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Godfather II - Review
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3

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"I love 'The Money Pit.'" When Family Guy took aim at The Godfather, Peter Griffin admitted he hated the film (it insists upon itself) and was berated by the rest of the family for it. His "Money Pit" comment was what topped off the heated exchange. I can't say one way or the other whether I agree with Peter's assessment; I've never seen a Godfather film and I can't remember whether I saw The Money Pit or not, but I do clearly recall renting the VHS tape from the library. So why would someone who knows nearly nothing about the Godfather agree to review the second game in EA's series? I see my inexperience as a bit of an advantage for those on the fence over whether or not to give this game a shot. Other reviews might discuss the source material and what is right/wrong with the game's story, but by reading this review, you guarantee yourself an opinion and score that are unbiased looks solely at the game itself. Unfortunately, Godfather II feels like a rushed and incomplete game, with oh so much positive potential deep-sixed by ridiculous voice acting, a bland crime story, horrendous graphics and a few other design decisions that I'm sure sounded awesome on paper, but didn't really gel in game form. And while the game gets off to a good start, it quickly becomes tedious and, well, boring. Playing this game is an offer you CAN refuse, and probably should. Mmm... references.

Let's get the easy stuff out of the way first: Everything you read, see or hear about this game (and seemingly all other games like it) will, at some point, mention the Grand Theft Auto series of games. To say that Godfather II and the GTA games are similar feels like a cop-out. Yeah, they both involve somewhat entertaining stories about crime, organized and not so organized, they both plop the player in an open-world city setting and both encourage bad behavior. That is where it begins and ends, really. Godfather II really feels like it strives to be something more than a "go here, kill this guy, return" type game, with mixed results. An extra layer of strategy was thrown into the mix with the Don Mode, but we'll get there in a second.

Before you get to the overall war, you'll probably want to acclimate yourself to the here and now of the game. You'll spend most of the time in the shoes of Dominic, a member of the Corleone family… I think. Remember, I've never seen the films, and after just the first few minutes, I realized that this game was clearly not intended for people like me. Godfather II jumps directly into the story with almost no concessions made for those unfamiliar with the films. Not that it truly matters, as we've pretty much seen all this stuff before - gangs, New York, Miami, mobsters, Cubans, guns, cars, betrayal… hey, maybe the Godfather gave rise to all these plot points, but so many years (and games) later, it all feels very, VERY tired.

And speaking of tired, with two exceptions, this game feels about as been-there, done-that as its plotline. You'll hit all the crime game high points, larceny, assault, theft, racketeering, murder, intimidation… all familiar and all pretty much the same as all the other games in the genre. And as jaded as that sounds, there is a reason these types of adventures consistently outsell, well, just about everything - they can be a lot of fun. Godfather II is no exception. Some of the "missions" can really suck the player in and the rewards are impressive (and violent) enough to keep a good number of gamers coming back for more. A few of the oft-repeated goals aren't even fun the first time, but there is enough variety to excuse some of the more mind numbing of tasks.

Reading back over this, I realize that this could easily be a review for the latest GTA title, so lets get to the exceptions that set it apart. Godfather II features a team system that often works very well, but can also leave you enraged depending on the situation. Even though the GTA games allowed you to work with others in completing missions, the series still had a very "lone wolf" feel to it - one man against the world. You won't find that here. You'll have a crew of as many as three goons at your side through most of the game. They can be useful and often ups the feeling of being part of an organization, rather than just a lone psycho.

Even better, you and your crew have various skills that can be upgraded, which gives a slight RPG feel to the proceedings. This shoehorns the partners in even further; do you like firearms? Upgrade the skill that makes you more accurate. Enjoy merciless hand-to-hand combat? Up your characters' power. While the system doesn't allow for any especially deep customization, it does make the game easier to play and allows you to utilize a number of strategies; depending on what direction you want to take things.

 


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