By Jason Nimer
The Ninja Gaiden series will always have a special place in my heart, but not
because of the outstanding Xbox game or the three or four updates and/or ports
of it. No, my Ninja Gaiden timeline starts a little further back, during the
heyday of the NES. The original Ninja Gaiden was the first game I ever bought
for myself. Cousins, friends and babysitters... all these people would bring NES
games to our house, and we had a good number of games in our collection, but
Ninja Gaiden (along with the Karate Kid) could probably be blamed for my gaming
fanaticism. I saved up, I paid up and I played - for hours upon hours upon
hours. The original game had it all: great soundtrack, fun and extremely
difficult gameplay, crazy boss fights and probably most historically important,
Ninja Gaiden with the first home video game to utilize cutscenes (betcha didn't
know that, huh?) to tell the story.
Nearly 25 years later, I still have that original NES cartridge, along with
the original NES cartridges for Ninja Gaiden II and III, the Super Nintendo
Ninja Gaiden Anthology (which collected all three games on one cart) and, most
obscure and bizarre of all, the Tiger Electronics LCD Ninja Gaiden game. My
modern Ninja Gaiden collection has all the bells and whistles, too; I still have
the Xbox original, complete with the downloaded Hurricane Pack (and the original
Xbox that holds it... one I would have sold ages ago if it weren't for the
fantastic downloadable add-on), Ninja Gaiden Black, Ninja Gaiden Sigma on the
PS3, Ninja Gaiden: Dragon Sword on the Nintendo DS and now, after what seems
like forever, Ninja Gaiden II is a part of my collection. Needless to say, Ryu
Hayabusa and I have spent quite a lot of time together over the years. But why
should you, the reader, care about all this? I wanted to make sure that you, and
everyone one who reads this review, knows just how hard it was for me to suck it
up, get over my rabid Ninja Gaiden fandom and admit the worst - Ninja Gaiden II
on the Xbox 360 is easily the most disappointing, sub-par sequel to ever hit the
world of video games, and it is, without a doubt, the worst game yet starring
this reviewer's all-time favorite ninja.
As shocking is that must have been to read, it was twice as hard to write.
Never fear, though, I wouldn't drop a bombshell like that without a lot of solid
evidence to back it up. I'll start with one of the game's higher points - the
graphics. Ninja Gaiden II looks absolutely fantastic and possibly even better
than Ninja Gaiden Sigma on PS3, which seemed impossible to top in the graphics
category. Ryu always moves and looks just like a ninja, and with all the
on-screen action, the game rarely drops its smooth framerate. Even early in the
game, its easy to find yourself surrounded by between 8 and 10 fantastically
detailed enemies, all moving, attacking - and bleeding - in a seamless dance of
death.
And speaking of death, that is where Ninja Gaiden II's visuals truly shine.
Not only will you be hacking dozens of enemies to bits, but their hacked off
limbs, heads and whatever else stay where they fall. It might seem like a
little thing, but backtracking through levels is always more fun when you can
see just how much damage you've done previously. It also adds a bit of realism
to the fighting. Another visual flair, almost as cool as the permanent
decoration with enemy bodies, is the blood spatter that will remain in areas
you've fought in. It's very cool at first, but as you progress, you'll notice
that sometimes blood is splattered where there is no surface, creating a
floating stain that screams "lazy programming." And, with just that minor
oversight, we begin to move into the areas where Ninja Gaiden II falls apart.
Sticking with the graphics for a moment, Ninja Gaiden II does have its faults
beyond phantom splashes of blood clinging to nothing. The environments in the
game, from underground tunnels to New York City and beyond are all pretty much
just ‘meh.' For as good as the characters, good, bad and ugly, look, the
environments are pure PS2. Nothing in the backgrounds has much life at all. One
of the best examples that come to mind is an early level set in NYC that has you
venturing though streets, over rooftops and even through subway tunnels. But
none of the environments are more than just static backgrounds. No weather. No
innocent bystanders. Even wrecked subway trains are bland and offer but one path
from point A to point B. For as much damage as you're responsible for when it
comes to the game's enemies, you won't be putting sword scratch one on anything
that gets in your path. With even the laziest of games these days offering
environmental interaction like never before, Ninja Gaiden II is like running Ryu
through a Bob Ross painting. Looks pretty good, but forget about leaving your
mark.
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