By Jason Nimer
I really love the Wii. After a couple slow periods and increasingly angry
gamers grumbling over high system sales and a major lack of quality releases,
Nintendo has stepped it up in 2009. Madworld started the year off strong with a
good blend of brutally fun gameplay and enough gore to keep the 15-19-year-old
crowd interested in the system. Punch-Out!!! followed and demanded the attention
of old and new gamers alike, and now, one of the Wii's most highly-anticipated
third party titles ever, The Conduit, is out, and it has everyone talking. Is
this ambitious first-person shooter, on a system BUILT for first-person
shooters, another must-own title? Or is it a typical,
third-party-on-a-Nintendo-system disaster? As much as I wanted it to be the
former, the truth lies somewhere in between the two.
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If you check the Internet or watch TV, you've heard of this game. The ad
saturation has been amazing, with television commercials running around the
clock and banner ads on tons and tons of websites. So if you've been living in a
cave on Mars with your fingers in your ears, here's a quick summary: The Conduit
is Sega's long-anticipated first-person shooter for the Nintendo Wii that is
supposed to drag the console up to speed in the online shooter market and
revolutionize the way we play games that feature only a bouncing rifle in the
lower center of the screen, rather than a full, visible character. It tells the
tale of Tom Ford, a shadowy organization called The Trust and a whole bunch of
aliens, and overall, it's a pretty good game that almost – ALMOST – lives up to
the hype.
The main issue with the game is the controls. Don't break out the torches and
pitchforks just yet; give me a chance to explain my discontent. I really like
the idea of a Wii-controlled first-person shooter – look how well it worked in
Metroid Prime 3: Corruption. Even games like Medal of Honor Heroes 2, and to a
lesser extent, Red Steel, proved the Wii-mote/nunchuk is a great basis for the
first-person genre. But like those latter two games, small issues keep The
Conduit from attaining the glorious controls of Metroid Prime 3. The main issue
is the sensitivity. Yes, The Conduit lets you control every single aspect of how
the Wii-mote/nunchuk is used, but none of the sensitivity settings feel correct.
Things are either too loose or way too tight. When they are too loose, it is
difficult to keep the crosshairs trained on even the closest of enemies; when
they are too tight, it's impossible to fire at one enemy after another because
the aiming reticule is unresponsive and slow. Holding Z on the nunchuk provides
a lock-on to your closest foe, but it barely works and seems to invite more
distant enemies to charge while you are blasting in vain it whatever sucker you
sort of have in your sights. I feel like if things, especially in the lock-on
area, were a bit more like Metroid Prime 3, this could have been the Wii game of
the year (though not for me – I'm a die-hard Punch-Out!!! fan).
I mentioned that the game gives you more options than you could hope for in
customizing the controls. After reading so many positive reviews, I feel like
most people will be able to find some kind of perfect balance for their personal
style. After fiddling with my options for nearly an hour-and-a-half, I gave up
on trying to find my "right fit," and instead attempted to adjust to the default
settings. No dice. Maybe the controls won't be an issue for you if you can
unearth a scheme that makes you comfortable, but since I wasn't able to, even
after a concerted effort, I had to chalk up the controls to the negative column.
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