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Fallout: Brotherhood of Steel - Review
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Review · Your Reviews · Your Rating · Screenshots

Screenshots
Big rats and radioactive vats.

Like Dark Alliance, BoS is primarily focused on the action of slaying enemies and monsters. Some RPG elements are retained, such as your character earning experience and gaining levels. When you gain a level, you earn points that can be spent to select new skills (called perks in the game) or improve on existing ones. The perks in BoS include bonuses to weapon range, healing, and critical hit chance.  Overall, the perks cover the basics of increasing your attack and defensive power and total health, but there are no really interesting or powerful skills or abilities to shoot for which takes some of the excitement out of leveling up.

The other major RPG element found in BoS is NPC interaction. You’ll need to converse with various characters that you encounter in the game to advance the storyline and to receive quests. However, the interaction is limited to listening to the character speak and then selecting a response. The conversations are not branching, so it doesn’t matter too much which response that you select and you’ll eventually hear everything that you need to hear. The NPC conversations in BoS are crude and peppered with obscenities. The problem is not so much that the conversations include obscenities, this is an M-rated game after all, it’s that the obscenities are not used very creatively. The Fallout games on the PC were full of wit and clever humor, and there’s little of that here in BoS. Instead, far too often you exchange curse words with an NPC and then you’re off on your next mission.

The lack of imagination found in the game’s conversations extends to the missions you’ll receive in the game. They all involve clearing an area of monsters or enemies and occasionally require you to retrieve an item, but that’s about it. The puzzles are pretty simple, such as finding the right creature to kill to obtain a key to a locked door. Since you pretty much kill everything in sight anyway, there’s not much thinking involved in puzzles like this. Killing hordes of creatures was a lot of fun in Dark Alliance, but more often than not in BoS the combat is repetitive and monotonous. Too many enemies attack by simply running straight at you or by standing in place shooting at you. There are occasional boss battles to add a little variety to the action, but you’ll spend most of your time slaying one type of enemy or another that behaves pretty much the same as the last type of enemy you encountered.

Dark Alliance was built on a simple gameplay design, but could keep you fascinated for hours on end. Something was lost when the game was transferred to the Fallout universe, though. BoS has its moments, but you’ll be quite aware of the repetitive nature of its gameplay while playing it and will only be able to stick to it for short periods of time. A love of Dark Alliance or of Fallout is no guarantee that you’ll enjoy BoS.

In The End, This Game Hath Been Rated: 68%.  A lot of the fun got nuked out of Dark Alliance when it was moved to Fallout’s post-apocalyptic future.

 



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