By Jason Nimer
It's been a few weeks since the second Star Ocean remake, Second Evolution,
was released for the PSP here in the U.S. We at gamerstemple.com always try to
get new games reviewed a.s.a.p. because we understand the draw of a brand new
game and the nagging question of whether or not you should purchase and enjoy
it. In this game's case, a number of things slowed my turnaround time. I had
finished the first PSP Star Ocean remake, First Departure, right as the second
came out and needed a break before hopping headfirst into the sequel. Add to
that the fact that I tried to plow through things as fast as humanly possible so
I could get this review out. As it ended up, I had a team of severely
under-leveled heroes and nothing else to accomplish aside from the final boss
and New Game+ stuff. After I FINALLY won (through sheer dumb luck, admittedly),
I felt as though I could review Second Evolution fairly and thoroughly. Consider
this my personal apology for the delay; but delay or no, both First Departure
AND Second Evolution are top-notch RPG remakes with relatively simple plots and
even simpler customization. Despite their one-dimensional characters, shallow
RPG options (new weapons, skill points, talents, item creation, etc.) and "meh"
stories, both games more than deserve a spot in your PSP library… and with the
handheld's abysmal release schedule over the past year or so, well, lets just
say these simple RPGs look even better against a backdrop of crap like B-Boy,
Neverland Card Battlers and who knows how many other embarrassments.
Because both PSP Star Ocean remakes came out so close together and their
plots tie directly into one another, it's easy to think of them as one long
game, rather than two separate adventures. That's even easier for me, because
before First Departure, I'd never so much as touched a Star Ocean game. For the
purposes of this review, though, I'll be sticking mostly with Second Evolution.
And while this one is better than the first, if you love one, you'll love 'em
both.
Down to business. Second Evolution picks up about 20 years after the events
of First Departure. Before you even begin, you're given a choice between two
characters. A nice touch, because each ties into the other's story, but the game
pays differently enough that you can justify playing through twice, once with
each of them. The male character, Claude, has a more direct tie to the first
game, so based on whether or not you played or remember the first's events, you
can make a more advantageous decision on who you'll choose and enjoy more.
For the most part, Second Evolution is a paint-by-numbers RPG. You have all
the clichés here – unlikely, nervous hero from another place/time, a budding
romance with the game's equally unlikely female hero, a world-destroying evil
force, items/weapons to collect upgrade, random battles to fight, party members
to choose, a world map to explore…. Blah, blah, blah. We've all played this same
game dozens upon dozens of times, but both Star Oceans have a few high points
that served to capture my imagination for long enough for me to finish and love
both.
First, let's talk about the more action-based approach to the random battles
and boss fights. Though your party will include upwards of four heroes at any
given time, you have explicit control over your parties' leader, who can be
switched up at any time. The other characters can be given marching orders from
the status screen and provided you make the right choices, they can take care of
themselves and fulfill their duties, be it attacking with magic or weapons,
healing your team or even just staying out of things. As they follow pre-set
objectives, you have total control over your leader. He/she can attack with
their weapon, use a few pre-selected moves/spells, run around crazy… you decide.
The fighting can get dangerously close to feeling like mindless button-mashing,
but if I never play another RPG where my characters stand in a line and the
extent of my input is choosing stuff from menus, it will be too soon. As much as
I hate random encounters in RPGs, I hate menu-based fighting more; having the
option to directly control my heroes makes the antiquated system seem less like
a chore.
The second, and more universally agreed upon high point is the game's
presentation. Every single line of dialogue in the game is fully voiced by a
group of actors who really give life to the characters without being cheesy or
too over the top. Beautiful anime cutscenes have been peppered throughout the
game and you are even given a movie viewer as a reward for finishing the game,
so you can watch these over and over. The characters retain the 16-bit
sprite-based charm from the original game, and by setting them against new
dreamy, watercolor-esque backgrounds, the game blends old and new in a way that
demands attention. Second Evolution is a treat for the eyes and ears and almost
demands the use of headphones o you can appreciate every nuance. My only gripe
comes with the scripted interchanges. In First Departure, you could hit X and
skip through conversations, provided you didn't care to listen or read. In
Second Evolution, you can't skip through these bits. Instead, you can speed the
text up, but not skip it entirely. Most won't even notice, but as I said above,
I got stuck right before the final boss. I've read and listened to that final
interchange so many times, I nearly have it memorized.
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