By Kevin "Berserker" Hall
The King of Fighters (KOF) series first debuted back in 1994. Even though the
changes to each new installment haven't ever been really major, this three on
three fighting franchise has had a hardcore fan following for the past few years
and I have to admit that I got addicted to the series starting with KOF '98. The
overall character lineup, familiar faces, and slight gameplay enhancements
continue to draw me back into each new installment. Each game in the series has
been notorious for using the same reoccurring character sprites for each new
installment. At one time, KOF tried to go 3-D with KOF Maximum Impact but the
action didn't feel the same in a 3-D format.
King of Fighters XII attempts to breathe new life into the series with its
overall new look while returning to a 2-D format. No longer does SNK use the
same character sprites from several years ago. If you've kept up with the King
of Fighters series since it's debut back in 1994 then you'll know that the
majority of the characters in the series have all had the same basic look ever
since the first game that they appeared in. Iori Yagami has had the same basic
look ever since his KOF '94 appearance in the majority of the past KOF games.
All character sprites in KOF XII have been completely redrawn and they look
rather well in high definition. The sprites are now more reminiscent of the ones
that were used in Capcom vs SNK. The characters have more detail and more
animation in their movements. There is some pixelation that is present in the
sprites but it is not as noticeable if the graphics filter is used to filter the
graphic display a bit. Stages are presented in 3-D with hand drawn animation.
The fighters blend well with the background and don't stick out that much like
in some previous KOF's. There are only five stages in the entire game (arguably
six, if you count nighttime on one stage).
Players still select a team of three fighters from the character roster while
preparing to battle against each other. All King of Fighters are known for
having a huge character roster of returning and a few new characters. KOF XII
has a total of 22 characters. There are many returning characters and a few new
faces. Kyo and Iori still make the usual appearance along with Terry, Andy, Joe,
Kim, Kensou, Athena, Ralph, Clark, Leona, Mature, Ryo and many others. I was
kind of disappointed in not seeing some of the characters that almost always
make an appearance since they're debut though. Where is King, Mai, K', Maxima,
Yuri, Geese, Rock and a few other familiar faces? It would have been nice to see
Rugal in some form as well considering his connection to the KOF series.
Some characters have been changed quite a bit with different move sets. I was
expecting to pick Iori and jump into the game with his familiar fireball and
uppercut reminiscent of Kyo, but Iori's move set has changed quite a bit. He has
all the same basic moves and movements that he has always had but now he has
only short and mid-range special moves. His similarities to Kyo are now gone and
you basically have to relearn him now much like a Jin Kazama transformation in
Tekken 4, though not quite that bad since Iori does carry his same basic moves
and the same super move.
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