Overlord doesn't really have much of a story, but the premise is enough to
carry the game to the end. You play as an evil soldier/despot that is brought
back to life by your minions, who are strange little gremlins with various
abilities. Your goal is to spread "evil" across the land and find all the
missing pieces of your destroyed tower. You'll get all this info in the first 10
minutes, and there aren't too many story-driven exchanges after that. Basically,
the game plays out as the Lord of the Rings trilogy from Sauron's point of view,
had he not been defeated and turned into an eyeball. You'll murder Halflings,
(Hobbits) explore their homes, steal from them (all the homes look like Hobbit
houses - circular doors and all) and generally make their lives a living hell.
You'll even crash a birthday party in the beginning of the game, which is
presented as nearly identical to Bilbo Baggins famous shindig. Later on, you'll
hit most of the LotR destinations, from mines to mountains to an
all-too-familiar tower. For the most part, the story is enough to keep players
going and the references to Frodo and the gang are momentary distractions, but
you aren't going to find any rich narrative in Overlord.
By now you are probably wondering how an ugly game with a loose frame for a
premise, rather than an actual story, is one that I'd recommend. In Overlord, to
put it plainly, gameplay is king. What could have been a boring strategy game
is, mostly due to a faster pace and a fantastic control scheme, a transcendent
action/puzzle experience with more than enough going on to keep even the most
fickle gamers interested. As I mentioned earlier, Overlord is a lot like
Nintendo's Pikmin games, in that you are a single protagonist who has control
over a growing and multifaceted army of minions that will do pretty much
anything you want them to. In Pikmin, you were using multicolored little plant
people to collect pieces of Captain Olimar's broken spaceship, in Overlord, its
wide-eyed gremlins collecting pieces of your destroyed castle.
The similarities don't end there. In both games, your small army's different
colored troops have different abilities, all of which will be utilized before
its all been said and done. Overlord takes things a step further than Pikmin,
allowing you to not only use your minions' different abilities, but to upgrade
them, outfit them with weapons and magic and build their numbers and powers in a
much more customizable manner than Nintendo's sim allowed. Even though the ideas
are generally similar, Overlord ends up feeling more open-ended than Pikmin. Not
because Overlord is any more complex, but because you have a better grasp on
your lackeys and more say over what they are capable of doing.
Another major plus is that in this game, the Overlord character can be just
as dangerous as the monsters you'll control. Captain Olimar wasn't much of a
fighter, but the Overlord is a force to be reckoned with. His attacks may be
simple, but you can upgrade his weapons and armor to make him even more of a
threat. Granted, the minions will do 90 percent of your fighting and puzzle
solving, but in a pinch, the Overlord can enter the battle and help flatten even
some of the more powerful enemies.
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