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Stage 2 – Something's Gone Wrong
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Mission Objective – Explore the Movement's compound and locate the rest of
your squad.
There is a room behind you with 5 boxes of pistol ammo, a Psi Rejuvenator, and
a Field Medical Pack. This room will be returned to later though so you can
just wait and pick this up later.
(1 x Health power-up, 1 x Psi power-up, 5 x Pistol ammo)
Also, you can hit the switch to the elevator platform on the left and go up to
level D. There is a room up here that has a Field Medical Pack, Assault Rifle,
Machine Gun, Psi Rejuvenator, Psi Vial, and a box of pistol ammo inside.
There is also a lab worker in there. On the way out about 5 MP1's will swarm
the area. TK throw them off the sides.
(1 x Health power-up, 1 x Psi power-up, 1 x Pistol ammo, 1 x Assault Rifle, 1
x Machine Gun)
Go to the room in front of you from the starting point of this stage on Level
C. After the training mission, collect the Field Medical Pack on the left
wall. Get on the lift on the side and hit the switch to activate it. Throw
the MP1's on the other side onto the electric floor below the platform. There
is another MP1 hiding in the background once the lift stops. Get the Field
Medical Pack off the wall and hit the red switch to open the door on the other
side of the lift. Take the lift back down. MP1's will come from the path
that you just opened. TK them to your heart's content or just shoot them. Go
through the door that they just came out of.
(2 x Health power-up)
This area is very quiet. If you go into one of the rooms on the side then a
glass door will shut from behind and gas will flood the room. A MP1 will
conveniently stand in front of the door. TK the MP1 and throw him against the
glass (toward Nick) to get out. There is no reason to go in any of these of
rooms however since everything can be brought out through TK. The first room
has nothing special in it. The second room has a lab worker that can be
drained. He has a keycard for the Implant Ops facility. There is a Psi Vial
in the right corner of the room. The third room has a Field Medical Kit in
the right corner. Go through the door in the back after searching the rooms
off to the side.
(1 x Health power-up, 1 x Psi power-up, 1 x Keycard)
Use the keycard on the next door up ahead. An MP1 will be hiding behind a
cart waiting to ambush Nick. Go through the door in the back.
Mission Objective – Find your way through the Cryo Storage facility and access
the Mainframe Room.
Do not hit the button on the back right wall! It is an alarm. Get the Field
Medical Pack off the wall ahead and a Psi vial in the back behind a small
crate. Go through the next door.
(1 x Health power-up, 1 x Psi power-up)
Stay against the right wall and try to sneak past the MP1 and the lab worker.
If one of them sees you, the MP1 will rush you and the lab worker will press
the alarm. TK throw the MP1 out of the way, and turn off the alarm. The lab
worker will continue to try to trigger the alarm so you have to knock him out.
There is no reason to go inside this room otherwise...unless you just feel the
need to electrify an enemy against the electric gears in the back. There is a
shotgun behind some metal crates in the left room. There are two doors at the
end of this hall. Go into the right room first.
(1 x Shotgun)
There are two lab workers in here and a furnace for disposing of dead (or live
^_^) bodies. There is an alarm in the back that the workers will trigger if
you're spotted. Grab the Psi Rejuvenator in the right corner, the Medical
Field Pack on the counter, the Medical Field Kit on top of the cabinet, and
the Implant Device on the back tray. After obtaining the implant device some
MP1's will storm into the room. Show them your new torture device in the
back! Go back out of this room and go into the room on the other side. RV
the room first.
(2 x Health power-up, 1 x Psi power-up, 1 x Implant Device)
Use the Implant Device on the next door. Go through the next 2 doors up
ahead.
Mission Objective – Obtain the pass code for the door to the Mainframe Room.
Go through the door up ahead. Continue going straight until a cutscene
starts. Grab the Psi Vial on the metal crate. Get next to the door that is
locked and use RV to search the room. Go behind the desk in RV mode and look
at the pass code (it's random for each game) on the monitor screen on Leonov's
desk. This code will open the door to the mainframe room.
(1 x Psi power-up)
Go back the way you came. Three MP1's will greet you at the door. Use the
pass code on the middle door. RV into the room if you want to get the drop on
the MP1's inside. There are three MP1's in here and they will trigger the
alarm in the back if they spot Nick. The first MP1 can be snuck up on pretty
easily. There are some materials up near the ceiling that can be moved with
TK to get the drop on the other two. If they spot you, try to keep them away
from the alarm if at all possible. There is a Field Medical Kit on top of one
of the lockers. Go down the ladder next to the metal bridge to pick up a Psi
Vial and another Field Medical Kit. Go up the little staircase to activate a
cutscene.
(2 x Health power-up, 1 x Psi power-up)
After the cutscene, you will need to find a way back to the very beginning of
this stage. Remember that item room that I said we would return to? Well,
you can backtrack all the way back to that room with no problems on the way
back (easy way) or you can TK the vent cover against the back wall and go back
that way (hard, but more fun way). I will explain the hard way, since this is
the way you're supposed to go.
Tear the vent cover out of the back wall with TK and stand on the debris or
move a metal crate in front of the vent to climb up into it. Once inside,
move the metal crate and put it up against the wall up ahead. Jump on top of
the wall above and fall down to the other side. Run straight ahead (ignore
the MP1's in the back of you) and press the red switch to the side against the
back wall of the lit up area. This will turn on the fan in the back. Pull
the remaining MP1 toward the fan with TK. Go further ahead and hit the next
red switch. The fan ahead of you will stop and MP1's will charge out from the
side. For some additional fun, hit the switch again to turn the fan back on.
Once all three MP1's are gone turn off the fan. Three more MP1's will be
waiting for Nick on the left side ahead. There is a Field Medical Pack
against the right wall. There is a big drop ahead and it is hard to see in
the darkness. Move the metal crates to the bottom and try to stack them so
you can fall down below without taking damage. There is a Psi Vial on the
other side on top of the back metal crate. Go though the door at the bottom.
(1 x Health power-up, 1 x Psi power-up)
Finally, we are back at the beginning. Go through the steel shutter to the
right.
Mission Objective – Plant three bombs to destroy the entire compound. Plant
the first bomb in the Implant Ops.
Grab the items in this room if you haven't already and go back out through the
steel shutter. Plenty of MP1's will be on patrol. Throw them off the edges
with TK. Get rid of the sniper on top first. Go through the metal shutter up
ahead. If the worker in here sees you, he will activate the alarm. There is
an additional Field Medical Pack in this room now in the middle. Go through
the next door.
(1 x Health power-up)
Go through the next three doors and enter the Implant Ops facility. There is
a lab worker in here. Prevent him from sounding the alarm if you can. There
is an additional Field Medical Pack in the room now. Set the first bomb
behind the monitors that are on the column in the back.
(1 x Health power-up)
Mission Objective – Plant the second bomb in the Mainframe Room.
Go through the door at the other end and take out the 2 MP1's in the next
room. There is an additional Field Medical Kit on the counter through the
door on the right at the end of the hall. Go through the door on the left.
(1 x Health power-up)
Go through the next 3 doors, and into the mainframe room on the side. Keep
the lab worker away from the alarm and plant the next bomb in the blue area
next to the pipe on the wall.
Mission Objective – Plant the final bomb in the Cryo Storage facility.
Go back through the door in the back and through the next 2 doors ahead on the
left. Plant the final bomb in the middle of this room.
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Boss battle – MP1 raid
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There are two Field Medical Kits against the back chambers and Four Psi
Elixirs on the four corners of the room. This battle isn't too tough. MP1's
will spawn from each of the chambers on all sides. Jov will use a special
power on some of the MP1's and make them turn red. The red MP1's are
explosive. Toss the red MP1's with TK against each chamber one by one until
all of the chambers are destroyed. Knock the other MP1's down with TK to keep
them off. If a red MP1 is thrown in between two chambers sometimes both
chambers will be destroyed.
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Boss battle – Jov Leonov
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For this battle stay in the back and TK a metal crate and keep tossing it
against Jov. The MP1's live or dead bodies can be used to damage him as well
if there are still any left. Weapons do a pretty good amount of damage as
well. If you get to close to him he will swat you away with his cane. He has
3 other attacks. One will invert your controls to where you will have to
press up to move down, down to move up...etc. He sometimes shoots a group of
Psi energy balls at you, which can be easily avoided by running off to the
side or hiding behind a chamber. He also shoots out a ring of Psi energy
balls that will revolve around him. If you keep your distance from him you
will not have to worry about the ring of the Psi energy because it will cancel
out before it gets to you. The metal crate will damage him the most out of
all of the means of attacking him.
(2 x Health power-up, 4 x Psi power-up)
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Mission Objective – Race back to the silo before the remaining bombs explode.
There is a secret item on the second floor, where Jov used to be (see
Secrets). In order to get out now, get back to the elevator at the beginning
of this area. Grab a Psi Elixir or Field Medical Pack if you need one in the
Cryo Room. Go through the door to the left and through the door after that.
Race down the hall and make way through the door at the end. Toss the MP2 off
to the side with TK and keep moving through the next door. Open the next door
and toss the enemy off the side. Go through the next two doors. Slam the
next MP2 with TK and hit the switch to open the metal shutter.
(1 x Evil Garden Gnome)
Mission Objective – Reach the landing pad to escape the compound before the
final bomb explodes!
Toss the MP2 off the ledge and go through. An explosion will help you through
the shutter. Toss the MP2 on the left side off. Hit the elevator switch to
make the elevator go up. A lab worker will fall from above and hit the
elevator. MD him. As the elevator rises TK the MP2 in the background and
throw him off the side. The elevator will not make it all the way to the top.
You will have to jump and grab the ledge of the area above. Two MP2's will
start shooting. Blast them and go up the staircase to the right. Debris will
fall once you reach the second staircase. TK toss the debris out of the way
or jump over it. Go through the door to the right and the door after that.
Turn right and keep moving. Go through the next door. Turn left and continue
through the next door.
Toss the MP1 off the side of the walkway or just shoot him and go down. There
is a secret item against the back wall of this area (see Secrets). Run toward
the person off in the distance on the lit up platform ahead.
(1 x Evil Garden Gnome)
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