melee attacks
and they have a long laser sword. Head to the other end of the boat. At the
other end a Sentinel Controller comes down to fight. He is very powerful
attack him with full strength. Also you can save your game on the right
platform. Head up the stairs on the left to the top then use the crane
to suspend a sub above the ground then attack the sub to drop down to the floor
below.
You start right next to an X-traction point. Fight your way forward to the
other side of the room. When you go up the stairs for an easy victory throw any
enemies into the blue electric current. Don't you go in it or you will lose
health. Head to the right and through the door to Aft Hatchway.
For the next part open your map by pressing the right analog stick in then
go to each yellow X on your map to find a sentinel dispatcher. When you get to
each one destroy the computer with the red arrow above it. If you come across
another one of those beams like the blue one this time red it will drain you of
your ep. I went through the back door at the start and then went through the
right door to find an ep draining ray. Beat up the enemis then head through the
back door watch out for a turret on the far right in the next room. When ready
go past the turret you will need to destroy then head through the door to the
right. In the next room disable the ray wall and then head across the hall.
This door will bring you to Starboard Launch Bays.
At the start use the X-traction point then head through the door. Head down
the stairs and to the right to find another sentinel dispatcher. Destroy the
sentinel first then the computer next to the dispatcher. Head to the other end
of this room and head up the stairs. Head down the hall and destroy the ep ray
and then head through the door on the right. Head down the stairs and destroy
the sentinel dispatcher and sentinel then head up the stairs. You can go
through the doors on the left to pick up some money and health. Head through
the doors on the right to pick up a sketch book. In the first room on the right
do not break the two missle like objects up against the wall. They will cause a
large explosion giving anyone near a lot of damage. When ready head through the
door at the end of the hall to Fore Launch Bays.
Head through the next room and destroy the sentinel dispatcher and sentinel
then head up the stairs and go through the first door on the left. Head through
the next room and head through the door on the right. Continue down the hallway
You can head through the first door on the left to get more items. Continue
down the hallway and go through the door on the left. Head down the stairs and
once again destroy the sentinel dispatcher and sentinel. Head up the stairs to
the next room. In the room before the hp ray stay here and let some of the
enemies come to you first. Then as someone with a long distant ability shoot
out the hp ray. Then head to the elevator to the Brig.
Now its time to save the crew members before Blob cracks the hull. There
are certain characters that are a must for this level. You must have Cyclops,
and either Iceman and Storm. Its a good idea to have a very strong character
too like Wolverine or Rouge. You can use Cyclops to weld cracks up to gain some
extra time. First head to the far left side and lead the crewman to the center
door to a lifeboat. You will know it by the red arrow. Next head to the far
right to the next yellow X on your map. Note you WILL need your map out for
this misson make it big and use it to get everyone. In the same room as the
crewman on the far right is a switch that makes the laser wall go away allowing
access to the Infirmary. Avoiding fights is the best way to get through this
level.Try not to fight anyone unless you have to.
Head into the next area and go to the far left and up. Use Iceman to make
an ice bridge to save the stranded crewman. Then use Cyclops to weld the
cracks. Head through the door on the right wall and they go through the first
door on the right and break a hole in the wall behing the beds. Head through
to get the crewman to safety. Next move towards the large fire to the left.
While standing in front of the large fire head left into the room and break
a hole forward to bypass the flames. Once on the other side of the flames go up
to the control panel to disable the flames. Then head down the rest of the
hallway. In the next room head left then go to the left side of the room and
head down through the hallway to reach a room disabling a laser wall. Get the
crewman back to the lifeboat then go back up the hallway and head right and up
to the next room.
You should now be in the galley. When you start is another X-Traction point
save your game only if you have a lot of time left. A lot of time would be
about ten minutes and up. Go into the room on the left and destroy the ep ray
if you want but head through the door on the right side of the hallway to find
a control panel that disables the laser wall. Go down the once blocked hallway
and head through the door at the top of the hallway. Once you go through the
door jump onto the platform to the right of the entrance and punch out the wall
next to the platform at the end of the platform to enter the room and get a
sketch book. Then go to the broken bridge to have Iceman make a bridge across.
On the other side head through the door into the large room. Go down the
corridor past the caved in door in the previous room we came from after the
bridge. Anyways go down the dead end and punch out the wall to find another
crew mate. Go down the corridor and around the corner to get him to a lifeboat
then go through the door oposite of the lifeboat. Go down the corridor to a
door and then go through it to find a door blocked by fire. As Iceman or Storm
put out the fire then head through the door to find another cre mate. Bring him
to the lifeboat as well. Retrun to the room where the fire blocked the door
just a moment ago and head through the door on the left. Go down to get to a
door leading to Maintenance.
When the level starts head down the hall and to the left. Head down the
hall and go up the little hallway and go through the door on the right. Go
to the next room through the door at the other end of this room. Go down the
hall and go through the left door till you reach a room full of water. Go to
the top of the room and make an ice bridge. Then as Cyclops weld the cracks
shut while standing on the bridge. Head into the next room and at the top burst
into the next room by smashing out the wall. Then go into the room on the left
and put out the fire and head down the hall. Go into the room on the right to
find a crewman then head to the left and disable the laser wall. Continue down
the hallway. Take the first right down the hall to reach the lifeboat. One
crew mate remains. Continue down the hallway basically following the map. Go
through two rooms untill you reach a door blocked by fire. Put out the fire and
head into the room. Bring the last crew mate to the lifeboat and a movie will
play. It seems Blob is attacking all the troops while Mystique slips by
unnoticed. Mystique frees the leader of the Brotherhood, Magneto.
Mission Complete!
X-Mansion=
- Available Team-mates: Alison, Cyclops, Wolverine.
- Hidden Items: Danger Room disc.
- Objectives: Locate Storm and Wolverine.
Explore the X-mansion.
Find Blob.
Defeat Mystique.
Find Wolverine and talk to him.
Meet in War Room.
Catch the director.
You start out in your room with the option to examine your suitcase. Do so
if you wish. When done exploring the dormitories head to the Ground Floor.
Head to the couches near the back door to find Nightcrawler. You can talk
to him if you want to. Jubilee is in the T.V. room if you want to talk to her
also. Across from the T.V. room in the Dining room is Iceman. Again talk to him
if you want to. When ready take the elevator to the subbasement.
When you get off the elevator use the X-traction point. You can go to the
lab and talk with Beast. He will tell you a bit about Magneto. Jean Grey is in
Cerebro if you want to talk to her about controlling powers. Head into the
Danger Room to find Storm and Wolverine. Talk to whoever you want first. If you
talk to Storm first you can do a Danger Room mission.
The mission is Level 1 again. This time you play through it as Alison.
Exactly like Level 1. Go forward and then down into the subway. I won't bother
listing enemies again just refer to the Level 1 enemies if you need help. When
you exit the subway fight the two troops and head to the left. Go up the ramp
and continue along the ramps making your way to the street. Go to the far left
to get a health and energy pack. Continue down the street to West Manhattan.
As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs
leading to the subway. Also if you head to the far right in the screen where
that large wall is in your way you will find a set of stairs connected to the
building going down allowing you to find a health pack and an energy pack.
In the subway just toss the enemies into the train tracks. Bust up any
destructables to get more money, health packs, energy packs, and equipment.
When you are ready head up the stairs to the street.
On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park.
Oh look it Cyclops. You know what happens. Punch, reveals herself,
disguises again, runs off. Leaving you to fight two Brotherhood thugs. Now
contine down the stairs to the left fighting any thugs that appear and head to
the left. There will be a bridge that has been destroyed forcing you to look
for an alternate route. If you keep going past the fountain you will come to a
smaller bridge so head across it. After you get to the other side a cut scene
starts of the Brotherhood mutant known as Pyro and he will make a large firey
barrier forcing you to once again find an alternate route. Head to the left of
the screen and fight the thugs along the way and a small stairwell will be to
your right. If you want an extra health and energy pack keep heading forward
till you reach the other side of that destroyed bridge to find the two packs.
*Note* Go to the other side of the broken bridge to find a comic book.
Now head back to that stairwell that I mentioned above. Jump down into where
the sewers empty out and break the bars covering the sewer and head through.
In this area fight the enemy. Then break the fire hydrant and continue down
the path. Once you go through the gate its time to fight Mystique. Quickly win
the fight now its time for Blob. Conintue on to East Manhattan.
Now you will mee the real Cyclops(again) and he will join you. Now continue
on forward. Now after fighting some thugs you will find another
X-traction point so save now. Then keep going forward fighting thugs along the
way. Once you reach the street keep following the giant footsteps. Once you
reach narrow passage with a truck on one side you have reached the Blob.
Make sure to be fully healed and continue on through.
Now fight Blob. Its an asy fight. IF you need help refer to level 1 enemies
section.
Mission Complete!
You return to the Danger Room. You are now an X-men. You return to your
dormitory now as an X-Man. Time to find Wolverine. You can talk to
Nightcrawler, Jubliee, and Iceman about becoming an X-man. They say the same
things but will say congradulatons upon intitating conversation. Head to the
subbasement.
You can talk to Storm in the War Room. You can find Wolverine in the X-Jet
hangar in the corner with his motorcycle. Wolverine will tell you about his
past. Then you can start his flashback.
It starts in the Weapon X instillation in Canada. Break out of the tank and
jump through the window on the left to find an X-traction point. Head through
the door on the left into the hallway. Head through the door down the hall to
the left. In here is a very powerful enemy called Weapon X security. They have
a strong laser gun. Take these guys out first. Head through the door on the
right in the next room. Go through the hallway and keep following the path
until you are behind the laser wall that was blocking your path. Head to the
left from here. The director gets away behind a laser wall. Head left then up
the corridor and through the door on the right at the end of the hall.
Go through the rooms until you are behind the laser wall. Head down the hall.
Head right at the end of the hallway and go through the door. Go down the
stairs and jump up on the pipe and break through the glass. Next get through
the room and into the hall.
Run down the hall and go left. When you go down through the doorits the
director again. Keep heading down and fight any enemies that get in your way.
When you reach the farthest down you can go, go through the door on the right.
Head down the stairs and then back up them on the opposite side. Go straight
into the room infront of you to get a Danger Room disc. Head to the room on the
far right and enter the door on the far right of this room to get to Fission
Gate.
From your starting point go left down the hallway. Go through the door on
the left and go forward through several rooms. When you reach an X-Traction
point you will find the Director. In this room head left and jump over the pits
with the green laser stream going through it. Make your way all the way to the
end of this hallway to reach Automated Defense Control. The turrets on the
right side will be disabled now so go to the right and continue to jump over
the pits. At the end of this hallway are a set of stairs on the left. Go down
them and make your way around the corridor. Watch out for the flames that come
out of the wall. At the end of this hall is another set of stairs leading down.
Continue down to the center of the area and watch out for the green energy
pulses. Jump over the gap and go up the stairs on the other side. On the other
side you will have to deal with the flamethrowers again. Head to the end of the
hall and head up the stairs again. Head up to the next platform and jump over
the green pits again. In the room at the end of the hall you will find the
director after Wolverine's vengence its back to the X-Mansion.
When ready save your game and head to the War Room. And use the War Room
computer to get your next mission.
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