By Kevin "Berserker" Hall
Player(s): 1 - 2 (local multiplayer only)
Memory: 830KB
Killing zombies in videogames happens to be an old pastime of mine. Over the
years, I have greatly enjoyed cracking whips at zombies, tossing lances at them
and of course shooting at them in a variety of different ways. I think Dead
Rising was the pinnacle of that guilty pleasure. Now with Burn Zombie Burn, I
can experiment even more with this fun hobby!
Burn Zombie Burn distances itself rather well from the standard overhead
shooter. Constantly shooting at zombies and killing them one by one is not a
real effective way to boost a player's score. A player has to use the
flamethrower that the main character carries in order to set zombies on fire to
increase the score multiplier. Multiple zombies can be set on fire, set every
single zombie on fire that is on the screen to boost the score multiplier
heavily then defeat them in large groups to raise the score heavily.
Zombies become more dangerous and faster once they are torched and will chase
the player with a newfound aggression. A few environmental objects (such as a
wooden fence) can be set on fire, which can cause zombies to burn if the zombies
get in close proximity of the burning objects. Zombies that are on fire can also
spread the fire to other zombies when a burning group is lead throughout an
area.
Once zombies have been set on fire, a player can kill several of them at one
time and receive the normal score amount, which is multiplied times the current
multiplier from burned zombies. The multiplier is constantly falling as zombies
are killed or if they simply burn up, so a player has to constantly set more
zombies on fire to keep the multiplier high.
The main character gets access to several different types of guns and weapons to
dispose of zombies. All of them feel quite unique. A player starts with a
standard handgun but can receive other weapons such as a sub machine gun,
Gatling gun, chainsaw, a bat, a shotgun, and even a lawnmower among other
weapons. All weapons kill in a unique way and you'll want to take advantage of
each weapon type depending on the situation. For instance, if a player has a
group of burning zombies following that player, the player would want to pick up
the nearest shotgun to blast the whole group at once to receive an instant high
score based on the current burning group instead of taking them down one by one
with a submachine gun, thereby decreasing the multiplier per kill.
The melee weapons found in the game feel very unique and completely fit the
wacky mood of the game. A bat swing can be charged from a distance then a player
can approach a horde of zombies and hit a whole group with a charged swing. The
chainsaw can be used to slice through a whole line of zombies as a player
circles a group of zombies. The lawnmower always felt the most unique to me
because of the way it is used; the main character holds the lawnmower by the top
then charges forward with the blades exposed to cut up zombies as he runs by
them.
TNT also plays a big role in defeating zombies. TNT will allow a player to take
down several zombies at one time, so if a burning group is approaching, a player
can simply lay out a TNT stick then walk away from it or actually kick the stick
with a button in order to knock it into a crowd then gain an instant kill on a
group which will give the player many more points based on the current
multiplier.
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