By Ned Jordan
After
playing Red Faction: Guerilla I'm still not sure just what makes the EDF (Earth
Defense Force) so evil, other than they like to shoot rebel Martian miners. And
as Alec Mason, both my character and I seemed to quickly forget that we
reluctantly joined the rebel Red Faction after witnessing the death of Mason's
brother at the hands of the EDF. But you know what? It didn't really matter to
me. I had so much fun destroying the EDF's outposts, intercepting convoys, and
running amuck through EDF bases in tanks and construction mechs, that all I
needed to know was that the EDF were the bad guys and the Red Faction the good
guys. And did I mention the thrill of crushing a roadside checkpoint bunker
under the weight of an enormous ore hauler?
Your goal in Red Faction is to liberate Mars from the EDF, and to accomplish
this you'll need to push them back sector-by-sector until you force them to
withdraw. Each sector is rated by two factors, EDF control and miner morale, and
to liberate a sector you'll need to knock EDF control down to zero and then
complete a special mission to complete the liberation. Miner morale works a bit
differently than EDF control in that you don't need to raise it to 100% to
liberate a sector. However, the higher the morale, the more guerilla actions
that will be available to you, which in turn makes it easier to reduce the EDF
control. High morale also has a nice bonus in that miners are more likely to
join your cause – even when you're in the middle of a mission a passing trucker
may stop and take up arms to provide you with some support.
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Accomplishing these goals and liberating a sector begins with a glance at the
current sector map. The map marks the Red Faction's secret bases, mission
locations (and the mission types), and the location of any high-value EDF
structures and bases you've discovered. You can pick the next mission you want
to undertake, do a little freelance destruction of EDF property, or just explore
the sector and perhaps pick-up a random mission or simply harass EDF patrols and
convoys. The Mars of Red Faction is an open-world and you're free to go about
your business of liberating the planet in any manner that you'd like. The
sectors are quite large and using some sort of vehicle to get around is a must,
since a lot of Mars is nothing more than desert wasteland. When you have a
destination in mind, a GPS system will lead you there with the aid of arrow
markers on the ground that work quite nicely in letting you know where you need
to go.
I like the look of the partially terraformed Mars in the game, from the
spacious skies and mountain vistas down to the little dust devils that dance
across the landscape. However, Mars is not so much the star of the show as is
the game's destructive side. The destruction engine built into this game is
pretty impressive, from the realistic structural forces behind the buildings to
the laws of physics that govern the way that they topple (and, yes, structures
do look like they're crumbling at 0.38G). Identify the key load-bearing parts of
a building and you can take it down in seconds with well-placed charges or
swings from your eminently enjoyable sledgehammer. Drop charges at random and
you may spend a while blowing out windows and a wall here and there while the
building itself continues to stand tall. And there are so many options available
when it comes to unleashing this destruction. You can do it by hand with your
sledgehammer, by placing charges, from a distance with a rocket launcher, or a
myriad of other ways including the ever-thrilling "drive a dump truck into one
side and out the other" method.
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