By Ned Jordan
In some ways Crash Commando is a classic side-scrolling shooter along the
lines of games like Metal Slug. Lots of weapons, explosions, and small soldiers
dying digital deaths. No objectives or goals beyond trying to wipe out as many
enemy soldiers as possible while keeping your own deaths to a minimum. Nothing
but classic quick reflex arcade gameplay. Spend a little time with Crash
Commando and you'll find that a few extras have been added to the classic
formula - not enough to lose that classic arcade feel, but enough to add a
little extra mayhem to the mix.
First of all, you pick your weapon each time you spawn and your selection
will affect your style of play. Do you select the rapid fire assault rifle and
spray bullets everywhere, or do you go with the much more deadly but slower to
aim and fire sniper rifle? Or is the splash damage of a grenade launcher more
your style?
Next you have the jet packs. These give each player a limited boost
capability that can be used to hover, long jump, or to reach higher platforms
and power-ups. Enemy players don't just run up to each other and start shooting
until one is dead - duels become wild fights of arcing jumps and aerial loops.
Next up are the vehicles and weapons emplacements. The vehicles range from
jeeps that perform jumps with a press of the same button used for jet pack
boosts to tanks that travel along mag-rails that go from horizontal to vertical
to inverted. The gun emplacements will switch you from the standard third-person
view to a first-person firing view. It's a lot of fun to man an AA cannon and
pick off unsuspecting players using their jetpacks.
Lastly there are the well-designed maps in the game. The maps are expansive,
provide room to spread the fighting vertically, and are actually two levels in
one with 'caves' and 'tunnels' providing the means to move back and forth
between them. You can even take some shots at enemies on the other level by
using the gun emplacements - and they won't be able to fire back.
The supported game types are pretty basic: deathmatch, team deathmatch, and a
capture the flag clone that has players attempting to download information from
the enemy computer and then uploading it to their own. The game can be played
offline in a series of battles that are the same as those found online, but
these battles should be looked at as training for the online game rather than a
compelling single player experience. There is a lot of fun and classic shooter
style mayhem to be found against real players online, but the single player game
just can't capture that with the computer controlling your opponents.
In The End, This Game Hath Been Rated:
75%. Classic side-scrolling shooting best enjoyed
with friends.