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X-Men: Legends - FAQ & Walkthrough
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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 Level 2=
  -Available Team-mates: Wolverine, Cyclops, Rouge, Storm, Jean Grey, and
                         Iceman.
  -Level Bosses: Tank I, Tank II, Pyro
  -Hidden Items: Comic Book, Danger Room disc
  -Objectives: Shutdown Surveillance System.
               Destroy tank defenses.
               Find Door.
               Investigate the Brotherhodds activities.
               Find Mystique or Toad.
 
    If there is one character you must have its Iceman. You will need Iceman to
put out fires that enemies will set up to block your path and also Iceman can
make an ice bridge as a short cut later on.
   
    When the level start you are below the X-Jet near an X-Traction point I 
highly recommend you save now. When ready head past the barrel and you will 
encounter a new enemy, HAARP Soldier. Conintue along untill you reach the water
and keep killing any soldiers in your way. When you reack a cliff with an X
at the edge you can use Iceman to make an ice bridge that will be a helpful
short cut. Also any soldiers mear the cliff's edge you can toss off to make
some extra exp in an easy victory.
  
    If you had used the ice bridge it will bring you to the front door of a 
large base. You can not go through here untill you take out two transformers.
Transformers are those metallic boxes next to the large towers. Next to the 
large door is one of those boxes it will have a large read arrow above it. 

    If you hadn't taken the ice bridge then you can take the path to the left
past that hint marker. Continue along this path untill you reach another 
transformer thats two down three to go. Tha is if you had gone across the ice
bridge then crossed back over it. With both transformers gone you are now able
to go through the once locked door that was across the ice bridge.

    Through the door you are brought to the bridge. When you start head to the
left and take out the group of HAARP soldiers. Then keep making your way left 
untill you come across a large opening on the side of the road. Head up through
here untill you find another transformer. Two left now. Return to the road and
keep making your way around. You should come to a little area where there is a
wall with a soldier hiding behind it and several soliders surrounding this wall
if you head to the far left up this slant into a small iscolated area among the
trees next to the wall there is another comic book. From that large gap you
had just came from to destroy transformer number three if you go about five 
steps forwar you will see this wall and on the left side a slant leading to the
comic. Next to the camp-like area is another transformer. That makes four. Keep
going along this path untill you reach a fork in the road. If you go to the 
right it will bring you back to the beginning. So naturally head left. You will
pass under a bridge. You will need to get onto that bridge. Keep going forward
untill you can't go forward anymore then head right to find you're last 
transformer. Now for a boss fight.

    Head to the left now from the main path and head up the hill. At the top of
the hill is a street. On the street is a X-traction point. Save you're game and
swithc team members if you need to. Also if you want to make some more health 
packs or exp then you can always do some of the Danger Room missions. When 
you are ready head across the bridge to fight Tank I. When you move towards the
door three HAARP soldiers accompained by a Tank. Take out the three HAARP 
guards first then take out the tank so that you will be able to direct all your
attention to the tank. With the tank destroyed enter into the Outer Grounds.

    Head up along the road untill a large group of soldiers attack you. Watch
out for the large orange colored barrels with the symbols on them. If you throw
these ones they will explode. The broken train prevents you from continuing on
forward so head up the pile of snow on the left. As Iceman take out the fire 
then continue on past it. Follow the train tracks untill you reach a building's
roof you can jump onto then down onto the ground. Beat up all of the soldiers
here remember for an easy win toss the soldiers off the cliff. Now on the other
side of the broken train there is another transformer. Destroy it now for five
more to destroy. Now for a Danger Room disc. Jump on top of the broken train 
that was blocking your way and run along it to the left and onto the roof of a
building to find a Danger Room disc. If you try to cross the bridge some 
soldiers will croos it and blow up the bridge forcing you to find another way
around. When the soldiers are on the same side as you just push them off the 
cliff. Head to the left and look for a ramp leading to the other side. Now on
the other side head forward and destroy the transformer then head to the right.
Destroy the transformer on this side too. When ready head through the door to
the Inner Grounds.
 
 At the right of the start point head to the right for an X-traction point.
Next head up to the left and clinp up on top of the building and move to the
left and destroy the transformer. Keep on the top part and put the flames out
using Iceman. Continue on through and destroy the next transformer. In this
area you meet a new type of enemy, HAARP Flamethrower. They are the same as 
regular HAARP Soldiers except now they use a flamethrower. When ready return
to the start point and save if you want to. Then continue along the road.
When you see a large gap between tow buildings on the right side of the road
go through it and up the hill so that your are on top of the building where a
group of security attack. Kill them all and get the Danger Room disc from on 
top of the building. Then chead through the back part of the building adjacent
to the building with the Danger Room disc on top of it. A flamethrowerer will 
light the longs in the narrow passage way on fire so use Iceman to put it out
then continue through and kill all the HAARP enemies and destroy the 
transformer. With all objectives complete conitnue along the road. Now you will
have to fight Flamethrower guards and a tank. 
 
    First douse those fires as Iceman. Then kill the guards and then go for the
Tank. With the tank destroyed enter into the base.

    You start immediately next to a X-traction point so take this time to save
an visit the Danger Room if you want to. You start in a tank hangar with lots
of boxes so break through a bunch to gain money, health and energy packs, and
maybe even equipment.
  
    Head through the door way at the top of the stairs. As soon as you go a 
little bit down the hallway you encounter a wall of laser beams. Head through
door to the right. In this room go to your left when you enter the room and
punch the wall out between those two metal cabinets to get past the laser wall.
Head into this room then go through the door on the right. Now a new much 
stronger enemy is to be fought HAARP Officer these guys are physical resistant
like Blob so you will have to use superpowers or throw things at him. Now go 
into the left room to get a keycard near the end of the hallway with the laser
wall. *Note* You can deactivate the laser wall by using the control panel for 
fast access to the X-traction point.* You will have to kill the officer to get
the keycard. When you are ready head through the door at the end of the 
hallway.

    Now you are in the mess hall. Head down the hall fighting enemies and take
the first door on the left. Now you will be in the cafeteria. Fight your way to
the other end. When the room has been cleared head back to the door you came 
through into the mess hall. There should be a room on the side and in that room
in a corner is another Danger Room disc. Then you can go up into the other part
of the room and find more health, money, annd equipment. When ready head out 
through the other side.
 
    On the other side the way is blocked by another laser wall. Head into the
room at the top part of the wall and smash your way into the room past the
laser wall on the right. In the other room disable the laser wall. Then 
continue to the left. When walking along this corridor watch out when the left
wall explodes. Fight the officer, soldiers, and flamethrower guard then 
continue along the corner into Systems Operations.

    Head through the corridors untill you reach the bridge thats above an 
electrified floor. Head across the bridge to the next room. Fight your way
through the computer room and into the room on the left. Move around the
corridor and then fight the enemies in this room then head to the room facing
the entrance to the room you just came from. Take out the enemies on both sides
and in the center part then head through the door on the right. Head down the 
stairs next to the generator type object then continue up the stairs and go
down the corridor fighting soldiers and a flamethrower along the way to the 
door in the center to the satellite control room.

    Head around the corner to find an X-Traction point so save and take care of
any other business you might have then continue on. Head through the door 
opposite to the X-Traction point and kill any enemies in this room. Then head 
up the stairs to find a lab tech. Oh no its Mystique. Then Toad comes in and 
joins Mystique and talks about the mutant hunting setinels. Then its time to
fight Pyro.
 
    Since Pyro is a fire based mutant attack him with Iceman. Keep attacking 
him untill you win. With Pyro gone head through the door on the right. You 
may want to return to the X-Traction point first before contiuning on. 

    Don't bother trying to put out the fire in the room you fought with Pyro in
it can not be put out or jumped over or flown over. Head to the door on the 
right instead. Now for a new enemy, Brotherhood Marauder. These guys are energy
resistent so you mostly physical attacks. When done go down the corridor and 
through the door on the right. In the next room the left wall explodes and a 
Marauder comes through the wall. When done head through the door on the far 
left. You will be in a room with an elevator in the middle and a bunch of 
Marauders to fight. When done go in the little gap between the stairs and the
wall when you first enter the room its on the left. Go down here and break the
big green box to find a comic book. When ready take the elevator to the 
main tunnels.

    In the ice tunnels you start at the bottom of the elevator. On the elevator
is an X-traction so save now then head to the left to fight a new enemy, 
Brotherhood Revolutionary. Keep heading left and head down the stairs. For an
easy kill just toss any enemies you encounter over the ledge. Once you reach
the bridge you will have to make an ice bridge. Once you reach an elevator head
to the left side of it to find another Danger Room disc. When ready head on the
elevator.

    Again you start right next to an elevator with an X-traction point in it so
take this time to save and use the Danger Room if you feel the need to. When 
ready head down the stairs fighting enemies along the way. Once you reach 
another broken bridge head to the right to find a sketch book. Then make an 
ice bridge to the other side. Keep going till you reach an extraction point 
next to an elevator. Save your game then head up the elevator.
 
    Looks like the Brotherhood has abandoned Toad. Leaving you to fight him.
Whenever a jet is about to take off keep hitting it till it falls off the 
building keeping Toad from escaping. Fight the HAARP soldiers that will
occasionally come up on elevators. When the battles complete its time to head
back to the X-Mansion.
                              Mission Complete!

X-Mansion=
 -Available Team-mates: Alison; Flashback: Nightcrawler, Cyclops, Wolverine,
                        Jean Grey, Beast, Iceman.
 -Level Bosses: None; Flashback: Sentinels, Juggernaut.
 -Hidden Items: None
 -Objectives: Sentinel flashback.
              Magma Test.
              Locate Professor Charles Xavier and speak with him.
              Protect the city.
              Battle the Sentinel.
              Find escape route.
              Hold out against the sentinels.
              Meet in War Room.
              Play Juggernaut flashback.
              
    You start outside by the pool. If you head to the other side you can talk
with Iceman about the mssion he just got back from. Head up to the back door to
speak with Jubilee. When done head through the door. Head to the room next to 
Professor Xavier's room to meet Nightcrawler. Talking with him will open the 
Sentinel Danger Room sequence. When you leave him you can either select or not
the Sentinel flashback.

    When the flashback starts you are in the original X-men suits. Your team
for this flashback is Jean Grey, Cyclops, Wolverine, and Nightcrawler. Fight
the first sentinel then head down the street to reach an X-traction point. Save
your game then continue down the street to eighth avenue.

    Continue down the street till a cutscene comes on. Two sentinels come to 
attack. When done fighting head down the ally on the left, to ninth avenue.

    Go down the ally untill you can go right. Head down here untill you reach
the street to fight more sentinels. In this area you will have to at first 
fight five sentinels. Head back the the ally and follow it to the other end.
Once you reach the street you will have to fight another two sentinels. When
they have been defeated head to the other side and down the ally. Once you 
reach the street you fight another two sentinels. When theyy have been killed
continue down the street to tenth avenue.

     When you start use the X-traction point on the right to save. When ready 
you will have to fight waves of sentinels. Once you defeat eight sentinels 
before you beat the level.

    You return to the Mamsion. Now head to the elevators and go to the 
subbasement. You can go to the brig and talk with Toad or you can go to the War
Room and talk with Cyclops. When you are ready head into the Danger Room. Talk
with Professor Xavier to take a test to see the strength of your power.

    You start with two of both Health Packs and Energy Packs. When ready head
down the hall. When you open the character menu a notice will tell you that you
can now carry fifteen health and energy packs. Head down the hallway to fight
the first three of twenty two robots. Head down both paths in the hallway to 
get more energy and health packs. Then continue down the hall. Keep going down
the side rooms getting all the health packs and fighting robots. At the end of
the hall a large mob of the robots attack. Once you reach the last room you 
fight the last of the robots. Now you fight in a small room against Danger Room
Sentry. After awhile Alison will relase a wave of energy destroying the Danger
Room.

    Head into the lab near the X-traction point to talk with Beast. Beast will
give you the Juggernaut flashback. For your team you will have Beast, Cyclops,
Jean Grey, and Iceman. Juggernaut will run through the mansion causing havoc.
The bar on the right represents the levels life. When that bar fills up and 
Juggernaut is not defeated its game over. Once the flashback is over head over
to the War Room to get your next mission.
 




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