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Stage 5 – Fears Don't Lie
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Mission Objective – Explore the North Tower and make contact with the female
scientist.
There is a Field Medical Kit and Psi Rejuvenator in the back behind the stack
of crates. There is also a Sniper Rifle next to the door in the back. MP2's
will come out of the door up ahead eventually. The quickest way to dispose of
them is to throw them off the sides with TK. Go through the door up ahead.
(1 x Health power-up, 1 x Psi power-up, 1 x Sniper Rifle)
Once through the door, MC the MP2 to the right and use him to destroy the gun
turret on the wall behind him. There is another MP2 down the hall on the left
along with a Field Medical Kit and Psi Rejuvenator against the far wall. The
gun turret can be taken out from a distance with the handgun if it is still
there. The lion statues can be used to get past the gun turret as well. You
will need to shoot or punch the statues before you can lift them with TK.
There is Field Medical Kit to the right side before reaching the turret. Go
through the door below the gun turret
(2 x Health power-up, 1 x Psi power-up)
Mission Objective – Access the Data Vault to learn about the Movements plans
for the monolith.
Go back down the hall and enter the door on the right with the two lion
statues around it.
After the cutscene, three MP2's will enter the room, one from each door.
There is a Field Medical Kit in the room on the left, another Field Medical
Kit in the 2nd room that follows to the right, and a Psi Rejuvenator in the
room on the right. There is also a shotgun on the counter, in the second room
on the right. DON'T kill the workers just yet. You can drain them a bit with
MC but do not kill them. Position yourself next to one of the computer
terminals with a red button at the back of either room, right or left. MC the
worker in the room and have him hit the red button on the computer in the room
across from you. Immediately cancel MC and hit the red button on your
terminal. This will unlock the Data Vault door in the middle area. Go inside
the Data Vault.
(2 x Health power-up, 1 x Psi power-up, 1 X Shotgun)
There is a Psi Rejuvenator to your right, and a Field Medical Pack hidden on
the top of each pathway on the left and right. Press the red switch up ahead.
After the cutscene, go back out of the room. A new power will be awakened on
the way out and another cutscene will be activated once the door is reached.
(2 x Health power-up, 1 x Psi power-up)
Mission Objective – Retrieve the Elevator Keycard from an enemy. Make your
way through to the next floor.
In the next room a MP3 will be introduced for the first time. You have to
take them down with a weapon or use PK twice on him. Once they have been
knocked down or stunned any Psi power can be used on them. Two MP2's will
come through the right and left door to join the MP3 eventually. Go straight
and take out the MP2 that is waiting in the next room. Go down the stairs and
through the door up ahead.
The MP2 in the next room has the elevator keycard that will lead you to the
Marble Atrium. Grab it and get into the elevator up ahead.
(1 x Keycard)
You gotta love the elevator music! ;p Use the elevator controls on the right
side, and go to Floor 98.
This room can get ugly. There are two MP2's on the right having a
conversation with a lab worker. The best thing to do first, is to get rid of
the worker because he loves to run over to the side and hit the alarm every
chance he gets. I like to grab one of the marble balls off to the side and
see how many I can hit with one strike. MC and PK work well for this part as
well. If the alarm is hit, turn it back off. MP2's will swarm the room; an
MP3 may join them as well. Stand next to the alarm and guard it well. There
is a Field Medical Kit against the back wall on the right and another down the
left hall. Once everything is silent, use TK on one of the marble balls and
break down the middle door. Go through the broken door and into the next
room.
(2 x Health power-up)
^^^^^^^^^^^^^
Illusion Maze
^^^^^^^^^^^^^
Mission Objective – Find your way through the illusions of the office maze.
(Note: If you get to the end of the Illusion Maze, and still cannot find your
way out, go back and make sure that you have activated all the illusions in
each room.)
(Thanks to DJ Lee for discovering this)
This is a really cool area, but it can get frustrating if you get turned
around. Go down the right hall and enter each room that is unlocked (total of
3 unlockable rooms). The illusions in the rooms cannot hurt you, but the
items that they leave behind just might. Be wary of getting to close to the
illusions because some of them leave behind grenades. The items left behind
are random. A worker will appear down the hall and run toward you. Once the
illusion fades, he will be an MP2. There is a vent cover off to the side that
can be used to gain a secret item (see Secrets). Now go back to where you
first entered the Illusion Maze and go down that hall. An illusion of Wei Lu
will appear eventually. This side has 2 unlocked rooms. The hall to the left
has another illusion, which will become a burning MP2. Keep him away with TK.
Go through the door at the end of this hall.
(5 x unlocked room)
LD = LD
UD = UD
I = Illusion
VC = Vent Cover (for secret item)
E = Entrance
* = Exit
LD --
| | | UD
UD | LD I|
-------| | | |
* I | | LD
-------|I UD | |
| | | |
| | | VC
| | UD |
LD | | |
| --------- |
| LD
| ---------UD-|
---- |
E |
-------
In the next room another illusion will appear in front of Nick. Dispose of
the MP2. The room in front and the one on the right are unlocked. The door
against the right wall will only lead you back the way you came, so go down
the other hall to the left. Wei Lu will appear eventually. Keep going down
the hall. Three of the rooms are unlocked down this hall. An illusion of
Barrett will appear at the end. Approach it and then BACK OFF, he will leave
a grenade behind.
(5 x unlocked room)
LD = LD
UD = UD
I = Illusion
! = Ignore this door
E = Entrance
* = Exit
LD----------LD--UD
| I *
UD --UD--------LD-
| |
| |
| |
| -------UD------
|I !
--LD----- I -UD--
| |
| |
| |
E
The door on the left is unlocked. An illusion of Wei Lu will appear inside.
Continue down the hall and check each door along the way. Ignore the
illusions of Nick, they are just distractions. Eventually a door will swing
open and an illusion will run out. Ignore the door ahead, and go through the
door down the left hall.
(5 x unlocked room)
LD = LD
UD = UD
I = Illusion
! = Ignore this door
E = Entrance
* = Exit
UD------------
LD |
| -------- |
| UD | LD
| | | |
LD | | |
| | | --------
| | | *
| | | --------
| LD UD |
UD | | UD
| | | |
E !
An illusion of Jov will appear as you go through the door. Two headless MP2's
will appear. I would recommend PK. Two of the rooms up ahead will be
unlocked. Go down the left hall. An illusion of Wei Lu will appear.
Continue down that hall and an illusion of a burnt soldier will appear and
eventually turn into an MP3. Kill him then drain him. Go down the hall to
the right. A door along the side will swing open eventually. Continue down
the hall and another illusion of the General will be waiting. An MP3 with a
flamethrower will eventually take its place. Take him out. After this
illusion, the hall in the back will have a new corridor off to the right. Go
back down the hall and turn right. Collect the Field Medical Kit and Psi
Rejuvenator and go through the door.
(5 x unlocked room, 1 x Health power-up, 1 x Psi power-up)
LD = LD
UD = UD
I = Illusion
! = Ignore this door
E = Entrance
* = Exit
HP = Hidden Pathway (appears after final illusion of the General)
*
| |
| |
| |
| |
---HP--------LD--UD
UD I I|
| --UD---------LD-
| |
| |
| |
| -------UD-------
| I LD
LD------ I -UD----
| |
| |
| |
| |
| |
| |
E
Mission Objective – Your past has come back for revenge! Free their souls by
freeing their minds...
For this part, MD each enemy fully to free their souls. There is no need to
knock the enemies down in order to MD in this area. TK is very helpful for
this area, when the enemies start to gang up. There is a Field Medical Kit to
the right, another further ahead on the right, and a Psi Rejuvenator on the
left. A secret item is hidden in this area as well (See SECRETS section).
After about 10 enemies a cutscene will activate. Be sure to grab all the item
pickups before killing the final enemy or the rest will be gone.
(2 x Health power-up, 1 x Psi power-up, 1 x Evil Garden Gnome)
Mission Objective – Retrieve the Elevator Keycard from an enemy. Confront Wei
Lu.
After the cutscene, go through the door up ahead. Pick up the First Aid Kit
beside the door and the Field Medical pack above the back door.
(2 x Health power-up)
This room has a worker and 3 MP2's. I usually MC a MP2 and take out the whole
room. One of the MP2's will have the Elevator keycard that will give access
to the Great Hall. There is a secret item in the vent on the right side of
the wall (see Secrets section) and a Field Medical Pack against the back left
wall. Go through the door up ahead.
(1 x Health power-up, 1 x Keycard, 1 x Evil Garden Gnome)
Make your way back to the elevator used to enter this floor. Two MP2's will
be waiting out in the main hall. Take care of them and get back on the
elevator. Go to floor 97.
The cutscene will alert you of many dangers in this room. There is a Field
Medical Kit on the left side of the elevator door. Get rid of the camera
against the far wall first of all. Shoot it with the silenced pistol. Walk
over to right side a little ways and look up. You should see another camera
over the side entrance of the control room overhead. Get rid of this camera
the same way. MC the worker and have him hit the red switch in the control
room. This will open up the door in the middle, and shut down the cameras.
An MP3 will attack you immediately after the door is unlocked. Throw a statue
at him or PK him to get rid of him. The worker will attack you as well.
There is a Field Medical Kit in the control room but you will have to deal
with a gun turret in order to get it. There are also two Field Medical Packs
on each side of this room, on the wall. Go through the middle door that is
now unlocked.
(4 x Health power-up)
After the cutscene, grab the two Field Medical Kits and the Field Medical Pack
from the area ahead. There is a Psi Vial in the middle of the room. Go
through the next door.
(3 x Health power-up, 1 x Psi power-up)
=========================================================
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Boss battle – Stone Statues
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To beat the stone statues, flame them with PK (this will turn them orange) and
then pick up a vase with TK and toss it at them. One hit should do it.
Weapons can also destroy them after using PK, but it will take more than one
hit. When a statue charges it is best to run to one of the sides. There are
eight statues total, but only two or three at a time will face you. You can
actually MD the statues after PK'ing them if you care to give it a shot. Be
sure to grab a Psi Elixir off to the side when your Psi meter starts to run
down.
(thanks to Bandit23 for the MD tip)
{There is an additional strategy for this part of the boss battle in the
Additional Strategies section}
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Boss battle – Wei Lu
--------------------
The main thing to remember about this fight is to NEVER stand still for too
long and beware the falling debris. Vases, chunks of statues, chunks of
columns, or anything you can pick up with TK can be thrown at the snakeheads
to damage her. Thanks to auto-targeting, if you throw an object at her, you
will most likely hit a snakehead without even trying to aim for one. She has
three life bars, which represent the three snakeheads on her, and each of
these three life bars must be taken down in order to beat her. Weapon attacks
work pretty good on her, and melee attacks can be used to hit her as well, but
I wouldn't recommend the latter. The Snakeheads will shoot out acid which can
be avoided by running or hiding behind a column. When she raises her head
back, be sure to run for dear life. She will shoot out a yellow beam that
will take a pretty good chunk of Nick's life if it hits.
(6 x Psi power-up)
{There is an additional strategy for this part of the boss battle in the
Additional Strategies section}
=========================================================
Mission Objective – Return to the Great Hall and take the Skybridge to access
the Fusion Tower.
After the cutscene leave the room through the door in the back. Be sure to
grab a Psi Elixir on the way out if needed. Go through the next room and go
into the Great Hall. There is a door off to the right that is now open. Go
through it to end this stage.
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