By Ned Jordan
There have certainly been many notable zombie games over the years, but none
has managed to capture the feel of one of the greats in the lexicon of zombie
movies, Dawn of the Dead. A ragtag group of misfit survivors, surrounded by
hordes of zombies, who must work together if they are to survive, let alone
escape their situation, seems like it would make a great basis for a game. The
folks at Valve apparently agreed, and the result is Left 4 Dead. The "4" in the
title refers to the four survivors of an apocalypse that has left the rest of
their city's residents zombified. Your goal in each of the game's mini campaigns
it to work with your fellow survivors to fight your way to a safe zone from
which you can be rescued from the city. All that stands in your way is a few
thousand zombies...
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The game consists of four campaigns divided into five levels each, although
calling them campaigns is not entirely accurate. There aren't any cutscenes,
story elements, or plotlines involved; in each case it's simply a group of four
survivors making their way to safety past hordes of zombies. The environment may
change from urban to rural between the campaigns, but your primary goal of
surviving does not. This structure means that you essentially have 20 levels or
maps in the game, and in fact you can choose to play any one of them at any
time. Those looking for a rich single player experience along the lines of Dead
Space or Resident Evil should probably pass on the game. It certainly can be
played by a single player with the AI controlling the other three survivors, but
the experience is not too much unlike playing an online shooter offline against
bots. It's a game designed for multiplayer play and that's how it's best
enjoyed.
Everything about Left 4 Dead has been designed to encourage cooperative game
play, and it's not just that you'll have to protect each others' back since the
zombies often attack from all sides. Each player can only carry one weapon in
addition to the relatively weak pistol, and ammunition is limited. This means
that each player must step into a role that fits the situation. For example, the
player with a shotgun should take point while the group makes its way through
the close quarters within a building, while the one with an assault rifle should
lead the way across an open area. When a player is out of ammo, the others will
need to protect him or her so that he or she is not forced to try and hold back
a surge of zombies with a pistol. Players will also constantly need to be aware
of each other's status and provide help when needed, be it to revive an injured
and incapacitated player or to break an ally free from a zombie's vice-like
grip. The party that plays together stays together. The rest end up as zombie
chow.
The limited number of levels is a bit disappointing, but the developers have
taken steps to keep things from feeling stale too quickly. First of all, the
zombies' locations are not set for each level and are randomized each time that
you play. The large room that was the site of a zombie ambush in one game may be
eerily empty in the next. There are also special zombies among the zombie masses
that throw a wrinkle in the standard zombie encounter. For example, there's one
that vomits a liquid that attracts zombies like flies to honey. Trust me, you
don't want to get splashed with the stuff. There's another that can snare a
player with a very long armed tentacle and drag him away from the group. The
addition of these special zombies forces you to stay on your toes and keep an
eye open for a teammate in trouble.
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