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NPPL Championship Paintball 2009 - Review
System: Xbox 360
Rated: E10+
Also On: PlayStation 2 · PlayStation 3 · Wii
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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There isn't a ton of stuff that all gamers can agree upon. Guitar Hero? Rock Band? Sony? Microsoft? Nintendo? If I were paid by the word, I could literally go on for 25 more pages listing all the stuff that gamers have bickered over for the past 25-30 years or so. One universal truth, though, is that generally shooting at stuff is pretty fun. First person, third person… put a weapon in a gamer's hand and nine times out of ten, he or she will have fun (figuratively of course; leave the real weapons to the pros, people). With that in mind, it's a once in a generation occurrence when a game that tasks you with shooting at stuff isn't AT LEAST a little fun. Activision's new 360 paintball showcase, NPPL Championship Paintball 2009, isn't that game - there is a little fun that could be squeezed from this title - but unless things really go south, this could be the least fun first person shooter this generation.

If you think about it, paintball is a rather silly sport anyway. Something about taking warfare, making it non-lethal and draping pastels and bright colors everywhere never really sat well with me, even after a few trips to the paintball range with friends. As weird as it feels in real life, it feels even more bizarre in videogame form. Since paintball is a simulation, and videogames are also "simulations," a paintball game feels like a simulation of a simulation; kind of like reading an X-Men comic book that is based on a film that was based on a comic in the first place. Do you follow me? I hope so.

If you can set that feeling aside, you'll find a pretty average shooter in this game. Just like every other first person shooter, you'll control an unseen protagonist, with only your weapon visible on-screen. But unlike nearly every other shooter, you don't have a story to follow, a "bad guy" to engage or anything to push you forward, aside from maxing out your character's (and team's) stats so you can be an even more effective "killer" in this pointless "battle." And the fact that all the arenas end up looking like high-end mini golf courses doesn't exactly heighten the tension, either.

There are a few things in this game that I thought were pretty neat, so playing wasn't a total wash. Being able to upgrade your gear, guns and team is an interesting feature, but once you realize that even with the best or worst gear, the game plays exactly the same, you'll tire of the career mode's tournaments and the push toward upgrades. And shooting the same nameless, faceless foes loses even more appeal when you come to the realization that no one can hit while you're running. That's right; sprint or sidestep and you instantly become invisible, way too fast to hit, or both to the opposing team.

 


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