By Jason Nimer
Anyone who has every read anything I’ve written knows that I might just be
the world’s biggest Dragon Ball Z fan. That fact grows clearer with every
passing week as more and more of my left arm becomes covered in a giant DBZ
tattoo, with nearly every major character from the series represented in full
color. I felt I needed to get that out of the way first, mostly because even
though I love everything about the iconic series, a good game is still a good
game and a bad one is still bad, no matter what license is attached to it. DBZ’s
first foray into the world of next-gen systems, Dragon Ball Z: Burst Limit,
isn’t really much more than a beautiful, flawed fighting game with sometimes
awkward and limited controls and a story progression that couldn’t be followed
by anyone who wasn’t as intimately versed with the series as, well, me. I hate
to say it, but the game should have been called “Dragon Ball Z: We’ll Get It
Right Next Time. Maybe.”
Since it pains me so to dwell on this game’s faults, I’ll get the positive
aspect (singular) out of the way first. If want the ugly truth about the
gameplay, story and online modes, feel free to skip this paragraph as I’m only
addressing the game’s cosmetic features here. What Burst Limit can say for
itself is it looks and sounds absolutely fantastic. The characters and locales
are wonderful to look at, especially if you are a fan. I can probably count on
one hand the number of 2D cartoons that were translated to 3D games
successfully, and Burst Limit gets my vote for number one. During the quick,
frantic fights, Goku, Vegeta and the rest are stunning, even more so if you have
an HD television. Atari really did something wonderful here.
As good as the fights look, though, the real star is the in-game cut scenes.
Everything right down to the camera angles from the anime are faithfully
reproduced in stunning, artistically amazing 3D. The bottom up view from behind
Goku’s back as he fires his Kamehameha wave at Vegeta is every bit as dramatic
as it was in the original show and, I hope Akira Toriyama (the series’ creator)
isn’t listening, but it might actually look better here than it did in the
original. The beams, punches and kicks explode on screen with the kind of force
that I’m not sure even was possible in 2D. Vegeta’s Galick Gun, Goku’s
Kamehameha and Spirit Bomb, even Freiza’s Death Ball are so well done, you get
the feeling that if they came off the TV screen, you probably would end up
standing in a crater where your house used to be.
The sound is no slouch either. The character’s voices, available in English
or original Japanese, are all exactly right, with the minor exception of Cell, a
villain from about halfway through the series. In the anime, each of his three
transformations had a different voice, but in this game, his weakest-sounding
voice is carried through each of his different forms. Sure, its a total nerd
complaint, but I thought I made myself clear back in the first paragraph – I’m a
DBZ nerd. Deal with it.
Ok, I put it off for long enough; here’s what’s wrong with this admittedly
great looking game. I’ll start with the story. Burst Limit doesn’t cover the
entire DBZ series, which is never ok with me. It covers the very first fight
between Piccolo, Goku and the evil Saiyan Raditz. From there, you move through
the Namek and Freiza sagas, and the game abruptly ends after the Cell saga. The
anime continues on through the Majin Buu saga, but all the great plot elements
and characters from that piece of the series are completely missing from Burst
Limit. That’s right; no Super Saiyan 3, no Majin Vegeta, no Buu, no fusion, no
Uub… nothing. Say what you will about the Wii being a next gen console or not,
but Budokai Tenkaichi 3 covered ALL of Dragon Ball Z, all of the sequel, Dragon
Ball GT and all 13 movies. The PS3 and 360 are much more powerful pieces of
hardware, so why did the developers choose to give us what is essentially half a
game?
The other problem with the story in Burst Limit is that if you don’t already
know the series inside and out, you will be completely lost. DBZ is a
long-winded show to be sure, but the in-game cut scenes leave out too much for
the plot to have any meaning for the uninitiated. You jump from fighting against
Vegeta on Earth to fighting AS VEGETA against Racoome on Namek, with absolutely
no explanation of what happened in the 30+ half-hour episodes in between. Even
the first DBZ game on the PS2, Dragon Ball Z: Budokai, had more in the way of
stringing the events together, and that game is over 5 years old now. As a fan,
I’ve heard the story dozens upon dozens of times, but to leave it out isolates
nearly everyone who hasn’t. Not cool.
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