The game’s locations often include objects or places that allow you to
perform a special attack. Like all of the game’s interactive actions, this is
done by hitting the R1 button when you see text at the top of the screen. Some
of these attacks include throwing objects at enemies, using walls to get a jump
on them, or even using a restaurant’s grill to put the heat to the bad guys.
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| 4 on 1 - odds are in Jet's favor. |
Despite the control limitations, the battles can be quite fun at times.
Directing attacks at four enemies while they move in to surround you can
certainly get the adrenaline going. However, this enjoyment diminishes as you
make your way through the game or if you play for too long in one sitting. The
reason for this is that the battles start to feel repetitive – you just don’t
have enough control over your attacks to keep the excitement level high. You’ll
also be facing enemies driven by very basic attack AI that involves approaching
you en masse and trying to surround you. It’s as if they’re programmed more to
show off the game’s fighting system than to harm you. Lastly, all of the mini-cutscenes
that constantly pop up during the battles start to get in the way. How many
slow-motion shots of enemies falling backwards do you really want to see in the
middle of fights?
Not all of the fighting is done with your fists. The game features gun
battles as well, but unlike the fisticuffs and kung fu the gunfights never
provide for much excitement or enjoyment. The problem lies in the targeting and
control scheme. To fire a weapon, you must first select a target by flipping the
right stick in the direction of the enemy and then press the R2 button to fire.
Not only does this take a lot of getting used to, it’s not that good of a system
once you do. It works well enough when faced with a single enemy, but when
several gunmen attack it’s annoyingly difficult to fire at the one that you want
to hit first and there’s no way to spray an area with gunfire to hit multiple
attackers. The game tries to compensate for this last shortcoming by placing
targetable objects such as oil drums in strategic locations, but forces you to
target these before you can shoot at them. This is accomplished by pressing L2
and then tapping the stick towards the object, which is the exact opposite of
the scheme used to fire at enemies. In one case it’s tap then press, but in the
other it’s press then tap. Try keeping that straight during heated gun battles.
All that the gunfight sequences accomplished was to annoy and frustrate me, and
make me wish they would end as soon as possible.
Overall Rise to Honor has a few enjoyable moments, but they can’t make up for
the lack of interactivity, repetitive battles, and overuse of cutscenes. Jet Li
and a right stick fight system are not enough to carry the game. If you’re a fan
of Hong Kong action films or Jet Li, then your enthusiasm for the game’s setting
and its star might be enough to compensate for its problems. Otherwise you will
probably want to rent this one first to make sure that it can hold your interest
until the end.
In The End, This Game Hath Been Rated:
66%. An interactive Honk Kong action
movie with too much movie and not enough interaction.
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