Aces of the Galaxy is in many ways a throwback to the shooters of old.
Hordes of enemies come flying at you unleashing salvos of weapons and you must
'dodge and shoot' to have any hope of staying alive. However, the graphics
are decidedly next-gen and the game does add a few wrinkles to the standard
gameplay for the genre. This coming together of old and new results in an
interesting XBLA game, but one with its share of shortcomings.
Aces of the Galaxy is what I call a 'cursor shooter'. The targeting
reticule not only aims your weapons, it directs your ship's movements as well.
Move the reticule to the left and your ship will bank to the left. Move it
up and your ship will climb towards the top of the screen. The control
scheme simplifies things as far as eliminating the need to manage separate
movement and fire controls but it also gives you less control - you can't 'dodge
left, shoot right' in this game. Once you start playing you'll quickly
discover that you have less control over where you can take your ship than it
seems as first. The space setting of the game is filled with planets,
asteroids, and large spaceships, but you can't explore these things.
You're not really on a rail since you have a little freedom of movement, but you
can think of it as traveling in space in a glass tube.
Speaking of the game's depiction of space, it's really nice to look at but it
manages to be too much of a good thing. Space is so colorful and so packed
with ships, asteroids, and such that it can sometimes be difficult to pick out
the enemy ships. The developers probably noticed this issue because they
added vapor trails to most ships to help pick them out from the background, but
all of those vapor trails also serve to make the screen even more cluttered.
Throw in weapons fire zipping in and out of the screen and you get a psychedelic
kaleidoscope of a light show that can probably cause epileptic seizures in
somebody in the next room. There's also an issue in that at certain points
in the game you'll need to try and dodge asteroids, mines, or space debris.
Trying to figure out what you can't run into from what must be dodged is
unfortunately a continuous exercise in trial and error.
Your weapons arsenal consists of your mainstay blasters as well as missiles
and torpedoes, all of which can be upgraded by power-ups you'll as floating in
space. For some reason the game won't let you simply keep your finger on
the blaster button, so you'll be forced to press it a few million times during
the course of a game. The missiles are cool in that if you keep the fire
button depressed you can use the cursor to paint multiple enemies. Release
the button and your homing missiles will strike all of your designated targets.
The torpedoes come into play when you face larger, slower moving ships.
Since you must hold the cursor over the target for a few seconds to obtain a
target lock, they don't de well with the smaller, faster ships. Your ship
is also equipped with a scanner that can find cloaked ships. The cloaked
ships are there to provide bonus points and don't present any kind of threat to
you.
Aces of the Galaxy can generate so much frantic, brightly-colored action that
it's hard not to work up a sweat while playing. And by all means it should
be a difficult game, but on the contrary it's rather easy. I'm not sure
why you can survive as long as you do in the game when by all rights you should
be destroyed every few seconds. Perhaps it's that your enemies are really
bad shots. While I'm not a fan of overly difficult games, the relatively
light challenge presented by Aces may be its undoing. Hardcore shooter
fans will find it all too easy and too random to really spark their
imaginations. For others the game can be thrilling, but the lack of
challenge will probably make them tire of the game before too long.
In The End, This Game Hath Been Rated:
78%. Aces of the Galaxy is a wild ride that isn't
as dangerous a way to travel as it may first seem to be.