By Kevin "Berserker" Hall
Player(s): 1
M&Ms, the milk chocolate candy that melts in your mouth, not in your hand. I
prefer peanut M&Ms myself when given the choice, but they're all just as good. I
wish I could speak so positively about this game though. Surely you have your
own favorite M&M commercial that is shown on TV, right? You know, the
commercials that usually star the Red or Yellow M&Ms where they have their own
distinct personalities? Well, the personalities and overall charming appeal
present there doesn't really carry over to M&Ms Adventure all that well.
M&Ms Adventure begins the day before Christmas. Red, Yellow and Green are
sitting around ready to leave their factory for the holidays when all of sudden
a factory malfunction causes some M&Ms to go missing in the factory. A total of
120 stars- I mean, "M&Ms" are lost and it's your job to find them. You start the
adventure with Red M&M and are given the option to play as the other M&M
characters as you progress through the stages.
M&Ms Adventure has your chosen character going through some of the most
boring and repetitive stages that I have seen in a platformer. Your main goal is
to simply reach an elevator in each stage while collecting coins and hidden M&Ms
along the way. The stages are set in a factory and all the surroundings are
basically composed of metal floors, metal platforms, assembly lines and many
other factory based equipment and objects. You'll be running and jumping along
the usual floating platforms and other obstacles while collecting the usual
collectibles just like in any other platformer. M&Ms Adventure hardly does
anything to distinguish itself from the norm.
Red has a nice little flying mini game that can be played whenever he dons a
set of plastic wings that he can use to glide across long open areas. This is
about the only feature that kept my interest in playing with him, but these
aren't all that common in the game. You can use the control stick and buttons or
use motion controls to help him flap his plastic gliders while flying and
collecting items. Yellow is much slower than Red and has the ability to double
jump. Green has her own unique abilities as well.
Each set of stages eventually leads up to a boss fight where you'll have to
solve a slight puzzle in order to beat the boss. The first boss is one of the
most laughable bosses I have seen in a platformer. When Red first entered the
boss room, I could have sworn that I heard an 8-year old whining through my
speakers, but oh no, it was the Cupid boss. I'll go ahead and tell you how to
beat him since you'll likely never even play this game. See, you have to follow
him around the room as he flies over to a power box. He will hover near a power
box as metal platforms move out of the nearby wall. All you have to do is jump
along the metal platforms and hop onto a switch pad at the top of the platforms
to fry him while he stands in front of the power box. He will quickly escape
then fly over to another power box. Cupid has a convenient and overall horrible
boss AI at the same time! He won't even try to fight back, so Red has this fight
in the bag!
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