By Jason Nimer
I've had my eye on this game for quite some time now, but not for the reasons
we gamers usually put stuff on our watch lists. I never played the original
Sacred and to be honest, I'm not even sure it exists. I haven't been starved for
an action RPG on the Xbox 360. Perhaps worst of all, though, is that if I
weren't following this game's progress, I might not even be sure whether it was
out, delayed or canceled. So why would I be so hotly anticipating a game that
wouldn't otherwise thrill me? Two words: Blind Guardian. No, I don't mean the
"What is your favorite color?" bridge guy in Monty Python and the Holy Grail;
Blind Guardian is a German power metal band and one of my all-time favorites. I
even got a chance to interview them and sit backstage during their show a couple
of years ago. So, what does amazing German metal have to do with a hack 'n slash
role-playing console game? Well, Blind Guardian was directly involved with
crafting Sacred 2's soundtrack, and even recorded a brand new song just for this
game. That alone made this game a necessity in my household, and I was surprised
to find a fairly fun, though almost too simple, top-down action RPG on the disc…
I mean in addition to the expectedly awesome Blind Guardian stuff, that is.
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Normally I try to leave the nitpicky nonsense out of my reviews, but as I was
plowing through the game, this little tidbit never left my mind: When you start
up Sacred 2 for the first time, there is no title screen, no intro, no nothing…
just a direct skip to the "create a character" menu. Once you've chosen your
avatar from the less-than-exhaustive range of selections (more on this in a
minute), you get your title screen, your FMV intro… all the stuff we've come to
expect from games such as these. It's all nicely done and sets up the action
well, but putting the character select at the very front makes the $60+ game
feel like a rushed demo, rather than an AAA RPG experience. I have to stress
that this is NOT a comment on the game itself; it is just an aesthetic choice
that didn't really work for me personally. But if you weren't interested in my
opinion, you wouldn't be reading this, right?
Ok, let's get to the game itself now. Sacred 2: Fallen Angel tells the story
of generic fantasy plot #741 through a handful of barely customizable character
classes. The plot hits all the high points of the cliché-driven RPG genre; gods,
angels, elves, robots (kinda,) swords and sorcery… you've seen this all before.
Thankfully, past the first handful of hours you'll spend playing, the story
retreats a bit in favor of micromanaging smaller story-based and/or optional
quests. By the time you finish this game, you'll have been told a story you've
heard before, but that certainly won't be what this game is remembered for.
The game's graphics are nothing special either. Your character, your enemies,
the environments, the bosses, the cut scenes… all are more or less passable by
today's visual standards, but don't expect to be blown away. Like most other
top-down action RPG hack 'n slash titles, the camera will follow your character
as you fight your way across the land, but a quick zoom shows that the
characters in-game are less than spectacularly detailed. Even worse, Sacred 2
has more screen tearing than any other game in my recent memory (if you aren't
familiar with "screen tearing," Google it and come back… I'll wait).
Astonishingly, though, is the fact that even during the largest battles, Sacred
2 never once falls victim to framerate skips or slowdowns. Considering the size
and scope of some of the game's larger battles (which are even larger during
co-op or online play), the avoidance of those two pitfalls is a commendable
feat.
We've finally gotten to the most important question you should have: "How
does the game play?" I'm happy to report it plays pretty damn well, even if
there isn't any groundbreaking stuff going on here. Sacred 2 plays like so many
dungeon crawling games before it – X-Men: Legends. Champions of Norrath, Marvel:
Ultimate Alliance, Untold Legends, etc., etc., etc. If you aren't familiar with
those titles, you'll spend most of the game fighting endless waves of enemies as
you explore the land, collect items, weapons and armor and complete quests to
build your character into an unstoppable force and champion for either good or
evil. And while the good/evil temperament choice is probably one of the most
simplistic uses of the concept in quite a while, it still adds another dimension
to how things will go down.
I mentioned earlier that the character customization is pretty weak, but the
ability to map up to four weapons AND four spells onto an easy-to-use d-pad
quick select more than makes up for it. When you're firing off spells and
switching effortlessly between melee weapons, you'll probably forget the only
thing you were allowed to fiddle with while building your character was
hairstyle and hair color (no, I'm not kidding… no skin tone, no clothing swaps,
not even a choice on your character's gender… shameful, really). I suppose you
have to give a little to get a little, but no choice on gender?! That is giving
up way too much.
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