By Ned Jordan
The concept behind Mirror's Edge is fantastic. It takes the action and
perspective of a first-person shooter, the jumping puzzles of a platform game,
and the acrobatics of the Prince of Persia series and places them all among the
rooftops of a large city in a near-future totalitarian state. The game sounds
cool, it looks cool, and at times is really cool to play, but in the end it
can't quite pull it all off. Mirror's Edge is certainly unique and innovative,
but when it comes to gameplay it's more frustrating than it is fun.
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In Mirror's Edge you play as Faith, a 'runner' whose job it is to act as a
courier for the underground resistance working in opposition to the police
state-like government. It's far too dangerous for you to do your work on the
city streets, so you and your fellow runners have taken to the rooftops. Up
there, getting from Point A to Point B requires a good deal of athletic and
gymnastic skills as you'll need to leap from building to building, vault air
conditioning units and other obstructions, and scurry up poles, among other
things. String a few moves together and you'll transition into a sprint, which
will really have you racing across the rooftops. This is when the game is at its
finest, and you'll feel a real adrenaline rush when you pull off a series of
moves. Unfortunately, those moments don't occur very often and most of the game
amounts to a long exercise in trial and error.
The main problem with the game is that the appearance of an open world
environment is only an illusion. As you stand on top of a skyscraper looking at
the seemingly endless sea of buildings that surround you, it appears that you
are free to go anywhere. However, in reality the situation is quite the
opposite. There's a set path through each level and you'll spend most of the
time trying to figure out where you're supposed to go next. It's hard to build
any momentum and experience the best part of the game when you're spending so
much time standing and looking around, doubling back, or falling to your death.
Making matters worse, you'll often have the police shooting at you and it only
takes a bullet or two to kill you. Often you'll reach a point at which you're
not sure where to go next and be gunned down when you pause. You'll have to
replay the sequence, make it back to the same point, and then try to quickly
scan a different part of the area before you're gunned down again. You'll have
to put up with multiple deaths before you even know what you're supposed to do
next, and then you'll need to try and survive long enough to do it. The game's
developers seem to be aware of some of these issues because they included a
'runner vision' feature. A press of the button highlights the next object you
should use in bright red or points you in the direction that you need to go.
This isn't a perfect solution, though. First, it takes your mind out of the game
when you must often stop and ask the game what to do next. Second, it's
impossible to build any momentum when you have to stop to find where to go next
and then determine how you're to use the highlighted object to get passed the
next obstacle. You won't get to experience the game as intended - as a runner
fluidly and athletically moving from one building to the next until you've
played through a level numerous times. Even then you're still in constant danger
of dying because the game can be pretty unforgiving of slightly mistimed or
misaligned actions.
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