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Psi-Ops: The Mindgate Conspiracy - The Detailed Walkthrough
System: PlayStation 2
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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**********************************
Section VII: ADDITIONAL STRATAGIES
**********************************

-------------------------------------------
Hotspot – Fusion Accelerator Area (Stage 6)
-------------------------------------------

(This will keep you from risking your life as much by using MP's to do most of 
the dangerous switch pulling.)

Pull the first switch in K1 as you normally do.  Run out the door and go over 
to the crevice on the right.  Block the lab worker and try to keep in the 
corner.  Do not let him move out into the middle; he must stay alive in order 
for this to work.  Once he kneels down and starts to wave his arms, go to the 
next door on the left (K4).  Do not go through the door yet.  MC the lab 
worker in the crevice that you just came from.  Have him go all the way down 
to the door marked K2 (2nd door down) and pull the switch in that room.  
Release MC.

MC the MP2 down the corridor to your right.  Have him hit the switch in K3.  
Release MC.  Go through the door in the back of you and press the last switch.  
This will shut down the fusion accelerator.  Get to K3 and go through the 
door.

(Submitted by Craven)

---------------------------
Boss battle – Stone Statues
---------------------------

PK all of the statues that are currently moving and MD one of them until it 
crumbles.  Rinse and repeat until all the statues are destroyed.  Be sure to 
watch out for the charging sword attacks.  You should have a full Psi meter by 
the end of the battle.

(Submitted by Bandit23)

--------------------
Boss battle – Wei Lu
--------------------

Stand to one of the sides with the Psi Elixirs and PK her to death.  Grab a 
Psi Elixir whenever your Psi gauge starts to run low.

(Submitted by Bandit23)

----------------------------------------------
Boss battle – Marlena Kessler w/fusion reactor
----------------------------------------------

During the fight with Marlena Kessler if you overheat the fusion reactor with 
a full Psi bar, it's possible to drain her whole health bar before she 
recovers.

(Submitted by TornadoTK)

-------------------------------------------------------
Boss battle – Marlena Kessler w/fusion reactor (glitch)
-------------------------------------------------------

(This strategy was taken directly from the GameFAQs message board.  It has 
been modified a bit.)

I've discovered that if I crouch on the far side of rack across from Marlena 
(see the X) she can't hit me with lasers).  I've also figured out that I can 
move the canisters out of the pit by moving them to the 1 or 6 spot, throw 
them toward me, and then use TK before they hit the wall (multi-lift).  When 
the flame goes off, the tanks I have lying around don't break, and I can run 
back to the safe spot, crouch, and spend as much time as I need moving the 
tanks in position to throw at the laser while Marlena can't hit me.

For tanks 4, 5, 9, and 10, the only way I've found to get them out of the pit 
is to stand at the other end of the pit (labeled 0), move them to either spot 
1 or 6, then later on TK them from spot "TK".

 -----------
|     M     |
|           |
|           |
|  TK X TK  |
|  --|||--  |
|   1|||6   |
|   2|||7   |
|   3|||8   |
|   4|||9   |
|   5|||10  |
|  --|||--  |
|   0   0   |
|           |
|    ---    |
|   /   \   |
|   \   /   |
|    ---    |
|           |
|           |
|     E     |
 -----------

   X - the safe spot where you can crouch
  TK - the spots where you should TK the tanks
1-10 - tanks
   E - entrance
   M - Marlena

Tanks 1-3 and 6-8 can be lifted at TK (just move them toward the end where 
tank 1 or 6 is before throwing them towards you)
The others have to be moved, first from the opposite (0) end so you can TK 
them from spot "TK"

(Submitted by Fantatic)

--------------------------------------
Boss battle – Marlena Kessler (glitch)
--------------------------------------

This will require a bunch of patience, luck, and plenty of health packs, but 
I'm sure it can be done.  Stay right on top of Marlena most of the time while 
punching and kicking her.  She may do a backflip or try to kick you, but stay 
on top of her.  After about five seconds, back off and she will do her flame 
tornado attack.  After the attack, dash up next to her and continue punching 
and kicking her then back once again after about 5 seconds.  Keep repeating 
this and you might be able to beat Marlena despite the glitch in the game.

(Submitted by me (Berserker), but I would not have even tried this unless I 
read Fanatic's thread, so he deserves most of the credit for the whole Marlena 
glitch fight.  Fantatic also confirmed that it worked for the glitched Marlena 
fight)

-------------------------------
Boss battle - Nicolas Wrightson
-------------------------------

In the battle with Wrightson, you can avoid the blasts from his monitors by 
stacking two of the large metal crates towards the back-center of the room.  
Use the same strategy to take out the monitors that Berserker gives and you 
should be able to finish this boss with minimal running.  The advantage of 
this is that when I used it the Aura Beasts had to go around so I had a little 
bit of time to orient my crosshairs.

(Submitted by Jumar)

During the fight with Nicolas Wrightson, you can make quick work of the yellow 
screens, just by shooting them, or using TK to throw explosives at the machine 
to take out up to five of the screens.

(Submitted by TornadoTK)

--------------------------------------------
Hotspot – Few rooms after fighting Wrightson
--------------------------------------------

There are four MP3 soldiers waiting for you in the room.  Two of them have 
assault rifles, one has a shotgun, and one has a rocket launcher.  To easily 
take care of all four, crouch down and attempt to enter the room so the 
cutscene appears.  Do not move any further than that, and step to the left, 
still in front of the doorway.  In order from left to right, use MC on the 
third guard (who is in between the crane and the right pillar) and make quick 
work of the MP3's.  Before you suicide, kill the guard waiting for you at the 
bottom of the crevice, and then suicide.  Now you only wasted about a half bar 
of Psi energy.

(Submitted by TornadoTK)

-------------------------------------------------
Hotspot – Few more rooms after fighting Wrightson
-------------------------------------------------

After getting to the checkpoint just past the rock wall you must PK in level 
8, open the door and hide to the side of it.  Wait for the MP3 to walk your 
way and turn back around.  After he glances behind him after a few steps, rush 
in while crouched and MD him when you completely pass up the tunnel to your 
right.  This should cause no alarm to any MP3's in the area.  Grab a boulder 
(preferably next to the Psi Vial) and TK it low and slowly over to the cave, 
touching the right side of the rocks on the ground.  Crouch behind it and make 
sure you won't hit a mine.  If you look close enough you can see that the MP3 
with rockets shows up just between some rocks.  Wait for your shot and then MC 
him.  Do this ASAP now, so you don't lose too much Psi; Kill the three MP3 
guards in the lake, and then move to the cavern.  Get next to the boulder (but 
don't try to move in there are mines), and fire at the MP3 on the left that 
sticks out the most.  He has another Rocket Launcher.  Then (unless you have 
more Psi left and you want to kill the other MP3's) suicide him into the mines 
by running forward into the cave, towards the right or left side.  Now you 
almost all your work cut out for you on your way through the minefield.

(Submitted by TornadoTK)
 




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