Trying to place Flock into a single genre or category is a little tricky, but
the critter herding game is probably best described as a puzzle game. The goal
is to lead the animals inhabiting each of the game's fifty-plus levels to your
alien mothership to be abducted to serve your unnamed alien needs. Well, 'lead'
is actually a little misleading, since the way that you herd animals in the game
is by spooking them by approaching them with a flying saucer. When you begin to
get close, the animals will do their best to head in the other direction. This
is actually trickier than it sounds, and it gets trickier still as you try to
herd larger groups of animals.
So far Flock may sound like an action game, an unusual action game, but an
action game nonetheless. But in Flock, it's never a simple matter of getting the
animals from Point A to Point B. Each level has puzzle elements to it, so you'll
have to figure out the little tricks to each one in order to get the required
number of animals to your goal. There are four types of animals in the game,
each with its own unique ability. When sheep come in contact with water they
shrink for a short period of time which lets them squeeze under fences or
through small gaps. Cows can be pushed to stampede when followed closely, and
stampeding cows can knock over obstacles such as trees and fences. Chickens can
fly over small gaps, but they have a tendency to fly off of cliffs to their
doom. Lastly, pigs are easiest to herd, but enjoy jumping into dung piles. Many
levels feature a combination of animal types to be herded and you'll need to use
a combination of their characteristics to overcome obstacles and get the
required number of them to your mothership before your time runs out.
Each level really has two goals to it. The first is to get the required
number of each type of animal to the mothership before time expires. Doing so is
enough to complete the level and unlock the next. However, to get credit for
100% completion on a level you'll have to corral every single animal on the
level. The difference between the two goals may seem subtle, but it actually
adds enough depth to the levels to essentially turn each one into two puzzles.
There are some levels that can be completed in under a minute, but that will
require considerable more time to do what you need to do to recover every
animal. This is further complicated by the fact that if you're not careful, you
can easily spook an animal off a cliff and to its doom, which means starting the
whole thing over again. This last complication can often be a frustrating one,
since you'll find yourself replaying some levels several times over even though
you know exactly what you need to do to complete it. That's in addition to the
frustration inherit in trying to herd virtual animals, a frustration that will
probably prove to be too much for the more cerebral puzzle aficionados out
there. The levels are scored based on the number of animals captured and the
time it takes for you to complete it and there are bonuses for bringing the
animals to the mothership, so besting your old score or trying to make it onto
the online leaderboards may provide you with some motivation to replay levels
that you've already completed.
The game does a good job of introducing new puzzle elements along the way as
you make your way through the game's 55 puzzles. There's a bit of a sense of
anticipation when starting a new level in wondering what new tricks are in store
for you. However, the frustrating aspects of the game can certainly wear on you
at times, especially when it comes to the suicidal nature of the animals that
you're herding. Perhaps they're continuously sacrificing themselves to extend
your gameplay, which would be complete in a couple of evenings if it weren't for
their sacrifice.
Once you make your way through the game's puzzles you have a couple of
options in addition to replaying the puzzles that you've completed. The first is
co-op play, which supports only local split-screen but at least features puzzles
specifically designed for co-op. Puzzle games don't make for the best co-op
experience and that's the case here as well, although some people may find it
mildly diverting for a little while. The other option is to create new levels or
to download and play user-created levels. The level designer isn't all that easy
to use and once you get the hang of it you'll quickly learn that quality level
design is a tricky art to master, so most people will probably want to stick to
enjoying the fruits of others' labors.
In The End, This Game Hath Been Rated:
68%. There's some fun to be had in Flock … at
least for the patient.