By Ned Jordan
Wanted: Weapons of Fate is based on the over-the-top, bullet-curving film
Wanted, but it has it's own unique story that is set after the events in the
film. So, in short, no Angelina Jolie. You do get to shoot bullets in an arc,
though.
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There's a lot to Wanted that at first is pretty cool and enjoyable. You begin
by making your way through a series of short levels that are interspersed with
training sessions, each of which introduces you to a new trick to add to your
arsenal. At first you learn to use cover, and soon you'll find that cover is
more a necessity than a tactic. Out in the open you're very vulnerable to enemy
fire, but while in cover you're basically invincible. The cover system is easy
to use in the game - run up to an obstacle and press a button and you're safe.
You can also slide, vault, and roll your way between cover positions with ease,
remaining safe from fire during your brief sprints in the open. While in cover
you can lean to fire around the cover, exposing yourself a little to enemy fire
in the process, or blind fire to suppress nearby enemies. Using blind fire is an
important tactic early in the game because some enemies have the habit of
staying under cover or bringing a shield with them to a gunfight. When faced
with one of these enemies you'll need to suppress them and then flick your way
between cover positions until you've flanked your target and can take the kill
shot.
Once you pick up the ability to curve bullets you won't need to flank enemies
as often as sending a bullet in an arc will get it around obstacles and always
results in a one-hit kill. It's pretty easy to score a kill this way - just hold
down a bumper trigger and your target is highlighted in red and you'll be shown
the bullet's trajectory arc. It's then a simple matter of using the stick to
find an arc that is unobstructed and releasing the trigger. Technically you
don't have unlimited use of this ability since it is powered by adrenaline that
is earned by killing enemies, but in the game's target-rich environments
enemies, and subsequently adrenaline, are very easy to come by.
The last trick up your sleeve is the ability to briefly slow down time, which
allows you to initiate Matrix-style bullet time and take out a number of enemies
before they know what hit them. However, the bullet-curving ability is so deadly
that you hardly ever need to resort to slowing down time. There are sequences in
the game that are canned slow-motion events that lead you through a fight
sequence in which you must take out enemies and shoot any bullets headed your
way, so if you like that sort of thing you'll still get the chance to do it and
save your adrenaline for curving bullets. The slo-mo sequences are pretty cool,
but they're also uniformly easy.
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