By Ned Jordan
LocoRoco 2 is one of those games that's simple to pick up and play, but that
is difficult to explain to someone who's never seen the game before. I'll try to
give it my best shot, though. LocoRocos are tiny, happy, bouncy little blob-like
things and you're job is to help them navigate their way through colorful and
fantastical 2D levels while keeping them safe from the various baddies that wish
them harm. Blob-like things don't have legs, so to move them back and forth you
need to tilt the ground back and forth which you do by pressing the left or
right triggers. Push the triggers both at once and you'll give the screen a
little hop, allowing the LocoRocos to bounce over an obstacle or onto an enemy
to squish it. There's one other trick at the LocoRoco's disposal; they can bunch
together to form a single big LocoRoco blob. The single blob form has a number
of advantages, not the least of which is that it makes travel easier since you
don't have to try and manage a dozen or so individual rolling blobs. You'll want
to spend most of the time with your LocoRocos collected into one, and break them
apart when you need to squeeze them through a small gap or some similar type of
situation.
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The tilt-to-roll gameplay is surprisingly fun on its own and it's pretty cool
to watch the LocoRocos go whipping around loops or flying over gaps, but there's
more to the gameplay than simply rolling from Point A to Point B. If you manage
to pluck and eat the fruit that grows in the LocoRoco world you'll gain an
additional LocoRoco to add to your brood and there are a number of mini games
that you'll encounter while rolling through a level such as note-matching music
rhythm games. Some sequences take place underwater and you'll need to keep your
LocoRocos diving and surfacing rather than rolling. There are also some
enjoyable sequences in which your LocoRocos can man the shells of large
creatures with special abilities such as the ability to smash their way through
obstacles. Despite these gameplay additions, I'd hesitate to describe the
gameplay as diverse, but the repetitive edge is dulled by creative and
innovative level design. When you start a new level, curiosity as to what you'll
find in the level is stronger than the anticipation of more rolling gameplay
action. LocoRoco 2 is as much of an experience as it is a game.
There's a story behind the game, but it's hard to convey to you since it's
basically nonsensical. Suffice it to say that the evil Mojas hate the LocoRocos
and the LocoRocos need to defend themselves and their happy little world. Story
is not as important as atmosphere in this game anyway, and that atmosphere is
best described with words such as happy, cute, and bouncy. I can't really say
that I seek out cute games and in general prefer those that skew darker, but
LocoRoco 2 managed to suck me in - brightly colored worlds and catchy, happy
music and all. The gameplay is pretty unique and has its own special challenge
to it, but I think that its the imagination and creativity that went into the
game that gives it its special appeal. Even if you don't normally go for cute
games, LocoRoco 2 is worth checking out - even if you can only play it when no
one else is watching.
In The End, This Game Hath Been Rated:
85%. Something so cute and so simple shouldn't be this fascinating.