Home
Home · The Dark Knight Store · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Psi-Ops: The Mindgate Conspiracy - The Detailed Walkthrough
System: PlayStation 2
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Your Reviews · Your Rating · Screenshots

----------------------------------
Stage 6 – Everything We Worked For
----------------------------------

(WARNING – For this stage it is advised that you have multiple saves at 
different points to avoid a possible glitch that may happen during the boss 
fight at the end of this stage.  If the glitch happens, you can reload one of 
your current saves before the boss battle and try again.)

Mission Objective – Enter the Fusion Tower and stop the fusion process.

There is a Field Medical Pack, some pistol ammo, and a Psi Rejuvenator to the 
right.  An MP2 will destroy the bridge so you can't get across.  The best 
thing to do at this point is take control of the front MP2 with MC, and use 
him to get rid of the others. (4 MP2's in total).  To get across the bridge, 
you can TK surf on a broken piece of the bridge or simply get on the pipe on 
the right side and jump across.  There is another Field Medical Pack on the 
left side up ahead.  Go through the door on the other side.
(2 x Health power-up, 1 x Psi power-up, 1 x Pistol ammo)

In the next room, grab the pistol ammo, Psi Rejuvenator, and Field Medical Kit 
(up high).  Go down the stairs on the left.  The area below has some electric 
floors that you will have to deal with...let's try throwing that guard on one 
and see what happens, shall we?  The generators on the side will blow up each 
time a guard is incinerated on the electric floor next to one.  There should 
be a total of four MP2's that will come through the door.  The wooden 
platforms on the right side can be TK surfed on if you run out of guards.  
Either way, go through the door up ahead.
(1 x Health power-up, 1 x Psi power-up, 1 x Pistol ammo)

Go down the ladder and collect the Psi Rejuvenator and Field Medical Kit.  Go 
all the way up the ladder and through the door.
(1 x Health power-up, 1 x Psi power-up)

^^^^^^^^^^^^^^^^^^^^^^^
Fusion Accelerator Area
^^^^^^^^^^^^^^^^^^^^^^^

I thought I might highlight this area since it is rather hard your first time 
through.  This next area will have you going from room to room flipping 
switches while avoiding an electric current.

Kill the MP2 or MC him and have him go out the door to the left for some extra 
fun.  Flip the switch on the left.  There is a Psi Rejuvenator behind the 
tank.  Open the door and wait for the electric current to go by, and then 
quickly dash toward the right and stand next to the worker.  After the current 
goes by again, run to the door up ahead (It will be marked K4).
(1 x Psi power-up)

Dispose of the MP2 and get the Field Medical Pack on the right and pistol ammo 
on the left.  Now flip the switch in the back.  Open the door and get ready to 
run again.
(1 x Health power-up, 1 x Pistol ammo)

Run to the right once the current has passed and get in the corner area 
against the left wall.  There will be some pistol ammo here.  Wait for the 
current and run to the next room that is marked K3 above the door.
(1 x Pistol ammo)

There will be an MP3 waiting in this room.  There is a Field Medical Pack 
against the back wall and a Psi Rejuvenator off to the right.  DO NOT PULL THE 
SWITCH YET!  The switch in the room to the right of this room must be 
activated first.  After all 4 switches have been pulled the door in the back 
will open.  MC the worker and have him do this risky deed of pulling the third 
switch.
(1 x Health power-up, 1 x Psi power-up)  

Open up the door, wait for the current and run to the right.  Get in the open 
space on the left and wait for the current, and then get to the next room 
(labeled K2).  Pull the switch on the left and release MC.  Now pull the last 
switch in the room you're currently in to unlock the door and stop the 
electric current.  Use this chance to go back and get the item outside the 
room if you want (Field Medical Pack).  Only problem, the MP's are out in full 
force in the middle area now that the current is gone.  Go through the newly 
unlocked door.
(1 x Health power-up)

{There is an additional strategy for the Fusion Accelerator Area in the 
Additional Strategies section}

Go down the ladder if you want to collect a secret item (See SECRETS section).  
Go all the way up the ladder and through the door.
(1 x Evil Garden Gnome)

There is a Field Medical Pack on the right as you enter the next room.  This 
room has a worker in the control room above and an MP2 below the control room.  
I usually MC the MP2 and have him kill the worker to prevent him pressing the 
alarm.  Either way, get up to the control room by going up the stairs on the 
side.  Press the red switch in the control room to release some chemicals on 
the conveyor belt below.  There is a Psi Rejuvenator next to the chemical 
storage.  Go through the bottom door on the right.
(1 x Health power-up, 1 x Psi power-up)

There are a total of five MP2's in this room.  MC them one by one, and have 
them jump into the blue liquid.  One of them is on the second floor.  They can 
be "fished" out with TK and drained later.  Use the stairs to go up to the 
second floor to get a Field Medical Pack and some Pistol Ammo.  Grab a vial of 
the green chemical with TK and throw it against one of the side gates to 
destroy them.  Go toward the control room.  An MP2 and an MP3 will ambush you 
on the way.  The worker in the control room poses no threat so do what you 
will with him.  There is a Field Medical Kit against the back wall of the 
control room.  You can activate the right and left switches on the side and 
then press the red button to lower the platform on the outside into the blue 
liquid.  Go through the door in the back and go straight.  (Note: Another way 
of getting across to the other side of the blue liquid is to MC the lab worker 
through the glass, and make him pull the switches described above.  Release 
MC, jump on the platform, and jump to the other side right before it lowers 
into the pool of blue liquid).
(2 x Health power-up, 1 x Psi power-up)

(Thanks to faqsimile for the different method)

After the cutscene you will be swarmed by MP2's.  PK is highly recommended.  
Stand in front of the door and PK each one as they come through.  Try to keep 
the burning MP2s' bodies near the door so the others will take damage as they 
enter.  When that is all taken care of, grab the keycard for the Armory and 
the Field Medical Kit and Psi Rejuvenator.  Go through the door.  Go through 
the next door to the right to trigger a cutscene.
(1 x Health power-up, 1 x Psi power-up, 1 x Keycard)

Two burning MP2's will charge you after the cutscene.  Use the metal crate on 
the right to take them out quickly.  TK them back if they get to close.  
Another MP2 may join in from behind.  Shoot out the camera up ahead if it 
spots Nick.  Turn around and go down the hall.  There is a gun turret up 
ahead.  Use the metal box as a shield to get past the gun turret (Use TK on it 
and hold it in front you).  Go through the door next to the turret.

Use the metal crate on the MP3.  Another MP3 with a flamethrower will burst 
through the door on the right.  Use the crates or a primary weapon on them.  
Use the keycard to enter the door on the right.  Grab all the items in the 
next room including the keycard for the Communications Center.
(1 x Health power-up, 2 x Psi power-up, 2 x Pistol Ammo, 2 x Shotgun, 2 x 
Assault Rifle, 1 x Keycard)

Go back past the gun turret (destroy it from behind) and go back to where the 
burning MP2's were, on the opposite end of the hall.  Two MP2's will try to 
prevent you from entering the door at the end of the hall.  Use the keycard on 
the door.  A MP2 will be waiting inside the room.  Kill him and he will drop 
an elevator keycard for the top floor of the Fusion Tower.  Grab the keycard 
and the Field Medical Kit and leave the room.
(1 x Health power-up, 1 x Keycard)

Mission Objective – Use the elevator and stop the fusion process.

Go to the elevator.  It is about midways down the hall before you get to the 
gun turret.  Get in and go to Floor 99.  

Step out into the hall.  The areas to the right and left are not necessary in 
order to advance any further.  Go through the door in front of the elevator if 
do not need any extra power-ups.  There is a Psi Elixir and a Field Medical 
Kit on the sides of the door.
(1 x Health power-up, 1 x Psi power-up)

Go to the left and into the room at the end of the hall for some extra item 
pickups.
(1 x Health power-up, 1 x Psi power-up, 1 x Sniper Rifle, 2 x Pistol Ammo, 2 x 
Assault Rifle)

Pick up the Sniper Rifle and head to the room on the right side of the hall.  
Stand in the distance and destroy the gun turret on the ceiling in the room 
ahead.  To the right of the open doorway is a Psi Rejuvenator.  There is a 
metal crate on the side inside the room with the turrets that can provide some 
protection as you run toward the door to the computer room.  The computer room 
has plenty of items stashed away in it: a Field Medical Kit and Pack and 2 Psi 
Vials, and a secret item in the corner.  Take out the remaining gun turrets 
from the back.  Go through the door in front of the elevator in the middle.
(2 x Health power-up, 3 x Psi power-up, 1 x Evil Garden Gnome)

---------------------------------------------------------

======================================
Boss battle – Marlena w/Fusion Reactor
======================================

(Note:  If the canisters do not rise up from the middle rack then you have 
been glitched!  Restart from a previous save or try your luck with the 
Additional Strategy section to move further.)

First of all, there is a Psi elixir and a First Aid Kit on each of the two 
sides of the room (up the stairs).  In order to beat Marlena pick up a 
canister from the rack of canisters in the middle of the room and throw them 
at the front gun of the fusion reactor.  The gun has two attacks.  Either it 
will shoot out a laser ray or it will shoot out a burst of laser shots 
rapidly.  Both of the attacks can be avoided by circling the room.  Once the 
warnings start to go off, head to the back of the room.  Red shields will come 
out of the ground.  Stand behind either one of the shields to avoid the big 
burst of fire that will engulf the room.  This attack will instantly kill you 
if you're not behind a shield.  After the burst of fire, she will do two laser 
attacks and then another burst.  Keep grabbing canisters with TK and throwing 
them at the gun on the front of the reactor and she should be taken care of in 
no time. Guns do nothing for this battle. 

There is a safe spot where the laser cannot hit Nick.  In the back of the rack 
of canisters, in front of Marlena, duck in the middle, and the laser will not 
be able to hit you.  See diagram. 

M = Marlena
X = Safe Spot
C = Canister
E = Entrance

 -----------
|     M     |
|           |
|     X <------ safe spot (duck here)
|    C|C    |
|    C|C    |
|    C|C    |
|    C|C    |
|           |
|    ---    |
|   /   \   |
|   \   /   |
|    ---    |
|           |
|           |
|     E     |
 -----------

(Thanks to Fanatic for the safe spot)

If the generators on the two sides of the Fusion Reactor are hit enough times 
with PK, it will cause the Fusion Reactor to overheat.  Overheating the 
reactor will stop all of its attacks for a short while and give you an 
advantage over this fight.

{There are additional strategies for this part of the boss battle in the 
Additional Strategies section, including a glitch strategy, just in case the 
glitch happens}

=============================
Boss battle – Marlena Kessler
=============================

The canisters are still basically the only way to damage her for the second 
time as well.  She has many attacks during the second fight.  She can make a 
fiery twin of herself and have it chase after you.  It causes an explosion if 
it runs into you.  Throw a canister at the twin to take care of that problem.  
She also shoots out a burst of fireballs that can take you down in no time if 
you do not avoid them.  Duck behind one of the obstacles in the room to escape 
this attack or simply keep moving.  Another attack is a big fireball that 
causes an explosion when it hits the ground.  If you get to close to her she 
will do a flame tornado that will knock you off.  She also has a kick move 
that she only uses up close.  Be sure to stay away from her, keep moving and 
keep tossing canisters with TK.  If she is near the canister rack, shoot one 
of the canisters and it will most likely hit her.  If she is too close to a 
canister while attacking she can accidentally destroy it and cause damage to 
herself.

(2 x Health power-up, 2 x Psi power-up) 

---------------------------------------------------------
 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb