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Act 4: Hive
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Chapter 1 - Priorities
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Just follow the path to a cutscene. Follow the little crybaby to a lift and
press the button, then make your way to the opposite lift to go down. Turn
the valve until the gates are all down, then quickly get into the waterway
and take cover about two trenches up. To the left they will try to turn their
valve to flood your position, but you just need to keep the guys away from that
side. Go up a trench and toss a frag or two, then finish off the rest and get
over there. Should swap the bow for the longshot, then take the next lift down.
Get the longshot for the bow and grab the ammo. Outside there are wretches to
the left and a mauler to the right. Hit the mauler, but look to where Dom goes.
Get to the opposite of Dom, which is most likely to the right side, so that
someone will be able to hit the mauler. Take out the wretches or the big guy
first, don't try to do all first. Some ammo if you want it and you can use
the boomshield for the next fight.
Across the small bridge will be a pretty difficult fight. If you brought the
shield, I say plant it between the cover and then just stay here as you toss
frags to the troika. Then you'll need to take out the drones on the ground
before aiming at the snipers on the sides. It's hard if you try to move around
holding the boomshield, trust me.
After, ammo to the back right and the guns dropped, then go to the left side
where you see a yellow terminal. DO NOT use the one in the middle, go to the
one by the wall that has the magnifying glass when you're close, that one
has a collectible. Then use the one in the middle.
Chapter 2 - Answers
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Then follow Dom to a second terminal. When you move up, take cover and wait
as the patrol passes by. Then head toward the terminal, but before using it
go left and find a journal by the wall, then use the computer.
Move up and basically you just follow Dom and take cover when he does, and if
he runs up to a spot you can too because no matter how close you are to the
patrol, they won't spot you. Use the terminals until you get the right one,
which I believe is three terminals up.
Take cover after the scene and get ready for a wave of a few wretches and a
bloodmount from the right side. Again, pick to either aim for the beasts or
the big target first, not both at once. Then another wave to the left which
should reach you quicker and perhaps a few wretches from the first wave. Then
to the right will be a grinder and drones, dood to snipe and toss frags. The
last wave to the left will be Theron Guards and drones with shotguns, so snipe
the guards from behind cover, the one near the terminal, and it shouldn't be
too hard if you aim is good. Then it's scene time.
Chatper 3 - Hornets' Nest
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Pull the lever, I guess, and there is ammo in the corner up here; I'll let you
choose if you want a torque bow or your longshot, I prefer the longshot. Go
down the step and to the right for a document, then keep going, just in a
square path, to a door you need to kick open.
Get out your sniping gun and take out the enemies, with a Theron up in the
tower. When you get on the ground there is ammo to the left, then take cover
in the circular cover on the right as enemies appear above you and on the
ground. There is a drum of imulsion on the ground, what little good it does
you, then just snipe the remainder. There is ammo in the other circular cover.
Go up to the tower and pick up the Boltok, then throw the switch. Come out and
go left and try to take out the flamers before they get up, but Dom will
probably be an idiot and be right with them. Stay up here and try to use the
side-wall as cover from the Therons below. Take them out and there are some
frags up here, that's it. Go down and swing around the lower part of the tower
and go through the door.
Ammo and then go up and take cover behind the first barrier and be ready for
a bloodmount and a guy that will rush you. Take them both out and then the
two drones on the left side. When you approach the door a single enemy will run
out. Inside, down some stairs on the left for some frags then come back up and
through the doorway.
Quickly look right and aim for the orange tanks to cause some damage, then go
to your left for a lever that brings up cover for both sides, so perhaps you
don't want to pull it. A reaver will drop in so retreat to the higher cover
and shoot at the drivers from the top of the cover so the reaver can't hit you.
A tower will fall, and when you try to cross over two grinders will come out,
so toss frags in their way. Finish them off, hopefully with Dom's help as
either a decoy or when you are their target, then stock up on ammo.
Go in and after you hit the checkpoint, roadie run into the room, up the stairs
to the right, and under the gate before it closes. There is a necklace to the
right on the ground - of course reload the checkpoint if you fail to get in
on time. Pull the lever at the end and get on the troika to assist Dom;
remember you can cooldown this thing. Please, Dom is your friend, and even
though he may run around the field like an idiot, don't hurt him. Take out the
first group of enemies, then the second at the back.
There is ammo all around, and when you get toward the other side two more
enemies will pop up. Just FYI, but there are dead rockworms to the left in
this trenches, whatever that means. Go out and up to a hallway. To the first
left is the path out and you'll see a flamer up high, but first go to the
second doorway for some ammo and frags. Come back and snipe the back of the
flamer, then go out and take cover behind the first pillar as you handle the
enemies across the way, including two Butchers that slowly make their way to
you; you can easily kill them first.
Wind around the path to the outside. Pull the lever and pick up the frags, then
take cover up the steps and engage the squad of enemies in the middle of the
area. Kill them, move up when it's over, and then a scene.
Be ready for some enemies, but more importantly are the tickers. First, pull
the lever to give yourself some cover, then just half-attack the drones as
you want to focus on the tickers, and keep in mind you can use them as bombs
against the enemy, but just shoot them no matter what. A reaver will drop in,
so retreat further back to the side, and there is a cover spot by the wall.
Take out one, then another, and probably best to just aim for the beasts'
heads rather than aim for the riders. Soon a mortar will appear from an opened
gate to the right, and after taking him out the objective should be met. But
feel free to finish the job by taking out the remaining enemies and grabbing
that ammo box in the center.
*NOTE: To avoid mortar fire, just look up to see where the shell is falling
and move away from it, at least ten feet from the line it will bomb or you
will take a lot of damage. Hiding behind cover will not work, or being still.*
Go through the opened gate, pick up that mortar, and pull the lever. Now we
are in for a long grinding fight. When the wall opens, plant behind cover and
aim for the back, about halfway up the targetting bar, to close the e-hole and
take out the enemies. In next part is a mortar, and a ton of bad guys. Since
the mortar is behind cover, I just pulled the lever to bring up the cover and
slowly made my way up close to him to blindfire all my frags. Take out the rest
and the final wall will open. You have a bunch of tickers to take out first,
then focus on the grinders before sniping the mortar at the back. You have some
support for this final fight, so just stay alive.
Grab a mulcher and go up the stairs on the right to rejoin your team, grab the
ammo, pull the lever, and go through.
Chapter 4 - No Turning Back
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Some lancer ammo, then set up your mulcher on the left side as you prepare for
four reavers to charge at you. After that, look to the front of the thing
for another lift and spend the rest of your mulcher attacking the guys on it.
Toss frags when it's close and clear it. Jump over to that lift and press the
button at the back. Now a reaver comes in to the right side, so shoot your
lancer when it's within good range. One more from the same side and then
you are free.
Get off the lift and head left. To the left of the stairs is some ammo and then
go up and to the left is a calendar to look at. Go down the stairs and you'll
see a group to the right. You can go left for ammo and then snipe from here,
taking out the Kantus first. After that, head over there and grab the ammo.
Press the button and you have a choice to man the turret or take the stairs.
Despite what seems the better choice, take the stairs.
Go down and you'll see an ammo box, but go past it and use this perch to help
take out the enemies below, then grab the box. Go down and around and pull the
lever. Around the stairs and take cover from the boomers, and again take out
the Kantus priest, but watch out for his tickers from your back. You can get
the boomshots if you want to. Go around to the side and pull the lever, then
down the stairs to use this perch to take out the final group of baddies.
After the fight, wait for the door nearby to be opened by your team and then
go through.
Head to the next area, ammo box at bottom of steps, and start firing on the
bad guys below. To the right of the door are frags, then go to the right side
of this room for ammo and some plans on the ground. Pull the lever here and
the cover below will fall, and some stairs nearby will start to rise up.
Take them down and head for the middle of the room. After the scene, run to the
right and take cover behind the blocks in the wall and snipe the grinders -
some serious doors for two grinders. A smaller door opens on the side of the
room and a guy will run out. Pick up whichever mulcher you think has more
ammo and head through that door; you don't really need a mulcher, but if you
can manage it you should take one.
In the next fight your guys can handle it, as the mulcher can't aim down, and
by the time you haul the thing down below the fight should be over, so helping
is optional. Head through the door at the back and when you get to the bottom
look right for enemies to pop up. You can back up a bit and take cover from the
ramp at the entrance, or set up shop and start mowing down enemies if you
brought a mulcher. Sadly, there are so many strong enemies you may be too slow
with that gun, so drop it if things get too hot for you. All you have to do is
kill all the enemies, and if you do so before anyone dies the chapter will be
over.
*NOTE: The new enemy types are called Palace Guards, FYI.*
Chapter 5 - The Best-Laid Plans
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Go up and save the ammo for after. Go to the doorway and it closes and you
are ambushed from above. Try to kill them before all your cover is gone, then
focuse on the ones to the other side. Now pick up the ammo and now the gates
back a bit will lead you to the alternate path; and we will go down the left
one facing the palace, though I'm sure either would work. You will engage a
few enemies and a bloodmount along the way. When you get to the back and fight
a Kantus, after the battle go to the right of the lift and look on the second
steps along the wall for by far the most paper that goes the farthest off-topic
in the game.
Get on the lift and take it down to the bloodmount holding area. Some frags on
the right side, then go pull the lever for a choice; choose left, the upper
path. Go up and look out of any of the openings on the right and assist your
decoys down below as they fight the good mix of enemies below, and a grinder
up high. Follow the path to a room with a switch on the ground and step on it.
There is ammo where the battle was and two outside in an open area. Your team
gathers atop some stairs you would go down, but instead take the stairs behind
them and find an artifact at the end by some ammo. Come back and head down the
stairs.
I say just run down the steps and slice up the enemies you see with your
chainsaw, much easier than a shootout. There are two guards, then three guards
and four tickers, then one, and the rest is just pairs of guards at a time; so
mix in chainsaw slices with bullets and you shouldn't have much trouble. At
the big room will be guards scattered around, and then some tickers. Grab ammo
before the scene hits.
Chapter 6 - Royal Inquisition
-----------------------------
Ammo at the doorway and a mulcher, along with tons of stuff all around, but
you really just need the ammo and the gun. Go into the next area and in the
left corner are some tablets on the ground. Go pull the lever and choose the
left path, and I'm fairly certain both sides are the same.
*NOTE: Now is a good time to remind you that when a mauler has his shield up,
aim for the legs.*
The mulcher is good for the first fight for the enemies on your side that
come through the door; then toss it as it can get in your way. This whole fight
is just you moving, fighting enemies on your side, assisting the other guys
on the opposite side, and really just watching for maulers and tickers. I like
jumping over the wall on the side and following this ledge up the path, as it
is a bit eaiser to funnel enemies and to assist the other side. At the end are
two maulers, but the bane of these guys would be jumping over a wall as they
cannot follow.
Once your teams are rejoined, take the lift down. In the chamber four guards
will appear, so go left for an ammo box and if you didn't realize by now,
stepping on the pressure pads shoots you up some cover, so step on one and use
it to hide. Toss frags and take these guys out, then go right for a mortar and
carry it up with you. Take cover in the second fight area and use the max
range of the mortar to hit the enemies, and do so for all of them; just aim
forward and straight down the line.
Head up to the third fight and this one requires you to aim to the right, at
the stairs, and I would apply the distance bar to the halfway point. Yes,
if you aim too far right the shell may hit the top of the ceiling, so you
have to aim for the steps, and just keep doing so as enemies will pour in for
a good while, let your team handle the guys along the side. After the fight,
pick up the ammo box and then drop the mortar. Then move up for a scene.
This fight can be much harder if you let it be. First, take cover and handle
the enemies to the left. Toss any frags and then just blindfire until there
are just a few left, then finish anyone else. Then guys will appear at the top
of the room, but you are not here to kill these guys. Since they are to that
side, to to the center pillar and start turning the wheel to get yourself up.
Sure, the first couple of turns leave your teammates without cover, but just
stay with it and soon you'll be out of their fire and on your way back up and
to safety. I have no clue what happens if you let the fight keep going, it's
probably waves from all sides.
More ammo and go into the room for a scene. To start, you'll need to tap the
B button to out-duel him, and tap it as fast as you can. If done right you
will break his staff. Then comes a segment that will repeat. You need to locate
him on a side, duck from his gorgon fire, leap away from his poison frags,
kill or avoid the tickers, and when you hear cutting you need to look for dust
falling as a spike may fall on you. Then he will proceed to cut down a pillar.
No matter where you are the pillar will fall on you, so you will need to leap
away as it is falling. Once you do, Skorge will jump at you and all you need
to do is tap B. Repeat this once more and the fight is over.
Your weapons have changed, somehow. Take either side door to your team, then
just roadie run straight down the bridge to the end.
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