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Godfather II - Review
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3

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The most interesting aspect of the gameplay is the Don's Mode. While cleverly devised and a great idea, this added level of strategy never really comes together like it should have. So what is Don Mode? I might be oversimplifying here, but it basically amounts to a game of Risk played against the game's backdrops of Cuba, Florida and New York. You'll be given a simple 3D map of whatever area you are currently in and since your goal is complete criminal domination, you'll need to decide which resources work best and where, and how to bring more and more real estate under your control. Icons above the areas in question belie all kinds of info, and you'll actually need to do some careful planning throughout the adventure to capture as much of the map as humanly possible.

As an idea, Don's Mode is pretty close to brilliant. One of the worst things about GTA: San Andreas on PS2 was a stab at this kind of thing that never worked out. You could capture blocks of space for your control, but lofty ideals aside, it made the game play more like a tower defense title than it did and action/crime game; you were constantly under attack by... everyone… and holding on to your map space shook out as only a measure of how quickly you could drive all the way back to your territory and stay under police radar while shooting rivals. Not so with the Godfather. This mode plays almost exactly like GTA: SA should have - instead of being forced to drop everything and either attack or defend bits of the map personally, you can send others to do your dirty work. This is yet another example of how the game tries to shake off the one guy vs. everyone feeling found in every GTA game.

If you re-read the first sentence of the last paragraph, you'll see that I said the IDEA of Don's Mode works. Unfortunately, that is where it begins and ends… as an idea. Don's Mode wears thin pretty quickly and it doesn't take very long for the player's opinion on it to sour. While the micromanaging isn't as evident as it is in the GTA games, the appeal of having a hand in expanding your empire goes from cool to tedious way too quickly, and by the time you get to the end of the game, you'll wish you never even saw the maps of your turf. This kind of makes me think that GTA's singular protagonist is the better of the two ideas.

The last point worth bringing up is the game's presentation, or lack thereof. Godfather II doesn't look like it belongs on the 360 or PS3; it doesn't even look as good as some Wii or PSP games. The character models are blocky, the cities never go much beyond GTA:III in the looks department and nearly every texture found in game looks muddy, garbled and just plain ugly. Overlay the game's appearance on top of unintentionally hilarious and campy dialogue and some truly poor voice acting and you've got a next-gen game that isn't even impressive by last gen's standards. It's obvious this game was a rushed product, and no where is that more evident than in the game's sights and sounds. We all know EA is capable of so much more than the effort put forth on this one.

When viewed as a whole package, Godfather II doesn't equal the sum of its parts, or at least the sum of the parts, as they SHOULD have been. Don's Mode seems like a great idea but it never really works. Upgradeable characters and hired goons, for better or worse, erase the isolation found in the GTA series. And if you aren't a fan of the films, the game makes no effort to explain itself and draw in new players. The fact of the matter is this - Godfather II is a game dragged down by a rushed schedule and ideas that could have been great if given a little more time and attention. And the fact that all this stuff should have added up to a great game drags its overall score down past the point of recommending it to anyone. I guess there isn't much to do now but wait for some company to announce plans for an action game based on Tom Hanks and his attempts to repair a crumbling house.

In The End, This Game Hath Been Rated: 47%.

 



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