By Ned Jordan
The original Puzzle Quest game was a clever blend of a puzzle game and RPG
elements that produced an enjoyable and addicting game. Like an RPG, you had
quests, character classes, and new spells and skills to learn as your character
reached new levels of experience. However, all of the battles in the game were
fought by playing a puzzle game competitively against your current adversary. It
certainly helped that the game's puzzle-based battles were played using a
variation of the gem-matching game Bejeweled, an excellent puzzle game in its
own right that has spawned a seemingly endless stream of clones. Success in the
world of videogames inevitably leads to a sequel, and now we have Puzzle Quest
Galactrix. While the basic concept remains the same as in the original game,
Galactrix introduces a number of changes and is more than simply Puzzle Quest...
in space.
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You begin a game of Galactrix by selecting a character, but unlike the
original Puzzle Quest there aren't any character classes. Your character will
still gain experience, but new abilities are gained through ship upgrades rather
than character advancement. When your character advances a level you're given a
couple of points to spend in one of four categories which basically affect your
starting energy levels in a fight and how much energy you gain when matching
certain colors of gems. In practical terms this determines factors such as your
ship's starting shield strength or the available power for your weapons systems.
This allows you to customize your character to your style of play – aggressive,
defensive, etc. All of this results in a game that feels a little less like an
RPG and more like a space epic.
The puzzle game central to all battles in the game has undergone a
transformation in Galactrix. The object of the game is still to match three or
more gems in a line by swapping the positions of two adjacent gems, but the gems
are now hexagonal in shape and can be matched and swapped in six directions.
When matches are made in Bejeweled or the original Puzzle Quest, the gems
sitting above the eliminated gems 'fall' to take their place and new gems enter
from the top of the screen. Galactrix takes the idea that there's no 'up' in
space and applies it to the puzzles in that new gems can enter the screen from
any direction. The direction that the gems move is dependent on the direction in
which you swapped gems to form a match, and if that sounds a bit confusing,
that's because it is. Predicting the direction that the gems will move can be a
little tricky, and it's not always easy to select a move that you know will set
off a chain reaction.
Like in the original Puzzle quest, battles are resolved in Galactrix by
playing the puzzle against your computer-controlled foe. When you encounter an
enemy ship, either as part of a mission or at random in space, the action moves
to the puzzle board where you alternate moves with your opponent. The color of
the gems determine the bonus bestowed when you match a row of three or more of
them. Blue gems add power to your shields, red, yellow, and green gems provide
different kinds of energy to power your ship's weapons and upgrades, and purple
and silver gems provide bonus experience and money. There are also special black
gems with red numbers known as Bola mines. When you match these, the red numbers
are added and the total is applies as damage to the enemy ship. Damage is first
applied to the enemy's shields, and once they are drawn down to zero the damage
is applied to the ship's hull. Once the hull strength reaches zero, the ship is
destroyed and the survivor wins the fight. These mines are the primary way to do
damage to your opponent, but there are offensive ship upgrades that can deal
damage as well as long as you've accumulated enough of the right types of
energy. The capabilities of the ship upgrades serve the same role as spells did
in the original game, and you have the option on your turn to use a ship upgrade
instead of making a move on the puzzle board. There are a wide variety of
upgrades available in the game and you can store extras to be freely swapped in
and out of any starbase. This gives you the flexibility to configure your ship
to suit your mission, a flexibility that's further extended by the ability to
own a couple of different ships at a time.
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