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Dragon Ball: Evolution - FAQ/Walkthrough
System: PSP
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Dragonball: Evolution for PSP
FAQ/Walkthrough
By Jason Nimer

FAQ start date: April 9, 2009
FAQ finish date: April 15, 2009

Hey again, everybody! nimerjm here (I also answer to Jason and/or that guy with the Dragonball Z tattoo sleeve) with yet another guide for a Dragonball game. This time around it's Dragonball: Evolution, a PSP-exclusive fighting game that is based on the American movie, which, if you are keeping score, opened today (April 10). Nerd opinions on both the film and game have been varied, though most of them tended to be a "glass half-empty" look at things. Well… now the game and movie actually out. Neither is perfect, they still manage to be somewhat entertaining if you leave your nerd judgment at the door.

If you've used any of my previous guides, you know that I drive myself to the brink of insanity by attempting to cover every single tiny detail of the games I write about. I strive to write the most complete guides available anywhere, so using this document will get you to that 100% save file before you know it. Enjoy!

1. Table of contents (TABLE)

Um… it probably seems silly that the table of contents header is directly above the table of contents itself. But remember what I said about writing the most complete guides? I can't leave something because of its position!

Also, the codes next to each entry (XXX) can be used to skip directly to that section of the guide. Hit Ctrl – F (or Apple – F if you have a good computer… just kidding. No, not really…) and type or copy the code into the field. Easy. As a small aside, I've been forgetting to put an explanation of the Ctrl – F trick into my guides. Sure, the codes are there for a reason, and I should explain the concept in each guide I write but… who the hell doesn't understand how this works by now? If you truly are that out of touch, make sure that you tell the crew of the Mayflower I said, "what's up."

1. Table of contents (TABLE)
2. Introduction (INTRO)
3. Understanding and using this guide (USAGE)
4. Legal information (LEGAL)
5. Controls (CONTROL)
6. Special controls (SPCONTROL)
A. Aura Burst Maneuvers (AURA)
7. Character List (CHARACTER)
8. Story mode walkthrough (STORY)
A. Finishing story mode (FINISH)
B. Going for the big S (BIGS)

C. Secret act #1 (SECRET1)
D. Secret act #2 (SECRET2)
9. Arcade mode walkthrough (ARCADE)
10. Mission mode walkthrough (MISSION)
11. Unlockables (UNLOCK)
A. Gallery items (GALLERY)
12. Final thoughts (FINAL)
13. Further info (INFO)
A. Contact (CONTACT)
B. Dragonball sites (SITE)
14. About the author (AUTHOR)
15. Thanks (THANK)

There you have it. Moving on…

2. Introduction (INTRO)

Dragonball started life as a Japanese manga (aka comic), written and illustrated by Akira Toriyama in the 80's. It was something of a clever, funny and light-hearted story, but eventually it morphed into the over-the-top action manga we all know and love - Dragonball Z.. A Japanese anime (cartoon) was produced as well, for both the light-hearted Dragonball and the more heavy-handed Dragonball Z. The Dragonball property has grown in popularity by leaps and bounds across the globe every year, and I'm sure that this year will be no different.

Dragonball: Evolution is the licensed video game for the American movie of the same title. It follows Goku's story from his 18th birthday up until his final fight with Lord Piccolo. Neither the game nor the film has been received well by fans and/or critics, despite the fact that they are both pretty OK. Not as awful as everyone thought, but not great either. You should probably check out both the game and the movie before saying they sucked., otherwise you run the risk of being just another angry Internet dick. And no one wants to be an angry Internet dick.

On an almost related matter, despite the American film's poor reception, another Dragonball property is just beginning to make waves. Dragonball Kai, now airing once a week on Japanese television (as of this writing, two episodes have been broadcast), is a "refresh" of the original anime, with color cleanup, HD adjustments, re-recorded voices and sounds and, best of all, two new song sequences and eyecatches. Some plot points have been moved around a little, and it is rumored that the series, when it is all said and done, will only have about 1/3 of the episodes Dragonball Z did. How? They're cutting out all the filler material. I guess my favorite joke of all time will no longer be relevant:

Q: How many Dragonball characters does it take to screw in a lightbulb?
A: How many doesn't matter, but it will take them about 15 episodes to finish the job.

For more info on this new series or anything Dragonball-related, feel free to check out the two best Dragonball sites on the Intarwebz – kanzentai.com and daizex.com.

And with that, we're moving on.

3. Understanding and using this guide (USAGE)

This section is one that is found in all my other guides, so it feels appropriate to put it in this one as well.

Dragonball: Evolution marks the first time I've written a guide for a fighting game. All my other guides have been for action/adventure or strategy games. For this game, which is very, VERY short, I'll get you through the story modes, the arcade mode and the mission mode with this project. In addition, the guide will be topped off with a section discussing how to unlock every last bit of bonus material.

Basically, Dragonball: Evolution is an extremely short game and one that probably doesn't need a FAQ or walkthrough. BUT… I'm holding down my street cred as the biggest Dragonball fan on the planet. Hence, you get a guide for a game that doesn't need one, and the same goes for every Dragonball game released in the future; if it is released in America, I'll be writing a guide for it.

4. Legal information (LEGAL)

Since most of the guides I've written have been commissioned work by IGN.com, this section is a bit different. This guide, written by Jason Nimer, can only be used on three Web sites:

Gamer's Temple: www.gamerstemple.com
IGN: www.ign.com
GameFAQs: www.gamefaqs.com

This guide cannot and should not appear on any other site on the Internet. If you are interested in adding it to YOUR site, feel free to drop me an e-mail and just ask. I'm a pretty nice guy; I'll probably be fine with it. Until then, if you aren't one of these sites ^^^ this guide had better not be posted, copied or duplicated on your site. Under penaly of eye-poking.

Jason Nimer's Dragonball: Evolution FAQ/Walkthrough is the SOLE PROPERTY of Jason Nimer. All characters, situations, likenesses and all the other junk is the property of Toei Japan, Namco Bandai, Sony, 20th Century Fox, Akira Toriyama… you get the picture. This guide is not to be copied, in full or in part, for use anywhere EXCEPT for sites where I have given express, written permission allowing them to host it.

I graduated college with a journalism degree, which means I spent literally HUNDREDS of hours in media law classes. As you may or may not know, a good foundation in media law gives me two things that not a lot of other people have:

*Express knowledge of intellectual property rights and the laws behind them and…
*The will and ability to screw people who violate mine out of all their money.

It boils down to this: Don't steal of plagarize my work. And don't attempt to use my work for your gain without cutting me in. I'd be happy to use all YOUR money to retire at the age of twenty-eight after I win it in court-ordered damages, but that won't be all that fun for you. Rule of thumb – if it feels like stealing, it probably is. Don't do it.

5. Controls (CONTROL)

If you're a Dragonball fan, especially a Dragonball fan with a PSP, you'll probably already have noticed that Dragonball: Evolution is little more than a palette swap with the past two PSP Dragonball titles, Dragonball Z: Shin Budokai and Dragonball Z: Shin Budokai – Another Road. All three pretty much play the same way.

In case you didn't play those other two or you have somehow misplaced this game's instruction booklet, here is a little breakdown of Dragonball: Evolution's basic controls.

* D-Pad: Move
* Square: Rush Attack
* Triangle: Smash Attack
* Circle: Special Attack
* X: Guard
* L Trigger: Charge Ki
* R Trigger: Aura Burst
* Analog Stick: Not Used
* Select: Not Used
* Start: Make Selection, Start Game, Pause Game

Easy, right? Now lets get to the special controls, where it gets a bit tougher.

6. Special controls (SPCONTROL)

This section will discuss all the "higher level" moves you have at your disposal and how to perform them. Some of these can be tricky, so if you're having issues, select Training from the game's main menu. This option allows you to practice moves over and over – with no penalties or time limits – against a fighter who won't fight back. It is very useful if you're having issues.

*Dash – Double tap d-pad right/left
This move allows you to cover ground at twice the pace of your normal walk
*Circle – Double tap d-pad up/down
This move circles you part way around your opponent
*Full Circle – Up/down on d-pad + X
Swings your fighter around to the opponent's backside
*Charge Attack – Hold Triangle or Circle to charge, release to attack
A slow but powerful attack, launches opponent if placed at combo's end
*Pursuit Finish – R Trigger at end of Charge Attack combo
Chases opponent after combo, can be chained up to three times
*Perfect Pursuit Finish – R Trigger + Up on d-pad (requires perfect timing)
A more powerful Pursuit Finish
*Evade – X button (requires perfect timing)
Dodges an incoming attack, rather than simply blocking it
*Teleport/Dodge/Recover – X + d-pad up/down/left/right (requires perfect timing)
Dodges attack and places you behind opponent
*Throw – Square + X
Grabs and throws opponent… almost never useful
*Escape Throw – Square + X (requires perfect timing)
Dodges opponent attempt to throw
*Launch – Triangle + up on d-pad
Knocks opponent up into the air
*Pound – Triangle + down on d-pad
While airborne, knocks opponent to ground
*Ultimate Attack – Circle + up on d-pad (requires 5 Ki levels)
Your fighter's signature, most powerful move

There you have it, all the special moves available and how to do them… sort of…

A. Aura Burst Maneuvers (AURA)

Ok, I lied. There are a few more moves at your disposal, but they are all based on your Aura Burst move.

*Charge Ki – L Trigger (hold)
Your fighter freezes and charges Ki for as long a L Trigger is held
*Aura Burst – R Trigger
Ups your character's power while draining your Ki

Once in Aura Burst mode, you have access to the following powered-up moves. All Aura Burst moves are identical to their normal counterparts, only stronger.

*Aura Burst Guard – R Trigger + X
*Aura Burst Dash – R Trigger + up/down/left/right on d-pad
*Aura Burst Rush – R Trigger + Square
*Aura Burst Smash – R Trigger + Triangle
*Aura Burst Special – R Trigger + Circle, R + Circle and left, R + Circle and right
*Aura Burst Guard – R Trigger + Circle + up on d-pad
*Full Burst – L Trigger + R Trigger
Gives unlimited Ki for a bit, leaves you stunned and ends if special is used

If you're having any problems with pulling off moves… Training Mode. Use it.

7. Characters list (CHARACTER)

This is simply a list of each of the game's fighters. Some fighters are available right out of the gate, a few more are added by beating Story mode for the first time and the last (Neo Piccolo) is unlocked by beating all of Story mode with a cumulative A rank – or better.

Oh… I would have listed each character's moveset, but the game gives you the option of viewing it – whenever you want – from the pause screen.

*Goku
*Bulma
*Master Roshi
*Yamcha
*Grandpa Gohan
*Chi Chi
*Fu Lum
*Oozaru
*Mai
*Lord Piccolo
*Neo Piccolo

8. Story mode walkthrough (STORY)

Ok, now you're ready to jump into the game. We'll be starting with the Story mode because completing it will open up different modes, bonuses and fighters. Story mode is also the best way to accumulate Zeni (the Dragonball world's currency), which you'll need if you wish to unlock and purchase all the little extras.

Note: Your first time through Story mode is a linear, never-changing path. Extra fights and the stage select are opened after finish the Story mode for the first time. Be patient; it won't take very long to finish this mode up.

Fight #1: Goku Vs. Grandpa Gohan *
Fight #2: Grandpa Gohan Vs. Mai
Fight #3: Grandpa Gohan Vs. Lord Piccolo
Fight #4: Goku Vs. Bulma
Fight #5: Goku Vs. Master Roshi
Fight #6: Goku Vs. Chi-Chi
Fight #7: Goku Vs. Fu Lum *
Fight #8: Goku Vs. Chi-Chi
Fight #9: Goku Vs. Chi-Chi
Fight #10: Goku Vs. Piccolo
Fight #11: Master Roshi Vs. Piccolo *
Fight #12: Goku Vs. Oozaru
Fight #13: Goku Vs. Piccolo
Fight #14: Goku Vs. Piccolo *

That is what your first run-through of the Story mode will look like. You might have noticed asterix next to four fights, #1, #7, #11 and #14. These indicate special conditions or benefits in the fight. Finishing the first fight unlocks the movie set photo gallery. Finishing fight #7 nets you Goku's Ultimate Kamehameha Wave and Fight # 11 requires you to win the match by using a special move, Master Roshi's Mafu Ba attack. A win in the final fight unlocks a bunch of stuff (see next section).

A. Finishing story mode (FINISH)

Upon finishing the Story mode for the first time, you'll be reward with a whole bunch of unlockables. I'll list them in the next section, but for more information, check the unlockables section of this guide.

* New playable fighters
*Mai
*Chi Chi
*Fu Lum
*Oozaru
*Piccolo
*Survival mode
*Storyboard gallery (purchase for 750 Zeni a piece)
*Act select

The new Act select option lets you go back and re-fight battles to up your score and even includes a few more battles for you to finish. I've listed them by Act (1-12), so here they are:

Act 1: N/A
Act 2: N/A
Act 3: N/A
Act 4: N/A
Act 5: N/A
Act 6: Two fights
*Yamcha Vs. Mai
* Bulma Vs. Mai
Act 7: One fight
* Chi Chi Vs. Mai
Act 8: One fight
* Chi Chi Vs. Chi Chi (?!)
Act 9: N/A
Act 10: Two fights
*Yamcha Vs. Oozaru
* Bulma Vs. Oozaru
Act 11: One fight
* Bulma Vs. Mai
Act 12: N/A

You aren't done yet! If you are really trying to finish everything, you'll want to go back and try to get AT LEAST an A rank on each fight (not as tough as it sounds). If you manage to do that, you'll be awarded with a Secret act. Lets talk about how to get your ratings up first.

B. Going for the big S (BIGS)

Yeah… you only need to get A ranks and above in Story move to unlock Secret acts #1 and #2, but winning S ranks gives you more Zeni, so you should really be shooting for that benchmark.

To consistently get S ranks, you need to keep three factors in mind:
*Time – The faster you win, the higher the rank
*Technique – Grades you abilities, spamming attacks knocks this way down
*Health – Concerns how much remaining life energy you have when you win

Grabbing the S ranks isn't tough (with one exception), but you'll need to win each fight inside of 15-20 seconds, have NO LESS than some green on your life bar and vary your attacks a bit.

The one exception is Scene 3 in Act 10. In this fight, you'll need to use Master Roshi to beat Piccolo using the Mafu Ba technique (up on d-pad/circle). Piccolo is tough, his attacks are damaging and you aren't allowed to use an ultimate attack until AFTER Piccolo's life bar is in the red (use it before that and you'll automatically lose).

Since you are prohibited from using your strongest attack, you have to fight as aggressively as possible. Consistently charge at Piccolo and hit him with combos; if he's blocking everything, circle around him and attack from the side. Being aggressive minimizes the amount of damage you'll take, and it keeps your time down.

This is going to take practice. The time score will be the most difficult to accomplish, and since you can't speed things up, you'll probably have problems with your remaining life as well. Good luck.

Once you've played, finished and received high (A or S) rankings on all these, you'll unlock Secret act #1

C. Secret act #1 (SECRET1)

This is unlocked by getting an A average or higher in the Story mode (only after you've beaten it once).

*Fight #1: Goku Vs. Chi Chi (you play as Chi Chi)

Winning this fight opens up Secret act #2.

D. Secret act #2 (SECRET2)

*Fight #1: Goku Vs. Fu Lum *

Another special condition! To win this fight, you'll need to kill Fu Lum with your Ultimate Kamehameha. This is a bit tougher to pull off than Roshi's Mafu Ba, mostly because Roshi's attack took off the same amount of life no matter what. Goku's Kamehameha can be blocked, so it can do varying amounts of damage. That make it hard to judge when you'll need to use it.

If you are having a tough time with this, I'll let you in on a little secret – there is an easy way to beat Fu Lum if you're quick on your feet. He seems to be hell bent on using his sword in every attack, which drains his Ki. Dodge him for long enough and he'll get winded. That's the time to move and finish.

*Fight #2: Master Roshi Vs. Neo Piccolo *

This is pretty much the opposite of the last Roshi/Piccolo fight. Instead of winning with the Mafu Ba attack, you'll need to avoid using it completely to finish the fight.

It is worth mentioning that Neo Piccolo fights pretty much identically to regular Piccolo, but is twice as fast and twice as strong. Attempt to circle around Neo Piccolo and hit him from the sides. You may also want to make use of Roshi's "force punch," a knock back move that does decent damage and doesn't drain too much Ki.

*Fight #3: Goku Vs. Neo Piccolo

This is it – the last fight. Unfortunately, it isn't too difficult. You won't have a problem winning.

Finishing this fight awards you with the last playable character – Neo Piccolo. That's right; just like regular Piccolo but with a red hoodie. What?

Now that you have access to all the fighters, you'll want to get started on Arcade mode.

9. Arcade mode walkthrough (ARCADE)

If you happened to follow the advice above, you should have unlocked every character in the game to play through the Arcade mode, with the POSSIBLE exception of Neo Piccolo (who is unlocked in Story mode… see above).

If you've ever played a video game before, you know what an Arcade mode entails. A list of foes, fought in two-round matches, gradually tougher the further you get. All this is topped with the customary tough boss fight. Yep…

Playing through Arcade mode is a great way to stockpile Zeni and, for whatever reason, you can learn more about the characters' paths here than in the Story mode. First, the Zeni isn't as easy as you might think. To get consistent S ranks (and hence more Zeni), you'll have to constantly change your fighting style to keep your technique scores high. Also, Story mode has a bad story?! This could be the first and last time a game has more going for it narratively in the Arcade mode than it does the Story mode.

It might seem tedious, but each character has a different path to follow through to the Arcade mode. You get a bit more dialogue and some "Ohhh… Ok!" revelations, but nothing special, really.

When you finish off Arcade mode, you'll get another, overall ranking, which gives you even more Zeni.

10. Mission mode walkthrough (MISSION)

Mission mode is broken up into three categories – easy, medium and hard missions. The names are a bit misleading, as none of the missions are particularly hard.

Note: You will not need to beat all the easy missions to unlock the medium missions (just most of them). You will, however, need to beat all the easy missions to unlock the ability to purchase the Design sketches in Gallery mode at 5,000 Zeni a pop.

Note 2: Electric Boogaloo: The last of the four Gallery options – sounds – is unlocked by completing all the missions (easy, medium, hard) in Mission mode. Not tough, but time consuming.

11. Unlockables (UNLOCK)

Evolution has a decent number of unlockables, and none of them are very difficult to collect. I'll go in order of how you will (probably) reveal them.

*Goku's Kamehameha – Goku's signature move, the Kamehameha, isn't available for use during the first few fights. When you beat Fu Lum in Story mode, you'll unlock the attack.

*Story mode – When you finish the Story mode for the first time, you'll open all kinds of stuff, and it is all listed below.

*New playable fighters:
*Mai
*Chi Chi
*Fu Lum
*Oozaru
*Piccolo

*Survival mode – Fight an unending steam of enemies and keep going until you die.

*Storyboard gallery – You can purchase these for 750 Zeni a piece. It'll take a while to purchase all these drawings, as there are nine pages with 10 each to unlock. Good lord that's a lot of Zeni! P.S. The last galleries are even more expensive.

*Act select – Allows you to select new and old battles with having to go through the Story mode again. This is the best way to up scores and collect Zeni.

*Costume change – Press L+R on the fighter select screen to use a fighter's secondary outfit.

As you keep fighting, you'll get more unlockables, all of which are found in the Gallery.

A. Gallery unlockables (GALLERY)

* Movie set photos are unlocked after your first fight.
* Movie storyboards become available after FIRST story mode complete
* Design sketches become available for purchase after you complete ALL the easy missions in Mission mode.
* Sounds – Unlocked when you finish every last mission

12. Final Thoughts (FINAL)

Well, if you followed this guide, you should have everything unlocked and finished. Didn't take very long, huh? Oh well. Thanks for reading and make sure to keep an eye out for my upcoming guides on Dragonball Kai: Saiyan Story (DS) and Punch-Out! (Wii).

13: Further info (INFO)

There is no place else to put this stuff, so I'm just packing it all in right here.

A. Contact

If you need/want to get in touch with me, my e-mail is nimerjm@hotmail.com. Make sure you put "Dragonball" in the subject line so I don't accidentally delete it. If you discover anything new, you feel something needs correcting,… anything… feel free to e-mail me.

B. Dragonball sites

If you'd like to learn more about Dragonball or Dragonball Z, consult any of these links:

*Daizex.com – Fan site…also has a weekly podcast that is pretty entertaining
*Kanzentai.com – Dragonball site with TONS of content
*Dragonballz.com – Funimation's official DB site
*Dbthemovie.com – Fairly good archive on the film's ins and outs

14. About The Author (AUTHOR)

Hey guys! My name is Jason Nimer and I live in Alpharetta, GA. I've been writing guides for quite a while now (coming up on four years… yikes). Usually my work is commissioned by ign.com and those guides are exclusive to them. There are a few on other sites, but you can find 'em all at ign.

I also review games/DVDs for gamerstemple.com. A lot of my reviews are fairly entertaining reads, so check 'em out if you get a few minutes.

On top of both those jobs, I also work as a copy editor and web editor for two newspapers – the Marietta Daily Journal and the Cherokee Tribune. That's what pays the bills.

…and last, but not least, you may have noticed that I mentioned something about keeping my street cred as the biggest Dragonball fan ever. Well, maybe not "biggest," but I am, without a doubt, one of the most dedicated fans. Here's some proof:

*Left arm:
Link: http://i164.photobucket.com/albums/u11/nimerjm/JasonTattoo1.jpg
Link: http://i164.photobucket.com/albums/u11/nimerjm/JasonTattoo2.jpg
Link: http://i164.photobucket.com/albums/u11/nimerjm/JasonTattoo3.jpg
Link: http://i164.photobucket.com/albums/u11/nimerjm/JasonTattoo4.jpg

*Right shoulder:
Link: http://i164.photobucket.com/albums/u11/nimerjm/Photo1.jpg

*Back:
Link: http://i164.photobucket.com/albums/u11/nimerjm/DBZBackTattoo.jpg

You'll note that these are my FINISHED tattoos. I also have Bulma and Oozaru Vegeta, but both are in need of a couple more sessions. If I ever update this guide, I'll pop those pics in there as well.

All in all, these tattoos took close to TWO HUNDRED (200) hours total and literally thousands of dollars to complete. Aside from just showing these off, why would I post these links? To make a single point clear: If a severely hardcore Dragonball fan such as myself was willing to give the movie and game a chance, then what makes you so high and mighty that you won't? That's what I thought. If you were one of the fans that said, "I'll never see the movie or play the game based on some righteous indignation," consider your elitist view evaporated. Like I said before, neither the movie nor the game were given a fair shake, and while neither was all that great, they still deserve an open-minded chance from fans and non-fans alike.

The "I'll never see the movie" fans have, over the past few months, become almost as annoying as the "I'll whine about Funimation's picture cropping (even though the season sets are the first time that Americans have had access to the entire series in a form that doesn't cost about as much as a Kia or Hyundai… seriously, not everyone has access to an R2 DVD player and the Dragon Boxes… I do, but not everyone does)" fans or anyone who thinks Dragonball GT is "awesome," "tight," or any adjective besides "stupid" fans. These three groups… the jerk store has been calling… they are short on these people and need to order more. Ok, rant over.

15. Thanks (THANK)

As always, here's my list of thank you shout outs.

Thanks to:
*Wendi for the love, support and Gatorade
*Mike and Dona for everything
*Ned Jordan at Gamers Temple for hosting my reviews and continuing to send me free stuff
*Stephen Ng and IGN for continuing to give me freelance work
*Nintendo for finally getting around to releasing a sequel to Mike Tyson' Punch-Out!!!, for releasing the DSi and for finally getting Pokemon Platinum to the U.S.
*Daizex.com for keeping us fans up to date on the latest DB news
*Kanzentai for being the Internet's most comprehensive and impressive DB site
*Sony for Killzone 2… even after playing Resident Evil 5, KZ2 still has my vote for game of the year
*The Gamestop on Roswell Rd near Johnson Ferry Rd. in Marietta, GA. Always a pleasure to visit, and rarely do I walk away disappointed… one of the good ones

…and the anti-thanks:

*Nintendo for not allowing Wii Virtual Console games to be played on DSi… you could have had the best game system ever released, but you blew it. Here's hoping a patch is somewhere down the line… either Nintendo will do it or the hackers will… just something to think about
*The 2-3 unnamed people I work with who are complete douches and even at my most generous can only be described as wastes of skin and breathing air
*Gamestop as a company… STOP LYING about "ship dates" vs. "release dates." There are no "ship dates," games, like EVERY OTHER POPULAR MEDIA have a release date – that's it. Don't make stuff up to excuse yourselves from paying for the shipping that would get the games to stores on Day 1. If two movie theatres in your town were playing something you wanted to see, but one theatre had the movie playing on Friday, while another wouldn't start showing it until Saturday, which movie theatre would you go to? And what if the Saturday movie theatre assured you that the movie didn't ACTUALLY come out until the following day, despite it being shown right across town? The Saturday movie theatre would go right out of business, yet Gamestop gets away with this every. single. day. Time for a policy change, guys.
*The people who refer to themselves as "hardcore gamers" and do NOT have every current system and both handhelds. If you are a Sony-only household, you aren't hardcore. If you've only got Nintendo stuff, you aren't hardcore (though, through the Virtual Console, you are closer than others). If you're a Xbox guy, you aren't hardcore. Variety is the spice of life, and fanboys are the bane of the gaming community
*Pirates… especially gaming pirates. Every time you steal a game, you prevent a good one from coming out in the future. And using poverty as an excuse just makes you look even dumber. Steal American music as much as you possibly can (there hasn't been anything decent in the past 15 years anyway), but please… pay for your games
*The haters – all of 'em. No one likes you

That's it! Keep your eyes open for my Punch-Out!!! (Wii) guide, coming in May!
 





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