You have to give Vicarious Visions some credit. Bringing the Guitar
Hero experience to the portable DS was not an easy accomplishment. The
developers at Vicarious Visions' solution to the problem comes in the form of a
plug-in fret controller that fits into the DS system's GameBoy cartridge port.
Innovative, yes, but not very ergonomic. Playing more than three songs in
a row will put you in imminent danger of developing chronic carpal tunnel
syndrome.
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The problem is in the way your DS needs to be held to play the game.
The DS is held sideways in the palm of your left hand with your fingers bent at
a 90 degree angle and resting on the fret buttons. You also need to keep
the spine of the DS braced against your palm to keep it from moving too much as
you push the fret buttons. In most playing positions, your wrist will be
bent to keep the DS oriented upright, or you need to twist your head while
playing to get a good look at the screen. If you don't think that this
would be painful, trying playing two or three songs this way and then get back
to me. Searing wrist pain and kinks in various parts of your body occur
with every play session. About the only way to play without too much
discomfort is with your arm flat on a high desk (or on a high countertop while
standing) and with your wrist kept perfectly straight. Which, of course,
means that the game isn't really that portable after all.
If you've played Guitar Hero before, then the DS version of the game will be
pretty familiar to you. The strum bar has been replaced by an image of a
guitar on the touch screen. To strum the strings you use the included
guitar pick stylus and move it across the strings. The top, or in this
case left, screen of the DS is used to display the music track and as each note
reaches the bottom of the screen you need to hold the corresponding fret
button(s) and move the stylus across the touch screen to play the notes.
Unlike the console versions of the game there is no fifth 'orange' fret button,
so hard and expert modes challenge you by increasing the speed and frequency of
the notes. The higher difficulty levels are made all the more challenging
by the fact that furious fret work will shake around the DS and can even cause
the fret controller to work its way out of the cartridge slot. Star power
is engaged not by shaking your DS, but by shouting at it, although the
microphone is so sensitive you can just blow hard or rely on a passing truck to
set it off.
Guitar Hero: On Tour main mode mimics that of its console cousins, but in the
most basic, no-frills way. You play a tier of four songs, which unlocks
the next tier of four songs, and so on until you've unlock all 26 tracks in the
game and made them available for random play. Rather than go with the
classic and popular tracks found in other Guitar Hero games, On Tour features an
almost entirely new track list. It seems that the best songs have been
saved for use with the console versions of the game, because outside of a few
interesting tracks the song list is relatively weak. The inclusion of pop
rock tracks from groups such as No Doubt, Smash Mouth, and Maroon 5 may be an
attempt to make the game more appealing to the masses, but all they really do is
add some very long and repetitive songs to the game that you'll probably just
play through once because you have to. The size limitations of the
cartridge means that there are no bonus tracks to unlock, but given this
limitation it's pretty surprising that the quality of the tracks are as good as
they are in the game.
Multiplayer is supported locally in several modes. You can play
competitively in a mode similar to the Guitar Hero III battle mode, sending
attacks to the other player such as setting their guitar on fire. You can
also play in face-off mode in which you alternate playing riffs or play the same
notes head-to-head. There's also support for co-op play in which one
player takes lead guitar and other rhythm or bass. All of these modes are
limited by the same ergonomic issues that hurt the single player play.
In The End, This Game Hath Been Rated: 68%.
Even if you can play through the pain, tapping a screen just isn't as much fun
as rocking out with a fake plastic guitar.