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Bully: Scholarship Edition - Game Guide
System: Wii
Rated: T
Also On: PlayStation 2 · Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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=============================================
 V: The Rise and Fall of Jimmy Hopkins, Aged 15
=============================================

You’re king of the school everybody is getting along and you’ve got 100
respect from all bar the townies, what could go wrong. Also the full map
is now unlocked and you can get into Blue Skies Industrial Park.

=============================================
    Making a Mark [MAMA]
=============================================

Unlocks:
Rats in the Library
Gym is Burning

Respect:
Jock -75
Greaser -75
Preppy -75
Nerd -75
Townie +25
Money:

Jimmy and the clique leaders are hanging around basting the glory of Jimmy,
Pete keeps trying to interrupt but Jimmy won’t let you, the guys decide
it’s a great idea to have Jimmy paint a warning on the side of city hall, 
so off you go to make your mark.

Collect some spray paint from around the side of the Boy’s Dorm if you 
don’t have any and then grab you bike/moped/Go-kart and head over to city
hall in Bullworth Town. Leave you transport near by and head around to the
right of city hall. Climb up the first ladder and then the second collect
the rubber band if you haven’t already and then up the final ladder.
Now like Jet Set Radio you have to spray a massive tag so it’s cut into
three parts. Once done you’ll be prompted to take a photo of you handy work
from street level.

Go down to street level (use the ladders people, it’s a long drop) and
you’ve got one of two choices, either get on your transport and run away
from the police until you heat goes down or jump on the police car right
in front of city hall and take the photo, you then can take out the police
surrounding you and get away in relative safety. Naturally the second
option is more risky but it’s quicker and more fun.
Once you’ve taken the photo (you may have to zoom to get a good one) head
back to the Boy’s Dorm to learn that things aren’t all well. 

=============================================
    Cheating Time [CHTM]
=============================================

Unlocks:

Respect:

Money: $60.00

In the car park Mr Galloway is drinking again but he reveals Mr Hatrick is
selling answers for future tests. If Jimmy can get evidence Mr Galloway will
never drink again, not quite sure about that but none the less Jimmy helps
out. Now if you do this before Making a Mark you’ll have a much easier time.

First head on top of the Auto Shop’s roof and take pictures of the preppie
selling the answers to the tests. Once you’ve done that head over to the gym
in the pool room, go up to the balcony. Now to get the final photo, climb
the ladder just to the left of the pool’s entrance and drop down from the
roof into the grassy area and take a picture of Mr. Hatrick and the preppie.
Finally return to the parking lot to return the pictures, seems 
Dr. Crabblesnitch is giving Galloway hell from drinking but Jimmy comes in
to save the day and Hatrick gets fired, but despite that he’ll still be
teaching Maths.


=============================================
    Rats in the Library [RITL]
=============================================

Unlocks:

Respect:
Nerd +15

Money: $30.00

Outside the library the Nerds are running scared, there are rats in the library
(no clue in the title) and they’re blaming you for some reason. It’s a
simple mission go into the library take out your trusty slingshot and kill
twenty rats. You have a time limit but you should have done it before a quarter
of the time as passed. If you’re having a hard time finding the last few rats
check the radar which gives you the locations.

=============================================
    Gym is Burning [GYIB]
=============================================

Unlocks:
Finding Johnny Vincent

Respect:
Jock +15

Money:$30.00

The gym is on fire (again you couldn’t have guessed that from the title) and
guess what Mr. Burton blames you, surprise, surprise. There appears to be
people still trapped in the burning building and as everybody else seems
to be standing around doing nothing and you need to earn some more respect
Jimmy dives in.

Grab the fire extinguisher by the stairs and put out the fires around the 
entrance, lift up the object that has fallen on one of the jocks after
extinguishing the fires near him. Put of the rest of the fires, especially
the one in the far corner to save Mandy. Lift up the scaffolding to save
Yuri next and listen to first the “thanks” he gives you and then the
begging when a fire spontaneously combusts in front of him, grab the fire
extinguisher again and put it out. Mandy says the arsonist may be in the
changing rooms, check it out before getting knocked off your feet by a townie.

=============================================
    Finding Johnny Vincent [FJVT]
=============================================

Unlocks:
Townie’s Challenge
Revenge on Mr Burton

Respect:
Greaser +15

Money: $30.00

Warning: There are rumours of a particularly nasty glitch in this level, I’ve
never tried it out myself but I feel I should warn you. If you pass out
(due to exhaustion) after you gain the orderly uniform and attempt the mission
again you won’t be able to complete it, now if you’ve saved after you’ve gained
the orderly uniform you’re well and truly stuck and will have to start all the
way from the beginning unless you have a backup save.

Under the bridge the greasers are in crisis, Johnny’s gone missing and rumour
has it asylum orderlies have taken him, as a game cliché all rumours are true
and this is no different. Head over to the asylum (rail tracks are probably the
best way to get there) and sneak around the side of it and climb the tree.
Hopefully you’ve already done this when you had to save Mr. Galloway.
Sneak into the main entrance when the orderly’s back is turned, you’ll
probably need to crouch behind the hedge and wait for him to do so.

Once inside keep close to the wall where the orderly is standing and wait for
him to go into the side room, go through the door and avoid the patrolling
orderlies, they’ll be having a conversation on the far say of the room, wait
for them to finish and follow the orderly that went through the door.

He’ll end up sitting on the sofa looking at a blank TV just sneak past him and
he’ll never notice. Now onto the annoying orderly. Open the door and inch
forward and position the camera so you can see the orderly’s head, notice how
he’ll be craning it around like a complete moron you have to move against the
wall underneath the mesh when he’s facing the other way, you’ve only got a
short space of time to do it so move when he’s half way into swing
(facing forward) before facing to our left. Now repeat the same process to
get out of the room, he holds his head longer looking right than looking
left so you have enough time to open the door and get through, I know it
can be tough but it’s the only way.

Once past head over to the highlighted cell where Johnny is without being
spotted. He tells you to get an orderly uniform from the laundry room and
then enter the control room to open the doors. Enter the employee’s only door
and watch out for the next orderly, there is a wall going along the middle of
that room (though it doesn’t show up on the map) so you do have cover provided
he isn’t looking towards the door. Once you’ve got the orderly uniform you can
stop worrying about being caught. Head over to the control room and offer to
give him a break. Head on in and open the doors, chaos ensues.

Follow Johnny out of the cell block when automatic gates come down blocking
off all routes. Apart from cell block C, that gate is partly damaged, so you
can lift it up and gain access. Head through the abandoned cell block and out
the back door.

=============================================
    Townie’s Challenge [TWCL]
=============================================

Unlocks:
Townie’s Hangout (New Save Location)

Respect:

Money:

Like the greaser clubhouse this is nothing more than more that a large fight
for some turf so it shouldn’t cause you any problems. Take out the first three
dropouts (who are talking about Grotto’s and Gremlins!) and then another three
to complete the mission. No more waking up in your underwear on the docks now
you’ve got a place to crash in the Industrial Park.

=============================================
    Revenge on Mr Burton [ROMB]
=============================================

Unlocks:
Preppies Vandalised 
Smash it up
The collector

Respect:

Money: $30.00

In this mission you’ll meet up with Zoe, a charming young lady, seems
Mr. Burton got her expelled and seeing as you’re no fan of Mr. Burton either
she wants you to help her get revenge. Head over to the marked shop in
Bullworth town and collect the bolt-cutters from behind it. Now meet Zoe
at the park in Old Bullworth Vale.

Burton will need to use the toilet when he’s jogging around the park but
only one toilet will deliver the correct position so you’ve got to make
sure he doesn’t use any of the others. Destroy the three marked toilets
and try not to let Mr. Burton see you damaging them or he will chase you,
it’s not a deal breaker but it is annoying when you need to break them.
Once done head over to Zoe again then when prompted just the tractor to
knock it over the edge for a funny cut-scene.

=============================================
    Preppies Vandalised [PPVD]
=============================================

Unlocks:
Go See the Headmaster

Respect:
Townie -25
Preppy +15

Money: $30.00

The preppies have had their boxing trophies stolen, they jump immediately to
the conclusion that the greasers have stolen them. Jimmy isn’t so sure but
he can’t convince them other wise. Head down to New Coventry and talk to
Vance, the greasers aren’t to fond of you at the moment but because you
saved Johnny Vance agrees to talk. Seems it wasn’t them and the townies
have been causing a load of problems, Johnny already told us that but
Jimmy still seems surprised.

Go to the warehouse in Blue Skies Industry Part (just by your new clubhouse).
The Townies are filling up another box full of rats, climb up the stairs
(or the ladders on the side of the racking) avoiding any townies and take a
picture of them putting rats into boxes. Next head over to the docks, seems
there’s a party going on. One there you find them burning all the preps
trophies. Take a zoomed picture of the trophies burning and head back to the
boxing gym. When you return they still aren’t impressed and won’t even look
at the photo’s.

=============================================
    Smash it up [SMIU]
=============================================

Unlocks:
Zoe’s Picutre trophy( While this normally means she’s your girlfriend she
isn’t very friendly to you  until Endless Summer)

Respect:

Money: $60.00

Zoe is hanging around outside her house, she wants to play a game and runs
off to the Spenser shipping warehouse. (This is where the tombstones you
failed to break on the mission Halloween, so long ago, will be stored, you
can enter this warehouse outside this mission so don’t worry).

The game is smash up all the stuff to get back at Tad, for some reason.
All the really expensive stuff is up the top of the racking so use the
ladders to get to them then use the spud cannon and slingshot to destroy
more stuff on the other racking to save time. Zoe will end up with around
$3000 worth of damage so you should have more than that to beat her, I had
around $4000 and there is plenty of stuff she misses on the ground floor,
in the office and on top of the racking.

=============================================
    The collector [TCLT]
=============================================

Unlocks:

Respect:

Money: $50.00

In the trailer park Clint who is Jimmy’s friend (apparently, I don’t
remember this?) wants three new bikes. There are at least five marked bikes
on the map so go three some and bring them back to Clint and then put them
in his garage. After you’ve stolen three bikes and put them in the garage
you gain your money.

=============================================
    Go See the Headmaster [GSTH]
=============================================

Unlocks:
Busting in Part 1

Respect:

Money:

Less of a mission more of a cut-scene. Seems you’re getting expelled but
this sets Jimmy off to a most interesting conversation.  Dr. Crabblesnitch
has expelled up but hasn’t be able to get in contact with your mother,
until then you’ll allowed to stay in your room but not allowed to attend
lessons.

=============================================
    Busting in Part 1 [BIP1]
=============================================

Unlocks:
Busting in Part 2 

Respect:

Money:

Outside the Boy’s Dorm Pete and Jimmy are arguing, the two biggest losers
in the school.  Jimmy for some reason has become a wimp and wants some
backup, they come to the conclusion of Russell and as I’m sure you’ve
noticed the only clique that has always liked you since Chapter two are
the bullies.

Head over to Russell’s house in Old Bullworth Vale, once there Russell will
come out with a stolen Police Bike! Follow Russell on the moped (or another
form of transport, say a Go-kart) to the Spazz Industries, don’t fall to far
behind or go too far ahead, it amounts to the same thing in this mission as
does taking anything long short-cuts away from Russell. Once there Russell
charges the gates and in an explosion blows open the gate triggering…

=============================================
    Busting in Part 2 [BIP2]
=============================================

Unlocks:
Complete Mayhem 

Respect:
Townie to 100

Money:

Well Russell is in a whole heap of trouble, he’s stolen and destroyed a police
bike so when the cops turn up he takes off. Zoe then appears and tells you,
you can’t see Edgar (how did Jimmy know that name?) until the power generators
are fixed, as they’re overloaded now.

Follow Zoe a short way and then enter the fenced off area, take out the two
dropouts and hit the switch in front of you. Next crawl under that downed
generator and take out the next two before switching the second switch.
This means you can now enter the Red Star building, leave the fenced area
and let Zoe lead the way. Enter the office to the left of the door and hit
the switch in the far left corner. Return back to Zoe and follow her again.

Sigh, things are never easy the door won’t open to the chem plant so you’ll
have to cut through the train yards. Grab the bike and head back and towards
the turn-style. Use the switch to turn around the train carriage on the
turn-style so you have access to the next section and then hit the next switch
so you can carry on to the chem plant. Once you get past the carriage and 
reach some bins a couple of townies will be throwing bricks at you, beat them
up and keep going. Zoe is still behind the door so go up the ramp just to the
right of her all the way around, beating up the two townies throwing bricks at
you, until you reach the switch (you can also destroy the crates here to
search for items if you need to stock up).

Once flipped jump over that damaged part of the fence (being careful not to
land on Zoe as she’s running past) and follow Zoe. She’ll distract a large
gang of the townies while you have to keep going along the winding path to
meet up with Omar, Edgar’s right hand man. Once at the top there is a small
cache of ammo under a lower passageway, if you need to stock up crouch and
go get it otherwise head over to Omar. I recommend using the spud cannon on
him and his mates so you don’t waste any energy but you can normally find
soda cans in the crates if you need it. After you’ve beaten Omar take his
key and go through the highlighted door.

Go down the passageway and use the keypad (how Jimmy knows the code I don’t
know) and you’ll see Edgar going down in a lift, erm, elevator. Sadly you
can’t just wait for the next one, drop down to the right and keep going
dropping on top of those large canisters. Then when you reach the broken
walkway crawl under the pipes and tightrope walk the pipe across the chasm.
Keep going to the next ladder and again tightrope walk across another pipe,
then use the next ladder the get to the bottom.

Edgar will rip a large metal pipe off the wall (and believe me it hurts to
be hit by that thing) so Jimmy picks up an old metal panel to defend himself.
Hold the C button to block unless you don’t want to have teeth. The panel
won’t last more than three hits so you’re going to have to pull more off
the wall. When Edgar swings the pipe he’ll be out of breath for a while
that’s your time to attack but remember you won’t be blocking at the time,
sometimes it’s best to wait until he’s taken out your shield and then let
him have it before running away to get another panel. Once he’s down to
yellow health he’ll run off again, grab the pipe he dropped and get after
him. Once on the lowest level he’ll rip off another pipe and you’ll be
prompted to do that same but if you picked up the pipe he dropped like I
told you to you don’t need to. There are two tactics for this battle,
aggressive, swing the Nunchuk to make Jimmy swing the pipe and defensive,
just stand there looking at him holding C and occasionally Jimmy and Edgar
will lock “blades” and you must shake your Wiimote to win causing Jimmy to
attack Edgar, it’s pretty cool. Either way once it’s done all hell will be
set lose.


=============================================
   Complete Mayhem [CPMH]
=============================================

Unlocks:
Chapter VI: Endless Summer

Respect:
All to 100

Money:

Outside Zoe’s house Zoe is screaming at you, seems the school is in chaos
with all fractions fighting between each other (however if you visit the
school now everything is fine if only a little bit weird). Head over to
Wonder Meats where Russell has held out against the law. Run past the
police blockage and cops patrolling the factory to find Russell hiding
behind some ridiculously sized crates. Once found Russell will take off
and you’ve got to be in hot pursuit, he’ll grab up and you’ll both hide
behind…well nothing, you’ll just sort of stand around a corner and the
police won’t notice you, either way the cops won’t find you.

You’ll end up at the school’s side entrance where Edgar and co will be
hanging around, the school is in complete Mayhem. The gate is locked
but Russell uses his head and finds a way through. You’ve got to find
the faction leaders to cut off the snakes head and remove Gary’s hold
on the student population. Grab a bike or something from the Auto Shop 
and head out to find them.

Johnny: Johnny and two other greasers are trashing the Girls Dorm (ah
seems more like Bullworth already). Johnny isn’t going to go down lightly,
while Russell takes on the two Greasers you have to deal with Johnny,
he’s a lot easier than the last time you fought him so just pummel him
until he can’t stand then quickly deal with the two greasers so Russell
doesn’t get too badly hurt. Get some soda’s if you’ve lost health.

Ted: Ted and two jocks are destroying the library, Russell will go after
the two jocks while you have to deal with Ted, however before you lay
into Ted make sure you remove the two jock’s baseball bats so they don’t
kill Russell (he’s tough but not invincible) then you can take on Ted
before finishing off the two sidekicks.

Derby: I must have seriously underestimated these guys as they’re just
sitting in Harrington House in robes being the same as normal, either
nobody cares or nobody cares, mess with the preppies. It’s the same as
the other two leaders Russell will keep Derby’s underlings busy while you
fight Derby, if you want you can pull a cricket bat off the wall and beat
him with it but it’s just another normal fight. Once Derbys out of the
picture save Russell and lets keep moving on.

Earnest: He’s predictably destroying the gym in full army gear. Being
Nerd’s these are the easiest clique to beat so after couple of punches
you’ll defeat Earnest and co.

After all four clique leaders are defeated you’ll have to meet Edgar
inside the main school building, so go around to the main entrance (the
only one that isn’t locked). Once inside Edgar will go help the rest of
the Student population, a prefect will appear and steal all your weapons
but then Russell chases them off. Gary then sounds over the intercom and
next thing you know, you’re high about the school on scaffolding.

Head over the plank carefully so you don’t fall off, Gary will be throwing
bricks at you but there isn’t much you can do about that, just make sure
you pull yourself up once you fall off it when you’re hit. After you get
halfway Gary will climb up a ladder, you’ll see him position a wheelbarrow
full of bricks above you simply hold either left or right to avoid it
when it falls and keep after him. Again you’ll have to traverse a,
shorter, plank of wood and then another plank of wood, each time with
Gary throwing bricks at you. Follow up the ladder (dodging the next
wheelbarrow) until you reach the top, don’t go too fast as some of the
bells will fall from the roof and hurt you so take it slow (so you can
hear his dialog as well). Once you’ve snaked your way around the bells
you’ll finally get your mitts on Gary Smith.

You’ll both fall down onto some scaffolding Now it’s just the simple
case of beating Gary up, Gary is a really easy fight after all that,
he’s a bit of a wimp so you shouldn’t have any problems in finishing him
off without barely getting hit. You’ll fall through the scaffolding three
times and straight into the head office. You’ll then convince the head to
do a couple of things and finish the game. Congratulations you’ve solved
pretty much all the schools problems and earned yourself a lot of money
and a lot of respect.
 

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