X-Men Legends Walkthrough
Version 2.0.0
By Eristole & HexKrak
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xTable of Contentsx
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A)A couple of notes
B) Concept art, Danger room disks, and Comic locations, with basic tips and
mission objective type info
C) Danger Room Scenario list
D) Alternate Costumes
E) Danger room Extra credit tips
F) Concept art Titles(not finished)
G) Special Thanks and Credits
H) Legal
I) Important note
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xA) First off a couple of tips and notes.x
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+The danger room gives you some of the disks for each level. We beat each dd
as soon as we could. So I'm not sure whether the scenario’s it gives you is
based on your credits, current mission or what. Beating the challenges gives
great items for each character that they are able to use at lvl 20.
+If you leave a danger room mission incomplete you can use it to get potions
at the xtraction points by entering the scenario grabbing all the potions you
can and then exit before you finish the objectives. This trick can get you
out of some tight spots.
+Comics add stat points for the featured characters. They're not just another
version of concept art.
+After collecting all of the concept art there will be a lot more unlocked
for you to view. We're not sure if this is the only reward for it.
+The first time we played thru this game we missed a lot of danger room
disks, and we were able to buy a lot from healer. I'm not sure how many you
can buy from him, or which ones, but we were missing quite a few at endgame,
so you'd best find as many as you can, and that what we're trying to help you
do here.
+Use the map!!! So many people get stuck, especially on the USS Arbiter,
while trying to locate people, or objectives when on a timer. The important
spots, a) objective points, this includes the people on the USS arbiter, and
the place you need to escort them to, b) places to make bridges, c) entrance
and exit points.
+Please email hexkrak@hotmail.com with errors or fixes. Please include which
console you play this on, and how many times you've already beat the game.
Also any info that you'd like to see here.
+We just found out that there is one piece of concept art missing from this
guide. It was the Morlock tunnels concept art. We had it, but apparently
neglected to write it down. Our best guess is that its in the second visit
to the morlock tunnels when saving the morlocks.
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xB) Item Locations and zone specific tipsx
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Game starts: Cinematic of Magma in NY
Start as Wolverine;
Mission 1:
Zone 1
+Nothing important
Zone2
+Nothing important
Zone 3
+Nothing again
Zone 4
+Nothing important
Boss 1 Mystique
Focus on the Brotherhood thugs when they spawn, then hit and run Mystique if
you get low on hp. The trash cans have potions; grab em if ya need em.
Zone 5 Blob
+nothing
Boss 2 Blob
Use Cyclops’s eye beam, and combo it with Wolverine’s claw attack for a
damage bonus.
Zone 6
+DD Teamwork 101
+Wolverine Comic
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X mansion:
+DD Teamwork 102(subbasement)
Go ahead and do the danger room missions. It will make the next mission cake.
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Mission 2:
Zone 1 Frozen falls
+Concept art (behind generator, on a little raised area just left of the
exit, assuming you're facing the exit)
Your objective here is to blow up the 2 of the 5 generators.
Zone 2 The bridge
+Comic book Cyclops (Hidden in the trees, Just to the right, off the ledge,
by the generator next to the save point)
Objective-> More generators to make into rubble. Also shut down the
surveillance system, which is just more lovely destruction.
Zone 3 Outer grounds
+DD Combined powers 101(On top of roof with the train wrecked across road)
+Skill point (on train car on train bridge)
Objectives Destroy 3 of 6 transformers
Something fun to do here is to throw one of the explosive barrels onto the
bridge in the middle of the map, it will explode and blow up.
Zone 4 Inner grounds
+DD Challenge Beast (on roof near tank fight, across road from big satellite
dish, right before a snow tractor is in the road)
Objectives Destroy the other 3 transformers
Zone 5 HARPP facility
+Nothing important
Zone 6 Mess hall
+DD Combined powers 102(From zone in follow path forward to the first door.
Inside this door there is another door immediately to your left. In this
small room is the disk behind some box's)
Zone 7 System ops
+Nothing important
Zone 8 Satellite ops
+Comic book Iceman(Room right before the lift out of the zone next to 2
generator looking things)
Boss fight Pyro
We slowed him with iceman, lightning with storm, and had had rogue melee him.
There's better ways, but this was who was in our group at the time, along
with the useless Jean Grey *for this fight.* Wolverine makes a better
addition to the group then Jean. I do recommend having iceman around the slow
is very useful, along with his ability to put out fires(although storms
tornado can do this too)
Zone 9 Ice tunnels
+DD Qualifying exam 100 (right next to the zone out lift)
Zone 10 Exterior access tunnels
+Concept art (Inlet near area you need to make bridge over)
Boss Toad
+Nothing to find here
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Allison in the Mansion #2:
Outside
+Nothing important
Bobby- by pool
Denise- Just out of pool area in grass
Danny- Between basketball and tennis courts
Jubilee- Towards house
Upstairs Dorms
+DD Protect 202 (By stairs)
Ground floor
*IMPORTANT*Nightcrawler for Flashback Sentinels
Nightcrawlers Flashback (need flyer for comic):
7th ave
+DD Defend 202- Alley near start
2 sentinels
8th ave
+Nothing
2 sentinels
9th ave
+Nothing
5 sentinels
10th ave
+Comic book Nightcrawler(on roof, Use Jean Grey to fly up and right from
zone in, building has lots of round tables on it)
Don’t kill all of the sentinels until you have the comic book, because once
you do, the mission will end without giving you an option to scout around.
Subbasement
*IMPORTANT*Beast Flashback Juggernauts Rampage
Beast's Flashback:
+DD Challenge Cyclops(by stairway to dorms)
Attack Juggernaut full out until he gets a big red circle around his feet
signifying that he's invulnerable. Wait until it disappears and then attack
him again.
Allison's Danger room test in the dangeroom(subbasement)
Lots of health and mana here, stock up the best you can, should be pretty
easy.
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Morlock Tunnels:
Zone 1 Outfall Tunnels
+Nothing important
Zone 2 Mainline Reservoir
From here you can go East or West. For the purposes of this walkthru go east.
Zone 3 EAST trunk line
+Comic book Storm (Just to the right of the zone in. Need ice bridge or flyer
to get across gap)
+Concept art (behind crates near water pump)
Zone 4 WEST trunk line
+DD Focus 201 (Strait ahead from zone in)
Go back to the Mainline Reservoir and you'll be able there will be a door in
the center where there was sewage.
Zone 5 The Morlock village
+Nothing important
Talk to Marrow
Talk to Healer(you now have access to the healer thru most xtraction points)
Zone 6 Mainline North
+Concept art (get to xtraction point. go over bridge, take a left through
door, Break wall by door #2. Secret room with box's)
Zone 7 The Filtration reservoir
+DD Focus 202(Straight from zone in to wall. Turn left, in middle of bridge,
need a flyer, left side by Goth)
Zone 8 22nd st Steamworks
+DD Challenge Rogue(before entering the fighting ring to battle morrow, fly
around the left of the ring to a ledge back behind it.)
In fighting Marrow Storm is a must you can just nuke nuke nuke, and win the
fight with very little problem. You can break the ring apart after you beat
marrow. The mission dosent end until you talk to Gambit.
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