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Dynasty Warriors 4 - Game Guide
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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O---------------------------------O
|3. CHANGES IN DYNASTY WARRIORS 4 |
O---------------------------------O

[CHARACTERS]

- There are three new characters: Yue Ying (Shu), Cao Ren (Wei), and Zhou Tai 
(Wu).

- Fu Xi and Nu Wa are not available in the game.

- Up to six alternate colors can be unlocked for each character as they gain 
ranks. The last two are alternate costumes from Dynasty Warriors 4.

- Increasing a character's Life, Musou, Attack, and Defense abilities are a 
bit easier.

[OFFICER EDIT]

- You can create up to four officers to use in the game.

[BODYGUARD EDIT]

- You can edit a group of bodyguards as in Dynasty Warriors 3 Xtreme Legends.

[CONTROLS]

- Characters can execute a Charge Attack in mid air. This attack will cause 
the character to crash into the ground causing an explosion, knocking down 
all enemies within range.

- Characters can announce themselves by pressing the R3 (Right Analog Stick) 
down. This causes an aura to appear around the character. Any enemies within 
range will be stunned temporarily.

- Characters can perform a counter move by pressing the Triangle button while 
blocking (L1 button). During the counter animation if an enemy attacks you 
will dodge the move and hit them with a counter attack, knocking them back.

- The Charge Attack (Triangle button) is now a special attack unique to each 
character.

- The third Charge Attack (Square button x2, Triangle button) is now a multi 
hit charge attack.

- The push back move (Square while guarding) is no longer available.

[MOUNTS]

- Horses are much faster. Having a Harness Item will allow you to track your 
horse on the map. 

- You can ride any mount regardless of rank.

- You can pick up items while mounted on a horse.

- You can dismount off a horse while it is running.

- Mounts no longer trample allies.

- Elephants are available on any stage with the special Elephant Harness 
item.

[WEAPONS]

- Weapons are no longer found in battle. Instead weapons gain experience when 
you defeat generals or perform combos on them. When a weapon gains a certain 
level of experience it gains a level and increases in power. Every three 
levels the weapon changes appearance and adds one to your maximum combos.

Level 1: Initial Weapon
Level 2: 1000  Exp
Level 3: 3000  Exp
Level 4: 6000  Exp +1 Combo
Level 5: 10000 Exp
Level 6: 15000 Exp
Level 7: 21000 Exp +1 Combo
Level 8: 28000 Exp
Level 9: 36000 Exp
Level 10: Special

[ITEMS]

- Characters now have a separate slot for a Harness item.

- A new Orb item allows Charge Attacks to have an elemental effect when the 
Musou gauge is at max.

- The number of Item slots available to a character depends on their rank. 
This is usually four at MAX rank, but some characters have five, and a few 
even have six.

- There is a new temporary power up (Speed Boots) that maximizes your 
movement speed for 30 seconds.

- Arrows now only come in increments of 10.

- The 200 and full life items are now a meat and chicken respectively.

[BODYGUARDS]

- Bodyguards can become much stronger than in previous games. You can control 
the growth of bodyguards by equipping different weapons as they gain levels. 

Sword: Concentrate on Life growth.
Spear: Concentrate on Musou growth.
Pike: Concentrate on Attack growth.
Bow: Concentrate on Defense growth.
Crossbow: Concentrate on Defense growth.

- Bodyguards can be given commands by pressing the Select button to change 
the icon near your character's portrait.

Shield Icon: Defend your character.
Sword Icon: Aggressively attack nearby enemies.
Hand Icon: Wait at their current position for further orders.

[DUELS]

- When you encounter an enemy general, they may challenge you to a duel. 
Accepting a duel will transport you from battle to an arena where you will 
fight the general one on one. Losing the duel will result in a game over, 
while winning a duel will instantly defeat that general in battle (as well as 
give you their Item). If neither officer is defeated, the duel is a draw and 
battle continues as normal. Refusing a duel will lower the morale of your 
army, as will fighting to a draw during the duel. Before a duel both 
officer's Life gauges are refilled to maximum. After the duel their Life 
returns to the pre duel totals.

[RELATIONSHIPS]

- During the game you can develop relationships between characters depending 
on your actions. If you assist officers that are struggling in battle, their 
affection towards your character will increase. If you defeat an officer 
frequently in battle, their affection towards your character will decrease. 
Their affection will also drop if you defeat officers that are close or 
related to them. For example, Liu Bei will usually help Guan Yu if he is in 
trouble due to them being oath brothers. However, Guan Yu will most likely 
challenge an officer that has defeated Zhang Fei to a duel since he is also 
his oath brother. Characters that have high affection towards your character 
will help you against enemies if you are nearby. Characters with low 
affection are more likely to challenge you to a duel if they encounter you.

[STRATEGY]

- Officer units have a strategy plan they follow during the battle. You can 
view the strategy of a unit using the Unit Info option in the menu. Some 
strategies are more effective against others. With morale being even, a unit 
that has a more effective strategy will have an edge in battle.

Balanced: Strong against all strategies.
Tactical: Strong against Offensive. Weak against Defensive.
Offensive: Strong against Defensive. Weak against Tactical.
Defensive: Strong against Tactical. Weak against Offensive.
Normal: Weak against all strategies.

- You can view the locations of sub generals under an officer in the Unit 
Info option.

- Before a battle begins you can switch characters in the pre battle menu. 
You can only change your character, and that character must be from your 
kingdom.

[STAGES]

- Instead of having a Musou Mode for each character, there is a general Musou 
Mode for each kingdom (Shu, Wei, and Wu). Each Musou Mode consists of six 
acts with three stages each and one final battle. You only need to clear the 
final battle of each act to move to the next, but clearing all the stages 
before the final act often gives you advantages in the last stage for that 
act.

- There are Musou Modes for all of the Free Mode characters as in Dynasty 
Warriors 3 Xtreme Legends. 

[ARCHERS]

- Archers fire much more slowly than before. The speed of their arrows has 
also been decreased, allowing you to dodge them more easily.

- There is a new "archer" enemy, Bombardiers. These enemies throw bombs that 
explode, damaging everyone within radius and knocking them into the air. 
These bombs are dangerous to friends and foes alike.

[ENEMIES]

- Gate Captains no longer drop Defense shields. They drop Meat Buns instead.

- Enemy A.I. is more aggressive. Enemies around you will aggressively attack 
you (even privates) if they see an opening, especially if your back is turned 
to them. They will also chase you much further than before.

- Enemy bodyguards are much weaker than before defensively, but they are much 
more aggressive. Primary enemy generals may have as many as 30 guards near 
them.

- Morale plays a much bigger factor in determining how aggressive your 
allies/enemies are. High morale will encourage your allies to attack/advance 
more frequently, while low morale will encourage your enemies to 
attack/advance more frequently.
 

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