By Ned Jordan
Guitar Hero started it all, but Rock Band raised the bar by bringing a drum
kit and microphone to the show. A year later Guitar Hero has followed suit,
introducing a drum kit of its own and adding support for drum and vocal tracks
in Guitar Hero World Tour. Now the battle of the bands has truly begun...
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While you can buy the whole bundle and add drums and a mic to your growing
pile of video game instruments, the additional instruments are not required to
play the game. You can buy World Tour on its own and use hour existing guitars
with it. In fact, if you do so you'll find that World Tour is not all that
different from the guitar Hero games that have come before it. The biggest
change comes in the way the career mode is structured, and even so it's more
like the career mode of all than it is different. There aren't really separate
single and multiplayer career modes any more; everything is now band-centric.
You can play a few sets in career mode by yourself and then later pick it up
where you left off with a couple of friends. You won't be tied to a particular
instrument or rocker avatar as in the original Rock Band; the game gives you the
freedom to switch instruments and personas throughout your band's career. The
previous games' rigidly linear track progression has been loosened up a bit.
Rather than playing your way through a tier of songs to unlock the next tier,
World Tour allows you to choose which track set to tackle next from the several
it makes available at a time. You'll still need to play them all to unlock all
of the songs in the game, though, so even though you have some choice in the
order in which you play through the set lists, the nonlinear aspect of the
career mode is really an illusion. As in previous Guitar Hero games, the career
mode is really just a means to make you earn the right to access every song in
the game and outside of the time you spend playing the tracks its really rather
dull.
The game comes with over 80 songs, all by the original artists. With a track
list that large you'll inevitably get some questionable inclusions such as the
no-talent Beastie Boys and the eternally annoying Michael Jackson (do aspiring
guitar heroes ever stay up late at night trying to nail down the licks in Beat
It?). I would have rather seen the return of some of the songs from prior games
now that they could be played with drum and vocal tracks than some of the new
songs in World Tour. Still, there are plenty of good tracks in the game, with
classic and alternative rock well-represented and less of an emphasis on thrash
and shred than in Guitar Hero III. World Tour supports down loadable songs (for
a price, of course), but I'm sorry to say that any songs that you downloaded for
Guitar Hero III are not compatible with World Tour.
World Tour has a feature that's a first for guitar games. Its music studio
will let you create your own tracks for the game (minus any vocals). Before you
get too excited, though, you should be aware of a couple of major obstacles,
blocking your path to Guitar Hero song writing glory. The first is talent. You
need to have an understanding of music and some talent for composing it if
you're to have any hope of generating anything other than garbage no one will
want to play. The second is that a plastic guitar controller is a poor interface
device for use with a music composition tool. Activision would probably have
been better off making the tool available through a browser or PC download. The
good news is that songs created with the tool are shareable, so the few who are
talented enough to use the music studio will be able to share their work with
the many who are not.
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