And to add another layer on, your units are upgradeable in Patapon 2 in a
more classic RPG style - rather than just using different items to build better
units, you can actually level up the ones you've got, further extending the time
you'll spend building up your forces in the exact manner you want to. And since
there are so many possibilities, no two Patapon armies will ever look exactly
the same. I loved building my Patapon army in the original, but the sequel gives
the player so much more to work with, it is almost (not quite, but almost)
overwhelming. It took nearly a month of everyday play until I was satisfied with
my Patapon force in the first game, but in the sequel, well… lets just say there
might not be any new games on my Christmas list (It is April 30 today, in case
you aren't reading this as soon as its posted).
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I can already hear the people who have played the game (it's already
available in Japan and Europe) chiming in: "He forgot the best part!" No, I
didn't; I was saving it for last. Patapon 2 introduces a new character, simply
called Hero. The first game didn't have "characters" per se (I guess Hatapon,
the flag carrier MIGHT count…), just the same charming black eyeballs with
different weapons and abilities. Patapon 2's Hero gives players a (ahem) hero to
connect with on a more personal level, and his addition brings everything to the
next plateau. In Hero, players have a leader to get behind and a singular unit
that I'm sure everyone wished was present in the original. As a unit, he is
clearly the alpha male; Hero can get up after being knocked out on the
battlefield, he has access to superhuman (super-Patapon?) abilities and best of
all, he can switch freely between the Patapon's once-static abilities. If you
were looking for a sweeping RPG-style story in Patapon 2, you'd be disappointed,
but fans of the first will eat up what Hero does for the story and overall
emotional impact. Getting through the first game was never less than
entertaining, but this one will have players much more emotionally invested in
seeing their heroes - and Hero - through to the end of the adventure.
The remaining two important aspect of Patapon 2 - the boss fights and the
newly introduced multiplayer component - I'll only touch on briefly; mostly
because I have no use for multiplayer games and I don't want to ruin any of the
boss fights for you. As far as the multiplayer goes, all I can tell you is that
there is some multiplayer aspect to Patapon 2… but that's all I know. Being that
I got the game a full week and a half before the rest of the country, I had no
one to test out the multiplayer with. Being that it is a part of the Patapon
universe, I have to assume it's a lot of fun. Sorry for the non-review on this
part, but I'm sure you'll have enough fun with the rest of the game to make the
price worth it even if the multiplayer sucks.
I hesitate to even mention this next bit for fear of ruining some of the
game's surprises, but if I speak in vague, general terms, you won't have
anything spoiled for you. In the simplest of terms, Patapon 2 has the very best
boss battles I've seen in literally years - and playing video games eats up tons
of my time. I feel remiss to say much more than that, but seriously… if for no
other reason, you need Patapon 2 in your collection for the boss fights.
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