By Ned Jordan
Air Conflict: Aces of World War II has earned a few distinctions in the
annals of PSP gaming. The first is that it's the first straight PC to PSP game
port I've ever played, and I imagine the first to appear on the system.
Unfortunately, the developers didn't bother to compensate for the difference in
screen size between the typical PC monitor and the PSP's screen. Everything from
the menus to the mission briefings to your aiming reticule is absolutely tiny
and difficult to see. The second distinction is that it has the longest load
times of any PSP game I've ever played, even putting the first Midnight Club
game to appear on the system to shame. This is probably due to a lack of
knowledge of UMD optimization on the part of a bunch of PC gamers, but whatever
the reason the net effect is that you'll spend more time with the game listening
to your UMD drive whir than you will actually playing the game. Lastly, it's the
most it's one of the most difficult PSP games I've ever played, and not at all
in a good way. Terrible mission design and unforgiving difficulty, not to
mention trouble seeing what's going on, pretty much make the whole thing an
exercise in frustration.
The first mission in the game will probably cure anyone of any desire to
spend time with the game. First of all, it's historically ridiculous, which I
could look past if it was fun, but it decidedly is not. You fly CAP for four
freighters out in the middle of the ocean in a P-38 all by your lonesome when
you're set upon by eight Bf-109s that immediately go for the freighters. If
you're not sure what that all means, take my word for it that it's ludicrous.
Anyway, your job is to protect the freighters, which, by the way, is next to
impossible. You'll fly into the squadron of 109s and maybe take one out while
the rest ignore you completely. While you're making your first turn to come back
around, the remaining enemy fighters will drop into a strafing run on the
freighters and sink them in seconds. Then you'll have to wait over a minute for
the mission menu to load again, select the mission again, and then have to wait
over a minute while the mission reloads again. And your reward for all of this?
You get to fail the mission in 37 seconds again (the post mission briefing
screen seemed to always indicate that my failure took 37 seconds). I can't even
tell you how many times I played that mission, the very first mission in the
game. I can tell you that if I wasn't playing the game as a review I would have
given up on it a lot sooner. There are four campaigns in the game, but so what?
That just means that there are more terrible missions to hate. The game features
a Russian campaign, but who wants to torture themselves with a long series of
frustrating missions for the right to play some more frustrating missions with a
tiny Russian plane on the screen. There aren't any World War II flight sims on
the PSP, and, well, after this one there might not be another one.
In The End, This Game Hath Been Rated:
10%. Air Conflict isn't worth the money even if
you're paid to play it.