That's not all of the bugs either. There is also a slight delay in button
response sometimes. Again, this happens randomly, but it's annoying when I want
to simply view my map or run and have to wait a bit for the game to recognize my
command.
Then there's the dark look that the game now carries. Konami could have easily
put a brightness option in place on the PS2 version to remedy this issue but
there is not one to be found. Some rooms are extremely dark and without your
flashlight, all you can see is some slight movement on a nearly black screen.
Yes, Silent Hill uses the darkness for its atmosphere, but when a game
encourages you to turn off your light for a certain unlockable or to hide from
enemies in an area, you would think the player would be able to see somewhat
without a light in every room.
The new character designs look rather impressive. The models are much smoother
than the PSP models. The jagged edges on the character models were really the
only noticeable flaw on the PSP when it came to graphics. I do have a few issues
with the way some of the characters look in the PS2 version though, most notable
Lisa. She looks so much older in the face unlike her younger look in the PSP
version. That's just my personal opinion though.
The 16:9 aspect ratio actually makes the game look much better even when played
on a standard television. Everything is zoomed in and can be seen more clearly.
The darkness isn't as much of an issue when this is turned on, but if you're on
a standard TV then some of the game screen gets cut off.
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