By Ned Jordan
In spite of all of the iterations and refinements that have gone into the
Battlefield series over the years, for purely enjoyable sheer shooter
pandemonium it's hard to beat the original Battlefield 1942. Someone at Dice
must have noticed this as well, because the Battlefield series has been brought
back to its roots with Battlefield 1943. Released as a downloadable Xbox Live
Arcade game, Battlefield 1943 doesn't come with all of the bells and whistles
you find in a full game, but the core gameplay is so much fun that I doubt that
most gamers would mind.
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The thing that makes Battlefield 1943 so enjoyable is that it gives you so
many ways to wage war. The maps are packed with vehicles, planes, boats, and gun
emplacements and you can take control of any of them. Some vehicles have
additional passenger slots, and provide extra weapons such as a heavy machine
gun for a passenger to operate. Jeeps are fast and great for quickly getting
around the map, but are pretty vulnerable to enemy fire. Tanks are slower but
pack a wallop from their main gun, but their inherent lack of quick
maneuverability makes them vulnerable to attack from nimble soldiers armed with
bazookas. Planes allow you to quickly strike anywhere on the map, but they're
open targets to machine guns and antiaircraft gun emplacements. The gun
emplacements give a soldier a lot more firepower, but the exposure and lack of
mobility make sniper fire an ever-present danger. I'm sure that you get the idea
– each vehicle or emplacement has some distinct advantages but they're all kept
in check by vulnerabilities to counter-weapons.
All maps feature the US Marines vs. the Imperial Japanese Navy, but the sides
are effectively equivalent. There are three playable classes available, and you
can switch freely between them when you respawn into the game or by picking up a
kit dropped when a player is killed. The first class is the soldier, whose
primary weapon is a rifle that is effective at medium range and who also carries
grenades that are effective antipersonnel explosives. The infantry class carries
a machine gun that is only effective at short range, but also carries a bazooka
that is highly effective against vehicles. The infantry class also has the
ability to repair damaged vehicles in the field. The final class is the scout
which represents the game's sniper class with the added bonus weapon of remotely
detonated charges. Each class is fun to play, but walking or spawning into the
wrong situation for your current class usually results in a frustratingly quick
demise. The game does away with any kind of medic class in favor of the "rest to
restore" healing mechanic.
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